using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Managers;
using MelonLoader;
using ParkTeamNames;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "ParkTeamNames", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("ParkTeamNames")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ParkTeamNames")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d9135f41-2b1d-4768-bc4c-c1108fdf9a5a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ParkTeamNames;
public class main : MelonMod
{
private string currentScene = "";
private bool sceneChanged = false;
private PlayerManager playerManager;
private bool[] KeyReleased;
private bool[] KeyPressed;
private int[] ColorType;
private Material[] material;
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
sceneChanged = true;
}
public override void OnUpdate()
{
if (currentScene != "Park")
{
return;
}
if (Input.GetKeyDown((KeyCode)49) && KeyReleased[0] && playerManager.AllPlayers.Count > 1)
{
KeyPressed[0] = true;
ColorType[0]++;
if (ColorType[0] == material.Length)
{
ColorType[0] = 0;
}
KeyReleased[0] = false;
}
if (Input.GetKeyUp((KeyCode)49) && !KeyReleased[0])
{
KeyReleased[0] = true;
}
if (Input.GetKeyDown((KeyCode)50) && KeyReleased[1] && playerManager.AllPlayers.Count > 2)
{
KeyPressed[1] = true;
ColorType[1]++;
if (ColorType[1] == material.Length)
{
ColorType[1] = 0;
}
KeyReleased[1] = false;
}
if (Input.GetKeyUp((KeyCode)50) && !KeyReleased[1])
{
KeyReleased[1] = true;
}
if (Input.GetKeyDown((KeyCode)51) && KeyReleased[2] && playerManager.AllPlayers.Count > 3)
{
KeyPressed[2] = true;
ColorType[2]++;
if (ColorType[2] == material.Length)
{
ColorType[2] = 0;
}
KeyReleased[2] = false;
}
if (Input.GetKeyUp((KeyCode)51) && !KeyReleased[2])
{
KeyReleased[2] = true;
}
if (Input.GetKeyDown((KeyCode)52) && KeyReleased[3] && playerManager.AllPlayers.Count > 4)
{
KeyPressed[3] = true;
ColorType[3]++;
if (ColorType[3] == material.Length)
{
ColorType[3] = 0;
}
KeyReleased[3] = false;
}
if (Input.GetKeyUp((KeyCode)52) && !KeyReleased[3])
{
KeyReleased[3] = true;
}
if (Input.GetKeyDown((KeyCode)53) && KeyReleased[4] && playerManager.AllPlayers.Count > 5)
{
KeyPressed[4] = true;
ColorType[4]++;
if (ColorType[4] == material.Length)
{
ColorType[4] = 0;
}
KeyReleased[4] = false;
}
if (Input.GetKeyUp((KeyCode)53) && !KeyReleased[4])
{
KeyReleased[4] = true;
}
}
public override void OnFixedUpdate()
{
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Expected O, but got Unknown
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Expected O, but got Unknown
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Expected O, but got Unknown
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Expected O, but got Unknown
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
if (sceneChanged)
{
if (currentScene == "Loader")
{
KeyPressed = new bool[5];
KeyReleased = new bool[5];
KeyReleased[0] = true;
KeyReleased[1] = true;
KeyReleased[2] = true;
KeyReleased[3] = true;
KeyReleased[4] = true;
ColorType = new int[5];
material = (Material[])(object)new Material[6];
}
else if (currentScene == "Park")
{
try
{
playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
material[0] = ((Graphic)((Component)((Component)playerManager.localPlayer.Controller).gameObject.transform.GetChild(7).GetChild(0).GetChild(0)).GetComponent<Image>()).material;
material[1] = new Material(((Graphic)((Component)((Component)playerManager.localPlayer.Controller).gameObject.transform.GetChild(7).GetChild(0).GetChild(0)).GetComponent<Image>()).material.shader);
material[2] = new Material(material[1].shader);
material[3] = new Material(material[1].shader);
material[4] = new Material(material[1].shader);
material[5] = new Material(material[1].shader);
material[1].color = new Color(1f, 0f, 0f, 1f);
material[2].color = new Color(1f, 0f, 1f, 1f);
material[3].color = new Color(0f, 0f, 1f, 1f);
material[4].color = new Color(0f, 1f, 1f, 1f);
material[5].color = new Color(0f, 1f, 0f, 1f);
for (int i = 0; i < 5; i++)
{
ColorType[i] = 0;
}
}
catch
{
return;
}
}
sceneChanged = false;
}
else
{
if (!(currentScene == "Park"))
{
return;
}
for (int j = 0; j < 5; j++)
{
if (KeyPressed[j])
{
((Graphic)((Component)((Component)playerManager.AllPlayers[j + 1].Controller).gameObject.transform.GetChild(8).GetChild(0).GetChild(0)).GetComponent<Image>()).material = material[ColorType[j]];
KeyPressed[j] = false;
}
}
}
}
}