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CustomMapLib

a library for more complex custom maps

By elmish

CHANGELOG

Version 1.0.2

  • added a failsafe to avoid gym/pit unloading but no map loading
  • added a check to avoid an error when no mutual maps are found
  • fixed maps always being active in ModUI each time the game is opened
  • structures will now automatically kill when under Y = -100, this is to avoid falling structures causing lag
  • fancied up the logs a bit in the harmony patches to make it more obvious what's mine and what isn't, plus a few extra logs

Version 1.0.1

  • added 2 failsafes incase PhysicMaterial is null when trying to use it
  • added failsafe for gym multiload bug
  • moved some loading into the Loader scene to hopefully fix GetPhysicsMaterial returning null
  • removed unnecessary logs
  • added some more smaller checks to avoid log spam/errors
  • changes bounciness combine in PrimitivePhysicsMaterial
  • code changes can be found over at https://github.com/Elmishhh/CustomMapLib/commit/32d6fcf4ede932bde89026b98c7fa06120a227ff

Version 1.0.0

  • Created

Help And Other Resources

Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa