RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of BetterFriendList v1.0.0
Mods/BetterFriendList.dll
Decompiled 9 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BetterFriendList; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppPhoton.Pun; using Il2CppPhoton.Realtime; using Il2CppRUMBLE.Networking; using Il2CppRUMBLE.Social.Phone; using Il2CppSystem.Collections.Generic; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModdingAPI; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyDescription("Slightly improves the friends list by telling you who's online")] [assembly: AssemblyCopyright("Created by elmish")] [assembly: AssemblyTrademark(null)] [assembly: MelonInfo(typeof(global::BetterFriendList.BetterFriendList), "BetterFriendList", "1.0.0", "elmish", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BetterFriendList")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterFriendList")] [assembly: AssemblyTitle("BetterFriendList")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BetterFriendList { public static class BuildInfo { public const string Name = "BetterFriendList"; public const string Description = "Slightly improves the friends list by telling you who's online"; public const string Author = "elmish"; public const string Company = null; public const string Version = "1.0.0"; public const string DownloadLink = null; } public class BetterFriendList : MelonMod { [HarmonyPatch(typeof(PhotonInterfaceCollection), "OnFriendListUpdate", new Type[] { typeof(List<FriendInfo>) })] public static class Patch { public static void Prefix(List<FriendInfo> friendList) { List<bool> list = new List<bool>(); Enumerator<FriendInfo> enumerator = friendList.GetEnumerator(); while (enumerator.MoveNext()) { FriendInfo current = enumerator.Current; list.Add(current.IsOnline); } SetCurrentPageValues(list); } } public static FriendList friendListManager; public static List<string> currentPageFriendList = new List<string>(); public static bool ConnectedToMaster; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { MelonCoroutines.Start(OnTrueSceneLoad(buildIndex, sceneName)); } public IEnumerator OnTrueSceneLoad(int buildIndex, string sceneName) { if (sceneName == "Loader") { GameObject obj = new GameObject(); obj.AddComponent<BetterFriendListManager>(); Object.DontDestroyOnLoad((Object)(object)obj); } if (sceneName == "Gym") { yield return (object)new WaitForSeconds(2f); friendListManager = FriendScreen.GetGameObject().GetComponent<FriendList>(); MelonLogger.Msg((object)1); ((ScrollableList)friendListManager).pageUpButton.OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(BetterFriendListManager.GetFriendList(longerWait: true)); })); MelonLogger.Msg((object)2); ((ScrollableList)friendListManager).pageDownButton.OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(BetterFriendListManager.GetFriendList(longerWait: true)); })); MelonLogger.Msg((object)3); ((ScrollableList)friendListManager).scrollUpButton.OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(BetterFriendListManager.GetFriendList(longerWait: true)); })); MelonLogger.Msg((object)4); ((ScrollableList)friendListManager).scrollDownButton.OnPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(BetterFriendListManager.GetFriendList(longerWait: true)); })); MelonCoroutines.Start(BetterFriendListManager.GetFriendList()); } } public static void SetCurrentPageValues(List<bool> list) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) MelonLogger.Msg("setting values"); for (int i = 0; i < ((Il2CppArrayBase<ScrollableItem>)(object)((ScrollableList)friendListManager).ScrollableItems).Length; i++) { PlayerTag val = ((Il2CppObjectBase)((Il2CppArrayBase<ScrollableItem>)(object)((ScrollableList)friendListManager).ScrollableItems)[i]).Cast<PlayerTag>(); if (list[i]) { val.rank.text = "Online"; ((Graphic)val.rank).color = Color.green; } else { val.rank.text = "Offline"; ((Graphic)val.rank).color = Color.red; } } } } [RegisterTypeInIl2Cpp] public class BetterFriendListManager : MonoBehaviourPunCallbacks { public BetterFriendListManager(IntPtr ptr) : base(ptr) { } public override void OnConnectedToMaster() { BetterFriendList.ConnectedToMaster = true; } public static IEnumerator GetFriendList(bool longerWait = false) { if (longerWait) { yield return (object)new WaitForSeconds(1f); } if (!PhotonNetwork.InLobby) { PhotonNetwork.JoinLobby(TypedLobby.Default); while (!PhotonNetwork.InLobby) { yield return (object)new WaitForFixedUpdate(); } } BetterFriendList.currentPageFriendList.Clear(); for (int i = 0; i < ((Il2CppArrayBase<ScrollableItem>)(object)((ScrollableList)BetterFriendList.friendListManager).ScrollableItems).Length; i++) { BetterFriendList.currentPageFriendList.Add(((Il2CppObjectBase)((Il2CppArrayBase<ScrollableItem>)(object)((ScrollableList)BetterFriendList.friendListManager).ScrollableItems)[i]).Cast<PlayerTag>().UserData.playFabId); } yield return (object)new WaitForFixedUpdate(); PhotonNetwork.FindFriends(Il2CppStringArray.op_Implicit(BetterFriendList.currentPageFriendList.ToArray())); PhotonNetwork.LeaveLobby(); } } }