RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of VoidLand v1.3.0
Mods/VoidLand.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Audio; using Il2CppRUMBLE.Interactions.InteractionBase; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.MoveSystem; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Utilities; using Il2CppTMPro; using MelonLoader; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using VoidLand; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "VoidLand", "1.3.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("VoidLand")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VoidLand")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d91a37e8-b5c7-4a64-9943-76b8a8cd3adc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace VoidLand; public class main : MelonMod { [CompilerGenerated] private sealed class <ReLoadVoidLand>d__26 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public main <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReLoadVoidLand>d__26(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Object.DestroyImmediate((Object)(object)<>4__this.cube); <>2__current = 0; <>1__state = 2; return true; case 2: <>1__state = -1; <>4__this.LoadVoidLand(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ToVoidLandPressed>d__25 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public main <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ToVoidLandPressed>d__25(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; RenderSettings.fog = false; <>4__this.voidLandActive = true; <>4__this.DeloadGym(); <>4__this.LoadVoidLand(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private string currentScene = "Loader"; private bool gymInit = false; private bool voidLandActive = false; private bool respawning = false; private GameObject buttonToSwaptoVoidLand; private GameObject voidLandTextPanel; private GameObject voidLandParent; private GameObject cube; public static List<string> dontDisableGameObject = new List<string>(); private List<GameObject> DisabledDDOLGameObjects = new List<GameObject>(); private GameObject plane; private UI UI = UI.instance; private Mod VoidLand = new Mod(); private int size; private float r; private float g; private float b; private bool returnToGym; private Shader unlit; public override void OnLateInitializeMelon() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown unlit = Shader.Find("Universal Render Pipeline/Unlit"); VoidLand.ModName = "VoidLand"; VoidLand.ModVersion = "1.3.0"; VoidLand.SetFolder("VoidLand"); VoidLand.AddToList("Map Size", 125, "Determins the size of the VoidLand", new Tags()); VoidLand.AddToList("Return to Gym", false, 0, "Loads from VoidLand to Gym", new Tags { DoNotSave = true }); VoidLand.AddToList("Color R", 0, "R Value out of 255", new Tags()); VoidLand.AddToList("Color G", 0, "G Value out of 255", new Tags()); VoidLand.AddToList("Color B", 0, "B Value out of 255", new Tags()); VoidLand.GetFromFile(); VoidLand.ModSaved += Save; size = (int)VoidLand.Settings[0].SavedValue; if (size < 1) { size = 1; VoidLand.Settings[0].SavedValue = 1; VoidLand.Settings[0].Value = 1; } returnToGym = (bool)VoidLand.Settings[1].SavedValue; r = (float)(int)VoidLand.Settings[2].SavedValue / 255f; g = (float)(int)VoidLand.Settings[3].SavedValue / 255f; b = (float)(int)VoidLand.Settings[4].SavedValue / 255f; UI.instance.UI_Initialized += UIInit; Calls.onMapInitialized += SceneInit; dontDisableGameObject.Add("UniverseLibBehaviour"); dontDisableGameObject.Add("ExplorerBehaviour"); dontDisableGameObject.Add("SteamManager"); dontDisableGameObject.Add("LanguageManager"); dontDisableGameObject.Add("PhotonMono"); dontDisableGameObject.Add("Game Instance"); dontDisableGameObject.Add("Timer Updater"); dontDisableGameObject.Add("PlayFabHttp"); dontDisableGameObject.Add("LIV"); dontDisableGameObject.Add("UniverseLibCanvas"); dontDisableGameObject.Add("UE_Freecam"); dontDisableGameObject.Add("--------------SCENE--------------"); dontDisableGameObject.Add("!ftraceLightmaps"); dontDisableGameObject.Add("VoiceLogger"); dontDisableGameObject.Add("Player Controller(Clone)"); dontDisableGameObject.Add("Health"); dontDisableGameObject.Add("New Game Object"); dontDisableGameObject.Add("LCK Tablet"); } private void Save() { size = (int)VoidLand.Settings[0].SavedValue; if (size < 1) { size = 1; VoidLand.Settings[0].SavedValue = 1; VoidLand.Settings[0].Value = 1; } r = (float)(int)VoidLand.Settings[2].SavedValue / 255f; g = (float)(int)VoidLand.Settings[3].SavedValue / 255f; b = (float)(int)VoidLand.Settings[4].SavedValue / 255f; if (voidLandActive && (bool)VoidLand.Settings[1].SavedValue) { VoidLand.Settings[1].Value = false; ReLoadGym(); } else if (voidLandActive) { MelonCoroutines.Start(ReLoadVoidLand()); } } private void UIInit() { UI.AddMod(VoidLand); } public override void OnFixedUpdate() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (voidLandActive) { float y = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(3).position.y; if (!respawning && y <= -10f) { respawning = true; ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); } else if (respawning && y >= -10f) { respawning = false; } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; if (voidLandActive) { ReactivateDDOLObjects(); voidLandActive = false; } gymInit = false; } private void SceneInit() { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) if (currentScene == "Gym" && !gymInit) { GameObject val = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val).name = "BackPanel"; val.GetComponent<Renderer>().material.shader = unlit; val.GetComponent<Renderer>().material.color = new Color(0f, 1f, 0.814f); val.transform.parent = MatchConsole.GetGameObject().transform; val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); val.transform.localPosition = new Vector3(-0.4915f, 1.2083f, -0.0151f); val.transform.localScale = new Vector3(3f, 2.41f, 0.02f); voidLandParent = new GameObject(); ((Object)voidLandParent).name = "VoidLand"; voidLandTextPanel = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(1)).gameObject); ((Object)voidLandTextPanel).name = "VoidLand Plate"; voidLandTextPanel.transform.parent = voidLandParent.transform; voidLandTextPanel.transform.position = new Vector3(7.45f, 1.9f, 10.12f); voidLandTextPanel.transform.rotation = Quaternion.Euler(90f, 122.8f, 0f); voidLandTextPanel.transform.localScale = new Vector3(0.29f, 0.3036f, 0.362f); GameObject val2 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(3)).gameObject); val2.transform.parent = voidLandTextPanel.transform; ((Object)val2).name = "Text"; val2.transform.localPosition = new Vector3(0.04f, 0.74f, 0f); val2.transform.localRotation = Quaternion.Euler(0f, 270f, 90f); val2.transform.localScale = new Vector3(6.0414f, 3.7636f, 6.462f); TextMeshPro component = val2.GetComponent<TextMeshPro>(); ((TMP_Text)component).text = "VoidLand"; buttonToSwaptoVoidLand = Create.NewButton(); ((Object)buttonToSwaptoVoidLand).name = "VoidLandButton"; buttonToSwaptoVoidLand.transform.parent = voidLandParent.transform; buttonToSwaptoVoidLand.transform.position = new Vector3(7.67f, 1.7f, 10f); buttonToSwaptoVoidLand.transform.localRotation = Quaternion.Euler(0f, 302.5f, 90f); ((Component)buttonToSwaptoVoidLand.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().onPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(ToVoidLandPressed()); })); voidLandParent.transform.position = new Vector3(0.72f, 0f, -0.53f); gymInit = true; } } [IteratorStateMachine(typeof(<ToVoidLandPressed>d__25))] private IEnumerator ToVoidLandPressed() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ToVoidLandPressed>d__25(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<ReLoadVoidLand>d__26))] private IEnumerator ReLoadVoidLand() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReLoadVoidLand>d__26(0) { <>4__this = this }; } private void TurnOffAllExtraRootObjects() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(); Object.DontDestroyOnLoad((Object)(object)val); Scene scene = val.scene; Object.DestroyImmediate((Object)(object)val); GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit((Il2CppArrayBase<GameObject>)(object)((Scene)(ref scene)).GetRootGameObjects()); Scene activeScene = SceneManager.GetActiveScene(); GameObject[] array2 = Il2CppArrayBase<GameObject>.op_Implicit((Il2CppArrayBase<GameObject>)(object)((Scene)(ref activeScene)).GetRootGameObjects()); GameObject[] array3 = array; foreach (GameObject val2 in array3) { if (val2.activeSelf && !dontDisableGameObject.Contains(((Object)val2).name)) { val2.SetActive(false); DisabledDDOLGameObjects.Add(val2); } } GameObject[] array4 = array2; foreach (GameObject val3 in array4) { if (val3.activeSelf && !dontDisableGameObject.Contains(((Object)val3).name)) { val3.SetActive(false); } else if (((Object)val3).name == "--------------SCENE--------------") { ((Component)val3.transform.GetChild(0)).gameObject.SetActive(false); ((Component)val3.transform.GetChild(1)).gameObject.SetActive(false); ((Component)val3.transform.GetChild(2)).gameObject.SetActive(false); ((Component)val3.transform.GetChild(3)).gameObject.SetActive(false); ((Component)val3.transform.GetChild(4).GetChild(0)).gameObject.SetActive(false); ((Component)val3.transform.GetChild(4).GetChild(3)).gameObject.SetActive(false); } } } private void DeloadGym() { ResetStructures(); Object.Destroy((Object)(object)SceneBoundaryPlayerGYM.GetGameObject()); TurnOffAllExtraRootObjects(); } private void ResetStructures() { Singleton<PoolManager>.instance.GetPool("Disc").Reset(true); Singleton<PoolManager>.instance.GetPool("Ball").Reset(true); Singleton<PoolManager>.instance.GetPool("Pillar").Reset(true); Singleton<PoolManager>.instance.GetPool("RockCube").Reset(true); Singleton<PoolManager>.instance.GetPool("Wall").Reset(true); Singleton<PoolManager>.instance.GetPool("BoulderBall").Reset(true); Singleton<PoolManager>.instance.GetPool("SmallRock").Reset(true); Singleton<PoolManager>.instance.GetPool("LargeRock").Reset(true); } private void ReLoadGym() { Singleton<SceneManager>.instance.LoadSceneAsync(1, false, false, 2f, (LoadSceneMode)0, (AudioCall)null); RenderSettings.fog = true; } private void ReactivateDDOLObjects() { foreach (GameObject disabledDDOLGameObject in DisabledDDOLGameObjects) { disabledDDOLGameObject.SetActive(true); } DisabledDDOLGameObjects.Clear(); } private void LoadVoidLand() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) cube = new GameObject(); ((Object)cube).name = "Void Box"; float num = size; plane = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)plane).name = "VoidFloor"; plane.transform.parent = cube.transform; plane.transform.localScale = new Vector3(num, 0.01f, num); plane.transform.position = new Vector3(0f, 0f, 0f); plane.layer = 9; MeshCollider collider = plane.AddComponent<MeshCollider>(); GroundCollider val = plane.AddComponent<GroundCollider>(); Object.Destroy((Object)(object)plane.GetComponent<BoxCollider>()); val.isMainGroundCollider = true; val.collider = (Collider)(object)collider; plane.GetComponent<Renderer>().material.shader = unlit; plane.GetComponent<Renderer>().material.color = new Color(r, g, b); GameObject val2 = Object.Instantiate<GameObject>(plane); val2.transform.parent = cube.transform; val2.transform.position = new Vector3(num / 2f, num / 2f, 0f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 90f); val2.GetComponent<Renderer>().material.shader = unlit; val2.GetComponent<Renderer>().material.color = new Color(r, g, b); GameObject val3 = Object.Instantiate<GameObject>(val2); val3.transform.parent = cube.transform; val3.transform.position = new Vector3((0f - num) / 2f, num / 2f, 0f); val3.transform.rotation = Quaternion.Euler(0f, 0f, 90f); val3.GetComponent<Renderer>().material.shader = unlit; val3.GetComponent<Renderer>().material.color = new Color(r, g, b); GameObject val4 = Object.Instantiate<GameObject>(val2); val4.transform.parent = cube.transform; val4.transform.position = new Vector3(0f, num / 2f, num / 2f); val4.transform.rotation = Quaternion.Euler(90f, 0f, 0f); val4.GetComponent<Renderer>().material.shader = unlit; val4.GetComponent<Renderer>().material.color = new Color(r, g, b); GameObject val5 = Object.Instantiate<GameObject>(val2); val5.transform.parent = cube.transform; val5.transform.position = new Vector3(0f, num / 2f, (0f - num) / 2f); val5.transform.rotation = Quaternion.Euler(90f, 0f, 0f); val5.GetComponent<Renderer>().material.shader = unlit; val5.GetComponent<Renderer>().material.color = new Color(r, g, b); GameObject val6 = Object.Instantiate<GameObject>(val2); val6.transform.parent = cube.transform; val6.transform.position = new Vector3(0f, num, 0f); val6.transform.rotation = Quaternion.Euler(0f, 0f, 0f); val6.GetComponent<Renderer>().material.shader = unlit; val6.GetComponent<Renderer>().material.color = new Color(r, g, b); } }