RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of ShakyCollisions v2.0.1
Mods/ShakyCollisions.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.MoveSystem; using Il2CppRUMBLE.Utilities; using MelonLoader; using ShakyCollisions; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "Shaky Collisions", "2.0.1", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("ShakyCollisions")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ShakyCollisions")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cc94f205-27d2-4bb4-bbb4-05905d12e30a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShakyCollisions; public class main : MelonMod { private CombatManager combatManager; private string currentScene = ""; private bool sceneChanged = false; public override void OnFixedUpdate() { if (currentScene == "Loader" && sceneChanged) { try { combatManager = SceneSingleton<CombatManager>.instance; CombatManager obj = combatManager; obj.structureImpactShakeStrength *= 5f; sceneChanged = false; } catch { } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; sceneChanged = true; } }