using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.Interactions.InteractionBase;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Networking.MatchFlow.Regions;
using Il2CppRUMBLE.Networking.MatchFlow.Regions.Interactions;
using Il2CppRUMBLE.UI;
using Il2CppRUMBLE.Utilities;
using Il2CppTMPro;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RegionMapUpgrade;
using RumbleModUI;
using RumbleModdingAPI;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "RegionMapUpgrade", "1.1.3", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 6, true)]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("RegionMapUpgrade")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6541cd019576b1f56fb9e8588ddad47843140073")]
[assembly: AssemblyProduct("RegionMapUpgrade")]
[assembly: AssemblyTitle("RegionMapUpgrade")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RegionMapUpgrade
{
public static class BuildInfo
{
public const string ModName = "RegionMapUpgrade";
public const string ModVersion = "1.1.3";
public const string Description = "";
public const string Author = "UlvakSkillz";
public const string Company = "";
}
[RegisterTypeInIl2Cpp]
public class HandColliderMapCheck : MonoBehaviour
{
private bool thisOneIsTouching = false;
private void OnTriggerEnter(Collider other)
{
if (!Main.touchingARegion && Main.touchscreen && !Main.running && (!(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_L") || !(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_R")))
{
Main.touchingARegion = true;
thisOneIsTouching = true;
((Component)this).gameObject.GetComponent<Region>().Select();
}
}
private void OnTriggerExit(Collider other)
{
if (thisOneIsTouching && (!(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_L") || !(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_R")))
{
Main.touchingARegion = false;
thisOneIsTouching = false;
}
}
}
public class Main : MelonMod
{
[HarmonyPatch(typeof(Region), "UnHighlight")]
public static class MatchmakingType
{
private static void Postfix(ref Region __instance)
{
try
{
if ((mapColor && mapColorGrey) || (mapColor && ((TMP_Text)((Component)((Component)__instance).gameObject.transform.GetChild(0)).GetComponent<TextMeshPro>()).text != "-1"))
{
__instance.Highlight();
}
}
catch
{
}
}
}
[CompilerGenerated]
private sealed class <GetPlayerCounts>d__31 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Main <>4__this;
private DateTime <startTime>5__1;
private float <waitTime>5__2;
private string <originalRegion>5__3;
private float <prevUpdateInterval>5__4;
private float <playerCount>5__5;
private float <lastPlayerCount>5__6;
private bool[] <tempEnabledRegions>5__7;
private Transform <temp>5__8;
private float <time>5__9;
private GameObject <footer>5__10;
private int <i>5__11;
private Region <region>5__12;
private GameObject <regionText>5__13;
private DateTime <endCheck>5__14;
private Color <color>5__15;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetPlayerCounts>d__31(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<originalRegion>5__3 = null;
<tempEnabledRegions>5__7 = null;
<temp>5__8 = null;
<footer>5__10 = null;
<region>5__12 = null;
<regionText>5__13 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Expected O, but got Unknown
//IL_060c: Unknown result type (might be due to invalid IL or missing references)
//IL_0616: Expected O, but got Unknown
//IL_0673: Unknown result type (might be due to invalid IL or missing references)
//IL_067d: Expected O, but got Unknown
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_0319: Expected O, but got Unknown
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0337: Expected O, but got Unknown
//IL_0766: Unknown result type (might be due to invalid IL or missing references)
//IL_0770: Expected O, but got Unknown
//IL_049c: Unknown result type (might be due to invalid IL or missing references)
//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0501: Unknown result type (might be due to invalid IL or missing references)
//IL_050b: Unknown result type (might be due to invalid IL or missing references)
//IL_0748: Unknown result type (might be due to invalid IL or missing references)
//IL_0752: Expected O, but got Unknown
//IL_0a61: Unknown result type (might be due to invalid IL or missing references)
//IL_0a66: Unknown result type (might be due to invalid IL or missing references)
//IL_0a6b: Unknown result type (might be due to invalid IL or missing references)
//IL_0acc: Unknown result type (might be due to invalid IL or missing references)
//IL_0af1: Unknown result type (might be due to invalid IL or missing references)
//IL_0d41: Unknown result type (might be due to invalid IL or missing references)
//IL_0d51: Unknown result type (might be due to invalid IL or missing references)
//IL_0d67: Unknown result type (might be due to invalid IL or missing references)
//IL_0d71: Unknown result type (might be due to invalid IL or missing references)
//IL_0da1: Unknown result type (might be due to invalid IL or missing references)
//IL_0de4: Unknown result type (might be due to invalid IL or missing references)
//IL_0e0a: Unknown result type (might be due to invalid IL or missing references)
//IL_0e36: Unknown result type (might be due to invalid IL or missing references)
//IL_0e40: Unknown result type (might be due to invalid IL or missing references)
//IL_0eb0: Unknown result type (might be due to invalid IL or missing references)
//IL_0eb5: Unknown result type (might be due to invalid IL or missing references)
//IL_0eba: Unknown result type (might be due to invalid IL or missing references)
//IL_0f1a: Unknown result type (might be due to invalid IL or missing references)
//IL_0f3f: Unknown result type (might be due to invalid IL or missing references)
//IL_0921: Unknown result type (might be due to invalid IL or missing references)
//IL_0926: Unknown result type (might be due to invalid IL or missing references)
//IL_05ee: Unknown result type (might be due to invalid IL or missing references)
//IL_05f8: Expected O, but got Unknown
//IL_0973: Unknown result type (might be due to invalid IL or missing references)
//IL_0978: Unknown result type (might be due to invalid IL or missing references)
//IL_0955: Unknown result type (might be due to invalid IL or missing references)
//IL_095a: Unknown result type (might be due to invalid IL or missing references)
//IL_099d: Unknown result type (might be due to invalid IL or missing references)
//IL_09a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0a2c: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
running = true;
<startTime>5__1 = DateTime.Now;
<waitTime>5__2 = 2f;
<originalRegion>5__3 = Singleton<NetworkManager>.instance.networkConfig.FixedRegion;
<prevUpdateInterval>5__4 = <>4__this.regionSelector.updateInterval;
<>4__this.playerRef = <>4__this.regionSelector.playerNumberCollection;
<>4__this.pingRef = <>4__this.regionSelector.pingNumberCollection;
<>4__this.prevStepDurations = new float[6]
{
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[0].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[1].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[0].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[1].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[2].stepDuration
};
<>4__this.regionCountText.Clear();
<>4__this.regionSelector.updateInterval = 0.1f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[0].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[1].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[0].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[1].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[2].stepDuration = 0.01f;
goto IL_02b5;
case 1:
<>1__state = -1;
goto IL_02b5;
case 2:
<>1__state = -1;
goto IL_0348;
case 3:
<>1__state = -1;
goto IL_0348;
case 4:
<>1__state = -1;
goto IL_0627;
case 5:
<>1__state = -1;
goto IL_0627;
case 6:
<>1__state = -1;
<playerCount>5__5 = ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].currentNumber * 100 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[1].currentNumber * 10 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].currentNumber;
<lastPlayerCount>5__6 = <playerCount>5__5;
<endCheck>5__14 = DateTime.Now.AddSeconds(<waitTime>5__2);
if (<waitTime>5__2 != 1f)
{
<waitTime>5__2 = 1f;
}
goto IL_0855;
case 7:
<>1__state = -1;
goto IL_0781;
case 8:
{
<>1__state = -1;
goto IL_0781;
}
IL_0781:
if (((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].rotateCoroutine != null || ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[1].rotateCoroutine != null || ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].rotateCoroutine != null)
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 8;
return true;
}
<playerCount>5__5 = ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].currentNumber * 100 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[1].currentNumber * 10 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].currentNumber;
goto IL_0855;
IL_0348:
if (((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].rotateCoroutine != null || ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[1].rotateCoroutine != null || ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].rotateCoroutine != null)
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 3;
return true;
}
<playerCount>5__5 = ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].currentNumber * 100 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[1].currentNumber * 10 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].currentNumber;
goto IL_041a;
IL_041a:
if (<playerCount>5__5 == 0f)
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 2;
return true;
}
<lastPlayerCount>5__6 = <playerCount>5__5;
<tempEnabledRegions>5__7 = new bool[enabledRegions.Count];
enabledRegions.CopyTo(<tempEnabledRegions>5__7, 0);
if (touchscreen)
{
((Component)Model.GetGameObject().transform.GetChild(0)).gameObject.SetActive(false);
Model.GetGameObject().transform.GetChild(1).localScale = Vector3.zero;
Model.GetGameObject().transform.GetChild(1).localPosition = new Vector3(Model.GetGameObject().transform.GetChild(1).localPosition.x, Model.GetGameObject().transform.GetChild(1).localPosition.y - 1f, Model.GetGameObject().transform.GetChild(1).localPosition.z);
((Component)Model.GetGameObject().transform.GetChild(5)).gameObject.SetActive(false);
}
<i>5__11 = 0;
goto IL_0b9b;
IL_089d:
if (mapColor)
{
if (!mapColorGrey && <playerCount>5__5 == 0f)
{
((Renderer)<region>5__12.glowGameObject.GetComponent<MeshRenderer>()).material.shader = <>4__this.regionGlow;
}
else
{
if (<playerCount>5__5 >= (float)(greenMin + 1))
{
<color>5__15 = new Color(0f, 0.5f, 0f);
}
else if (<playerCount>5__5 < (float)(yellowMin + 1))
{
<color>5__15 = new Color(0.5f, 0f, 0f);
}
else
{
<color>5__15 = new Color(0.71f, 0.65f, 0f);
}
if (mapColorGrey && <playerCount>5__5 == 0f)
{
<color>5__15 = Color.gray;
}
if (!mapColorGrey && <playerCount>5__5 == 0f)
{
((Renderer)<region>5__12.glowGameObject.GetComponent<MeshRenderer>()).material.shader = <>4__this.regionGlow;
}
else
{
((Renderer)<region>5__12.glowGameObject.GetComponent<MeshRenderer>()).material.shader = <>4__this.urp;
((Renderer)<region>5__12.glowGameObject.GetComponent<MeshRenderer>()).material.color = <color>5__15;
<region>5__12.Highlight();
}
}
}
<regionText>5__13 = Create.NewText((<playerCount>5__5 - 1f).ToString(), 0.5f, Color.black, Vector3.zero, Quaternion.identity);
((Object)<regionText>5__13).name = ((Object)((Component)<region>5__12).gameObject).name;
<regionText>5__13.transform.parent = ((Component)<region>5__12).transform;
<regionText>5__13.transform.localPosition = new Vector3(0f, 0.05f, 0f);
<regionText>5__13.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
((TMP_Text)<regionText>5__13.GetComponent<TextMeshPro>()).alignment = (TextAlignmentOptions)514;
((TMP_Text)<regionText>5__13.GetComponent<TextMeshPro>()).enableWordWrapping = false;
if (<playerCount>5__5 <= 1f || !<tempEnabledRegions>5__7[<i>5__11] || <>4__this.requeueing)
{
<regionText>5__13.SetActive(false);
}
<>4__this.regionCountText.Add(<regionText>5__13);
<region>5__12 = null;
<regionText>5__13 = null;
<i>5__11++;
goto IL_0b9b;
IL_0855:
if (DateTime.Now <= <endCheck>5__14 && <playerCount>5__5 == <lastPlayerCount>5__6)
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 7;
return true;
}
<lastPlayerCount>5__6 = <playerCount>5__5;
goto IL_089d;
IL_0b9b:
if (<i>5__11 < regionOrder.Count)
{
if (<>4__this.bail)
{
<>4__this.bail = false;
return false;
}
<region>5__12 = ((Il2CppArrayBase<Region>)(object)<>4__this.regions)[regionOrder[<i>5__11]];
((Component)<region>5__12).gameObject.AddComponent<HandColliderMapCheck>();
if (touchscreen)
{
((Component)<region>5__12).gameObject.layer = 22;
}
if (<tempEnabledRegions>5__7[<i>5__11] && !<>4__this.requeueing)
{
<region>5__12.Select();
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 4;
return true;
}
<playerCount>5__5 = 0f;
goto IL_089d;
}
if (!<>4__this.requeueing)
{
((Il2CppArrayBase<Region>)(object)<>4__this.regions)[regionCodes.IndexOf(<originalRegion>5__3)].Select();
}
<>4__this.regionSelector.updateInterval = <prevUpdateInterval>5__4;
if (!touchscreen)
{
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[0].stepDuration = <>4__this.prevStepDurations[0];
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[1].stepDuration = <>4__this.prevStepDurations[1];
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].stepDuration = <>4__this.prevStepDurations[2];
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[0].stepDuration = <>4__this.prevStepDurations[3];
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[1].stepDuration = <>4__this.prevStepDurations[4];
((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[2].stepDuration = <>4__this.prevStepDurations[5];
}
<temp>5__8 = Model.GetGameObject().transform.GetChild(3).GetChild(0).GetChild(11);
<temp>5__8.localPosition = new Vector3(<temp>5__8.localPosition.x, <temp>5__8.localPosition.y + 0.018f, <temp>5__8.localPosition.z);
<>4__this.regionCountText[0].transform.localPosition = new Vector3(0f, 0.049f, 0f);
((Il2CppArrayBase<Region>)(object)<>4__this.regions)[11].glowGameObject.transform.localPosition = new Vector3(((Il2CppArrayBase<Region>)(object)<>4__this.regions)[11].glowGameObject.transform.localPosition.x, ((Il2CppArrayBase<Region>)(object)<>4__this.regions)[11].glowGameObject.transform.localPosition.y + 0.017f, ((Il2CppArrayBase<Region>)(object)<>4__this.regions)[11].glowGameObject.transform.localPosition.z);
MelonCoroutines.Start(<>4__this.PlayerCountForActiveRegionWatcher());
<time>5__9 = (float)(DateTime.Now - <startTime>5__1).TotalSeconds;
<footer>5__10 = Create.NewText("Last Time To Load: " + <time>5__9.ToString("0.##") + " Seconds", 0.25f, new Color(1f, 0.77f, 0.5f), Vector3.zero, Quaternion.identity);
((Object)<footer>5__10).name = "TimeToLoad";
<footer>5__10.transform.parent = ((Component)Model.GetGameObject().transform.GetChild(2)).transform;
<footer>5__10.transform.localPosition = new Vector3(-0.3f, 0.07f, -0.27f);
<footer>5__10.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
running = false;
return false;
IL_0627:
if (((TMP_Text)((Component)Model.GetGameObject().transform.GetChild(7).GetChild(1)).GetComponent<TextMeshProUGUI>()).text != regionTitles[regionCodes.IndexOf(<region>5__12.RegionCode)])
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 5;
return true;
}
<>2__current = (object)new WaitForSeconds(0.25f);
<>1__state = 6;
return true;
IL_02b5:
if (((TMP_Text)((Component)Model.GetGameObject().transform.GetChild(7).GetChild(1)).GetComponent<TextMeshProUGUI>()).text != regionTitles[regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion)])
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 1;
return true;
}
<playerCount>5__5 = 0f;
goto IL_041a;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <PlayerCountForActiveRegionWatcher>d__32 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Main <>4__this;
private bool <init>5__1;
private int <lastPlayerCount>5__2;
private int <playerCount>5__3;
private int <lastPingCount>5__4;
private int <pingCount>5__5;
private int <currentRegionSpot>5__6;
private Region <region>5__7;
private TextMeshPro <regionTMP>5__8;
private GameObject <pingCountGO>5__9;
private TextMeshPro <pingTMP>5__10;
private Color <color>5__11;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayerCountForActiveRegionWatcher>d__32(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<region>5__7 = null;
<regionTMP>5__8 = null;
<pingCountGO>5__9 = null;
<pingTMP>5__10 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Expected O, but got Unknown
//IL_05b4: Unknown result type (might be due to invalid IL or missing references)
//IL_05be: Expected O, but got Unknown
//IL_0429: Unknown result type (might be due to invalid IL or missing references)
//IL_042e: Unknown result type (might be due to invalid IL or missing references)
//IL_047a: Unknown result type (might be due to invalid IL or missing references)
//IL_047f: Unknown result type (might be due to invalid IL or missing references)
//IL_045c: Unknown result type (might be due to invalid IL or missing references)
//IL_0461: Unknown result type (might be due to invalid IL or missing references)
//IL_049b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<init>5__1 = false;
<lastPlayerCount>5__2 = int.Parse(((TMP_Text)((Component)((Component)((Il2CppArrayBase<Region>)(object)<>4__this.regions)[regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion)]).gameObject.transform.GetChild(0)).GetComponent<TextMeshPro>()).text);
<playerCount>5__3 = 0;
<lastPingCount>5__4 = 0;
<pingCount>5__5 = 0;
<currentRegionSpot>5__6 = -1;
<region>5__7 = null;
<regionTMP>5__8 = null;
<pingCountGO>5__9 = Create.NewText("Ping: -1", 0.5f, Color.black, Vector3.zero, Quaternion.identity);
<pingTMP>5__10 = <pingCountGO>5__9.GetComponent<TextMeshPro>();
((Object)<pingCountGO>5__9).name = "Ping";
<pingCountGO>5__9.transform.parent = Model.GetGameObject().transform.GetChild(2);
<pingCountGO>5__9.transform.localPosition = new Vector3(-0.127f, 0.148f, 0.385f);
<pingCountGO>5__9.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
((TMP_Text)<pingTMP>5__10).enableWordWrapping = false;
if (!showPing)
{
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 2;
return true;
}
break;
case 2:
<>1__state = -1;
<pingCountGO>5__9.SetActive(false);
break;
case 3:
<>1__state = -1;
break;
}
if (<>4__this.currentScene == "Gym" && !<>4__this.bail)
{
<playerCount>5__3 = ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[0].currentNumber * 100 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.playerNumberCollection.revolvingNumbers)[1].currentNumber * 10 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.playerRef.revolvingNumbers)[2].currentNumber;
<pingCount>5__5 = ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.pingNumberCollection.revolvingNumbers)[0].currentNumber * 100 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.regionSelector.pingNumberCollection.revolvingNumbers)[1].currentNumber * 10 + ((Il2CppArrayBase<RevolvingNumber>)(object)<>4__this.pingRef.revolvingNumbers)[2].currentNumber;
if (!<init>5__1 || <playerCount>5__3 != <lastPlayerCount>5__2 || <currentRegionSpot>5__6 != regionOrder.IndexOf(regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion)))
{
if (<currentRegionSpot>5__6 != regionOrder.IndexOf(regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion)))
{
<currentRegionSpot>5__6 = regionOrder.IndexOf(regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion));
<region>5__7 = ((Il2CppArrayBase<Region>)(object)<>4__this.regions)[regionCodes.IndexOf(Singleton<NetworkManager>.instance.networkConfig.FixedRegion)];
<regionTMP>5__8 = <>4__this.regionCountText[<currentRegionSpot>5__6].GetComponent<TextMeshPro>();
}
if (mapColor && (Object)(object)((Renderer)<region>5__7.glowGameObject.GetComponent<MeshRenderer>()).material.shader != (Object)(object)<>4__this.urp)
{
((Renderer)<region>5__7.glowGameObject.GetComponent<MeshRenderer>()).material.shader = <>4__this.urp;
}
if (<playerCount>5__3 >= greenMin + 1)
{
<color>5__11 = new Color(0f, 0.5f, 0f);
}
else if (<playerCount>5__3 < yellowMin + 1)
{
<color>5__11 = new Color(0.5f, 0f, 0f);
}
else
{
<color>5__11 = new Color(0.71f, 0.65f, 0f);
}
((Renderer)<region>5__7.glowGameObject.GetComponent<MeshRenderer>()).material.color = <color>5__11;
((TMP_Text)<regionTMP>5__8).text = (<playerCount>5__3 - 1).ToString();
if (<playerCount>5__3 <= 1)
{
<>4__this.regionCountText[<currentRegionSpot>5__6].SetActive(false);
}
else if (!<>4__this.regionCountText[<currentRegionSpot>5__6].active)
{
<>4__this.regionCountText[<currentRegionSpot>5__6].SetActive(true);
}
<lastPlayerCount>5__2 = <playerCount>5__3;
<init>5__1 = true;
}
if (showPing && <pingCount>5__5 != <lastPingCount>5__4)
{
((TMP_Text)<pingTMP>5__10).text = $"Ping: {<pingCount>5__5}";
<lastPingCount>5__4 = <pingCount>5__5;
}
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 3;
return true;
}
if (<>4__this.bail)
{
<>4__this.bail = false;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private string currentScene = "Loader";
private Mod RegionMapUpgrade = new Mod();
public static List<bool> enabledRegions = new List<bool>
{
false, false, false, false, false, false, false, false, false, false,
false, false, false
};
private Shader urp;
public static bool running = false;
public static bool touchscreen = true;
public static bool mapColor = true;
public static bool mapColorGrey = true;
public static int greenMin = 9;
public static int yellowMin = 1;
public static bool showPing = true;
private bool bail = false;
private bool requeueing = false;
public static bool touchingARegion = false;
private List<GameObject> regionCountText = new List<GameObject>();
private RegionSelector regionSelector;
private Il2CppReferenceArray<Region> regions;
public static List<string> regionCodes = new List<string>
{
"asia", "au", "cae", "eu", "in", "jp", "ru", "rue", "za", "sa",
"kr", "us", "usw"
};
public static List<string> regionTextGOOrder = new List<string>
{
"us", "usw", "eu", "au", "cae", "asia", "in", "jp", "ru", "rue",
"za", "sa", "kr"
};
public static string[] regionTitles = new string[13]
{
"Asia", "Australia", "Canada", "Europe", "India", "Japan", "Russia", "Russia, East", "South Africa", "South America",
"South Korea", "USA, East", "USA, West"
};
public static List<int> regionOrder = new List<int>
{
11, 12, 3, 1, 2, 0, 4, 5, 6, 7,
8, 9, 10
};
private float[] prevStepDurations;
private RevolvingNumberCollection pingRef;
private RevolvingNumberCollection playerRef;
private Shader regionGlow;
public static void Log(string msg)
{
MelonLogger.Msg(msg);
}
public override void OnLateInitializeMelon()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Expected O, but got Unknown
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Expected O, but got Unknown
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Expected O, but got Unknown
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Expected O, but got Unknown
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Expected O, but got Unknown
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Expected O, but got Unknown
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Expected O, but got Unknown
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Expected O, but got Unknown
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Expected O, but got Unknown
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Expected O, but got Unknown
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Expected O, but got Unknown
RegionMapUpgrade.ModName = "RegionMapUpgrade";
RegionMapUpgrade.ModVersion = "1.1.3";
RegionMapUpgrade.SetFolder("RegionMapUpgrade");
RegionMapUpgrade.AddToList("USA, East", true, 0, "Toggle's US East Check On/Off", new Tags());
RegionMapUpgrade.AddToList("USA, West", true, 0, "Toggle's US West Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Europe", true, 0, "Toggle's Europe Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Australia", true, 0, "Toggle's Australia Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Canada", true, 0, "Toggle's Canada Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Asia", true, 0, "Toggle's Asia Check On/Off", new Tags());
RegionMapUpgrade.AddToList("India", true, 0, "Toggle's India Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Japan", true, 0, "Toggle's Japan Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Russia ", true, 0, "Toggle's Russia Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Russia, East", true, 0, "Toggle's Russia, East Check On/Off", new Tags());
RegionMapUpgrade.AddToList("South Africa", true, 0, "Toggle's South Africa Check On/Off", new Tags());
RegionMapUpgrade.AddToList("South America", true, 0, "Toggle's South America Check On/Off", new Tags());
RegionMapUpgrade.AddToList("South Korea", true, 0, "Toggle's South Korea Check On/Off", new Tags());
RegionMapUpgrade.AddToList("Touch Screen", true, 0, "Toggle's TouchScreen Version of RegionBoard On/Off", new Tags());
RegionMapUpgrade.AddToList("Map Color ", true, 0, "Toggle's Coloring the World Map On/Off", new Tags());
RegionMapUpgrade.AddToList("Map Color - Grey", true, 0, "Toggle's Grey Coloring the World Map On/Off", new Tags());
RegionMapUpgrade.AddToList("Map Color - Green Min", 9, "Sets the Minimum Player Count needed to Turn Green on the World Map", new Tags());
RegionMapUpgrade.AddToList("Map Color - Yellow Min", 1, "Sets the Minimum Player Count needed to Turn Yellow on the World Map", new Tags());
RegionMapUpgrade.AddToList("Show Ping", true, 0, "Toggle's Ping Counter On/Off", new Tags());
RegionMapUpgrade.GetFromFile();
Save();
Calls.onMapInitialized += mapInit;
Calls.onMatchStarted += AddButtonListeners;
UI.instance.UI_Initialized += UIInit;
RegionMapUpgrade.ModSaved += Save;
urp = Shader.Find("Universal Render Pipeline/Lit");
regionGlow = Shader.Find("Shader Graphs/RegionSelectGlow");
}
private void UIInit()
{
UI.instance.AddMod(RegionMapUpgrade);
}
private void Save()
{
//IL_0429: Unknown result type (might be due to invalid IL or missing references)
//IL_0454: Unknown result type (might be due to invalid IL or missing references)
//IL_046e: Unknown result type (might be due to invalid IL or missing references)
//IL_048e: Unknown result type (might be due to invalid IL or missing references)
//IL_0498: Unknown result type (might be due to invalid IL or missing references)
//IL_0615: Unknown result type (might be due to invalid IL or missing references)
//IL_0640: Unknown result type (might be due to invalid IL or missing references)
//IL_065a: Unknown result type (might be due to invalid IL or missing references)
//IL_067a: Unknown result type (might be due to invalid IL or missing references)
//IL_0684: Unknown result type (might be due to invalid IL or missing references)
//IL_087c: Unknown result type (might be due to invalid IL or missing references)
//IL_0846: Unknown result type (might be due to invalid IL or missing references)
//IL_084b: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < enabledRegions.Count; i++)
{
enabledRegions[i] = (bool)RegionMapUpgrade.Settings[i].SavedValue;
}
bool flag = touchscreen;
touchscreen = (bool)RegionMapUpgrade.Settings[enabledRegions.Count].SavedValue;
bool flag2 = mapColor;
mapColor = (bool)RegionMapUpgrade.Settings[enabledRegions.Count + 1].SavedValue;
bool flag3 = mapColorGrey;
mapColorGrey = (bool)RegionMapUpgrade.Settings[enabledRegions.Count + 2].SavedValue;
int num = greenMin;
greenMin = (int)RegionMapUpgrade.Settings[enabledRegions.Count + 3].SavedValue;
int num2 = yellowMin;
yellowMin = (int)RegionMapUpgrade.Settings[enabledRegions.Count + 4].SavedValue;
bool flag4 = showPing;
showPing = (bool)RegionMapUpgrade.Settings[enabledRegions.Count + 5].SavedValue;
if (greenMin < yellowMin || yellowMin < 1 || greenMin < 2)
{
Log("Error Setting Green/Yellow Minimums. Reverting Values. Values Given: Green: " + greenMin + ", Yellow: " + yellowMin);
greenMin = num;
yellowMin = num2;
RegionMapUpgrade.Settings[enabledRegions.Count + 3].SavedValue = greenMin;
RegionMapUpgrade.Settings[enabledRegions.Count + 3].Value = greenMin;
RegionMapUpgrade.Settings[enabledRegions.Count + 4].SavedValue = yellowMin;
RegionMapUpgrade.Settings[enabledRegions.Count + 4].Value = yellowMin;
}
if (!(currentScene == "Gym"))
{
return;
}
if (touchscreen && !flag)
{
prevStepDurations = new float[6]
{
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[0].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[1].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[2].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[0].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[1].stepDuration,
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[2].stepDuration
};
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[0].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[1].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[2].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[0].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[1].stepDuration = 0.01f;
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[2].stepDuration = 0.01f;
((Component)Model.GetGameObject().transform.GetChild(0)).gameObject.SetActive(false);
Model.GetGameObject().transform.GetChild(1).localScale = Vector3.zero;
Model.GetGameObject().transform.GetChild(1).localPosition = new Vector3(Model.GetGameObject().transform.GetChild(1).localPosition.x, Model.GetGameObject().transform.GetChild(1).localPosition.y - 1f, Model.GetGameObject().transform.GetChild(1).localPosition.z);
((Component)Model.GetGameObject().transform.GetChild(5)).gameObject.SetActive(false);
foreach (Region item in (Il2CppArrayBase<Region>)(object)((Component)Model.GetGameObject().transform.GetChild(3)).GetComponent<WorldMap>().regions)
{
((Component)item).gameObject.layer = 22;
}
}
else if (!touchscreen && flag)
{
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[0].stepDuration = prevStepDurations[0];
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[1].stepDuration = prevStepDurations[1];
((Il2CppArrayBase<RevolvingNumber>)(object)playerRef.revolvingNumbers)[2].stepDuration = prevStepDurations[2];
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[0].stepDuration = prevStepDurations[3];
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[1].stepDuration = prevStepDurations[4];
((Il2CppArrayBase<RevolvingNumber>)(object)pingRef.revolvingNumbers)[2].stepDuration = prevStepDurations[5];
((Component)Model.GetGameObject().transform.GetChild(0)).gameObject.SetActive(true);
Model.GetGameObject().transform.GetChild(1).localScale = Vector3.one;
Model.GetGameObject().transform.GetChild(1).localPosition = new Vector3(Model.GetGameObject().transform.GetChild(1).localPosition.x, Model.GetGameObject().transform.GetChild(1).localPosition.y + 1f, Model.GetGameObject().transform.GetChild(1).localPosition.z);
((Component)Model.GetGameObject().transform.GetChild(5)).gameObject.SetActive(true);
foreach (Region item2 in (Il2CppArrayBase<Region>)(object)((Component)Model.GetGameObject().transform.GetChild(3)).GetComponent<WorldMap>().regions)
{
((Component)item2).gameObject.layer = 0;
}
}
if (mapColor != flag2 || mapColorGrey != flag3 || greenMin != num || yellowMin != num2)
{
Color gray = default(Color);
foreach (Region item3 in (Il2CppArrayBase<Region>)(object)regions)
{
if (mapColor)
{
int num3 = int.Parse(((TMP_Text)((Component)((Component)item3).gameObject.transform.GetChild(0)).GetComponent<TextMeshPro>()).text);
if (!mapColorGrey && num3 == -1)
{
((Renderer)item3.glowGameObject.GetComponent<MeshRenderer>()).material.shader = regionGlow;
item3.UnHighlight();
continue;
}
if (num3 >= greenMin)
{
((Color)(ref gray))..ctor(0f, 0.5f, 0f);
}
else if (num3 < yellowMin)
{
((Color)(ref gray))..ctor(0.5f, 0f, 0f);
}
else
{
((Color)(ref gray))..ctor(0.71f, 0.65f, 0f);
}
if (mapColorGrey && num3 == -1)
{
gray = Color.gray;
}
((Renderer)item3.glowGameObject.GetComponent<MeshRenderer>()).material.shader = urp;
((Renderer)item3.glowGameObject.GetComponent<MeshRenderer>()).material.color = gray;
item3.Highlight();
}
else
{
((Renderer)item3.glowGameObject.GetComponent<MeshRenderer>()).material.shader = regionGlow;
if (item3.regionCode != Singleton<NetworkManager>.instance.networkConfig.FixedRegion)
{
item3.UnHighlight();
}
}
}
}
if (showPing != flag4)
{
if (showPing)
{
((Component)Model.GetGameObject().transform.GetChild(2).GetChild(4)).gameObject.SetActive(true);
}
else
{
((Component)Model.GetGameObject().transform.GetChild(2).GetChild(4)).gameObject.SetActive(false);
}
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
bail = true;
}
private void mapInit()
{
bail = false;
if (currentScene == "Gym" && !bail)
{
regionSelector = ((Component)Model.GetGameObject().transform.GetChild(1).GetChild(0)).GetComponent<RegionSelector>();
regions = ((Component)Model.GetGameObject().transform.GetChild(3)).GetComponent<WorldMap>().regions;
MelonCoroutines.Start(GetPlayerCounts());
}
else if (bail)
{
bail = false;
}
else
{
requeueing = false;
}
}
[IteratorStateMachine(typeof(<GetPlayerCounts>d__31))]
private IEnumerator GetPlayerCounts()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetPlayerCounts>d__31(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<PlayerCountForActiveRegionWatcher>d__32))]
private IEnumerator PlayerCountForActiveRegionWatcher()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayerCountForActiveRegionWatcher>d__32(0)
{
<>4__this = this
};
}
private void AddButtonListeners()
{
if (Players.IsHost())
{
if (currentScene == "Map0")
{
Button.GetGameObject().GetComponent<InteractionButton>().OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate
{
requeueing = true;
}));
}
else if (currentScene == "Map1")
{
Button.GetGameObject().GetComponent<InteractionButton>().OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate
{
requeueing = true;
}));
}
}
else if (currentScene == "Map0")
{
Button.GetGameObject().GetComponent<InteractionButton>().OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate
{
requeueing = true;
}));
}
else if (currentScene == "Map1")
{
Button.GetGameObject().GetComponent<InteractionButton>().OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate
{
requeueing = true;
}));
}
}
}
}