RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of HairFix v1.0.1
Mods/Hairfix.dll
Decompiled 2 months agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Hairfix; using Il2CppInterop.Runtime.InteropTypes.Arrays; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(HairfixClass), "HairFix", "1.0.1", "blankochan", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 170, 238)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("0.0.0.0")] namespace Hairfix; public class HairfixClass : MelonMod { private const string comment = "simpliest bug ever qwq"; public override void OnSceneWasLoaded(int _, string sceneName) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (!(sceneName == "Loader")) { Mesh val = ((IEnumerable<Mesh>)Resources.FindObjectsOfTypeAll<Mesh>()).First((Mesh mesh) => ((Object)mesh).name == "Top7"); val.colors32 = Il2CppStructArray<Color32>.op_Implicit(Enumerable.Repeat<Color32>(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue), ((Il2CppArrayBase<Color32>)(object)val.colors32).Length).ToArray()); } } }