using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Utilities;
using LIV_Camera_Enabler;
using MelonLoader;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(LIVCameraStart), "LIV Camera Enabler", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("LIV Camera Enabler")]
[assembly: AssemblyDescription("Start playing Rumble with the F10 Camera Active")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LIV Camera Enabler")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ce5c6056-f5fe-45d6-92f5-42037a30db8f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LIV_Camera_Enabler;
public class LIVCameraStart : MelonMod
{
private string currentScene = "";
private bool sceneChanged = false;
private RecordingCamera playerLIV;
public override void OnFixedUpdate()
{
if (!sceneChanged || !(currentScene != "") || !(currentScene != "Loader"))
{
return;
}
if (IsProcessRunning("capture"))
{
try
{
playerLIV = Singleton<RecordingCamera>.instance;
playerLIV.OnModernRecordingCameraEnabledChanged(true);
playerLIV.SaveConfiguration();
sceneChanged = false;
return;
}
catch
{
return;
}
}
sceneChanged = false;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
currentScene = sceneName;
sceneChanged = true;
}
private static bool IsProcessRunning(string processName)
{
return Process.GetProcessesByName(processName).Length != 0;
}
}