Decompiled source of ShakyCollisions v2.0.1

Mods/ShakyCollisions.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.MoveSystem;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using ShakyCollisions;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "Shaky Collisions", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("ShakyCollisions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShakyCollisions")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cc94f205-27d2-4bb4-bbb4-05905d12e30a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShakyCollisions;

public class main : MelonMod
{
	private CombatManager combatManager;

	private string currentScene = "";

	private bool sceneChanged = false;

	public override void OnFixedUpdate()
	{
		if (currentScene == "Loader" && sceneChanged)
		{
			try
			{
				combatManager = SceneSingleton<CombatManager>.instance;
				CombatManager obj = combatManager;
				obj.structureImpactShakeStrength *= 5f;
				sceneChanged = false;
			}
			catch
			{
			}
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		sceneChanged = true;
	}
}