RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of TargetDiscChanceChanger v1.0.0
Mods/TargetDiscChanceChanger.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppRUMBLE.MoveSystem.Utilities; using MelonLoader; using RumbleModUI; using TargetDiscChanceChanger; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "TargetDiscChanceChanger", "1.0.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 6, true)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("TargetDiscChanceChanger")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TargetDiscChanceChanger")] [assembly: AssemblyTitle("TargetDiscChanceChanger")] [assembly: AssemblyVersion("1.0.0.0")] namespace TargetDiscChanceChanger; public static class BuildInfo { public const string ModName = "TargetDiscChanceChanger"; public const string ModVersion = "1.0.0"; public const string Author = "UlvakSkillz"; } public class Main : MelonMod { [HarmonyPatch(typeof(TargetVisibilityHandler), "OnEnable", new Type[] { })] public static class TargetVisibilityHandlerSpawn { private static void Prefix(ref TargetVisibilityHandler __instance) { __instance.targetVisualsVisibilityChance = chance; } } public Mod TargetDiscChanceChanger = new Mod(); private static float chance = 0.001f; private List<ModSetting> settings = new List<ModSetting>(); public override void OnLateInitializeMelon() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown UI.instance.UI_Initialized += UIInit; TargetDiscChanceChanger.ModName = "TargetDiscChanceChanger"; TargetDiscChanceChanger.ModVersion = "1.0.0"; TargetDiscChanceChanger.SetFolder("TargetDiscChanceChanger"); settings.Add((ModSetting)(object)TargetDiscChanceChanger.AddToList("Taget Disc Chance", 0.1f, "Changes Disc Taget Spawn Chances. 0-100 Number. 0.1 is Default.", new Tags())); TargetDiscChanceChanger.GetFromFile(); TargetDiscChanceChanger.ModSaved += Save; Save(); } private void UIInit() { UI.instance.AddMod(TargetDiscChanceChanger); } public void Save() { chance = Math.Clamp((float)settings[0].SavedValue / 100f, 0f, 1f); } }