RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of TournamentScoringMod v1.0.2
Mods/tournamentScoring.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using Il2CppTMPro; using MelonLoader; using RumbleModdingAPI; using UnityEngine; using tournamentScore; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(main), "RUMBLE Tournament Scoring", "1.0.2", "davisg", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("tournamentScoring")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("tournamentScoring")] [assembly: AssemblyTitle("tournamentScoring")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace tournamentScore; public class main : MelonMod { private int localPlayerMatchWins; private int remotePlayerMatchWins; private int localRoundsInLosses; private int remoteRoundsInLosses; private int localRoundWinsThisMatch; private int remoteRoundWinsThisMatch; private GameObject scoreboardGO; private TextMeshPro scoreboardText; private bool spawnCountdownActive; private float spawnTimer; private Vector3 pendingPosition; public override void OnLateInitializeMelon() { Calls.onMatchStarted += OnMatchStarted; Calls.onRoundEnded += OnRoundEnded; Calls.onMatchEnded += OnMatchEnded; } public override void OnUpdate() { //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)114)) { ResetScore(); } if (spawnCountdownActive) { spawnTimer += Time.deltaTime; if (spawnTimer >= 5f && (Object)(object)scoreboardGO == (Object)null) { SpawnScoreboard(); } } if ((Object)(object)scoreboardGO != (Object)null && (Object)(object)scoreboardText != (Object)null) { Camera val = Camera.main; if ((Object)(object)val != (Object)null) { scoreboardGO.transform.rotation = Quaternion.LookRotation(scoreboardGO.transform.position - ((Component)val).transform.position); } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) switch (sceneName) { case "Gym": ResetScore(); if ((Object)(object)scoreboardGO != (Object)null) { scoreboardGO.SetActive(false); } spawnCountdownActive = false; break; case "Map0": case "Map1": pendingPosition = ((sceneName == "Map0") ? new Vector3(-10f, 5f, 0f) : new Vector3(12f, 5f, 0f)); spawnTimer = 0f; spawnCountdownActive = true; break; } } private void SpawnScoreboard() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)scoreboardGO == (Object)null) { scoreboardGO = Create.NewText("0(0)-0(0)", 3f, Color.white, Vector3.zero, Quaternion.identity); GameObject obj = scoreboardGO; scoreboardText = ((obj != null) ? obj.GetComponent<TextMeshPro>() : null); if ((Object)(object)scoreboardText != (Object)null) { ((TMP_Text)scoreboardText).alignment = (TextAlignmentOptions)514; } scoreboardGO.transform.position = pendingPosition; scoreboardGO.transform.localScale = Vector3.one * 5f; UpdateScoreboardText(); } else { scoreboardGO.transform.position = pendingPosition; scoreboardGO.SetActive(true); } spawnCountdownActive = false; } private void OnMatchStarted() { localRoundWinsThisMatch = 0; remoteRoundWinsThisMatch = 0; } private void OnRoundEnded() { try { PlayerManager instance = Singleton<PlayerManager>.instance; Player obj = ((instance != null) ? instance.localPlayer : null); PlayerData val = ((obj != null) ? obj.Data : null); if (obj != null && val != null) { if (val.HealthPoints > 0) { localRoundWinsThisMatch++; } else { remoteRoundWinsThisMatch++; } } } catch (Exception ex) { MelonLogger.Error("Error in OnRoundEnded: " + ex); } } private void OnMatchEnded() { try { bool num = localRoundWinsThisMatch > remoteRoundWinsThisMatch; bool flag = Players.IsHost(); if (num) { localPlayerMatchWins++; if (flag) { remoteRoundsInLosses += remoteRoundWinsThisMatch; } } else { remotePlayerMatchWins++; if (!flag) { localRoundsInLosses += localRoundWinsThisMatch; } } UpdateScoreboardText(); } catch (Exception ex) { MelonLogger.Error("Error in OnMatchEnded: " + ex); } } private void UpdateScoreboardText() { if ((Object)(object)scoreboardText != (Object)null) { ((TMP_Text)scoreboardText).text = $"{localPlayerMatchWins}({localRoundsInLosses})-{remotePlayerMatchWins}({remoteRoundsInLosses})"; } } private void ResetScore() { localPlayerMatchWins = 0; remotePlayerMatchWins = 0; localRoundsInLosses = 0; remoteRoundsInLosses = 0; localRoundWinsThisMatch = 0; remoteRoundWinsThisMatch = 0; UpdateScoreboardText(); } }