Decompiled source of ProBendingArena v1.0.0

Mods/ProBendingArena.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CustomMapLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.MoveSystem;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ProBendingArena;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyDescription("please work")]
[assembly: AssemblyCopyright("Created by elmish")]
[assembly: AssemblyTrademark(null)]
[assembly: MelonInfo(typeof(ProBending), "Pro Bending Arena", "1.0.0", "elmish", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ProBendingArena")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ProBendingArena")]
[assembly: AssemblyTitle("ProBendingArena")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ProBendingArena
{
	public static class BuildInfo
	{
		public const string Name = "Pro Bending Arena";

		public const string Description = "please work";

		public const string Author = "elmish";

		public const string Company = null;

		public const string Version = "1.0.0";

		public const string DownloadLink = null;
	}
	public class ProBending : Map
	{
		private GameObject arena;

		public override void OnLateInitializeMelon()
		{
			((Map)this).Initialize("Pro Bending Arena", "1.0.0", "elmish", (Map)(object)this);
		}

		public override void OnMapCreation()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Expected O, but got Unknown
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_0388: Unknown result type (might be due to invalid IL or missing references)
			//IL_039c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_040f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			Il2CppAssetBundle val = LoadBundle("ProBendingArena.Resources.probending");
			arena = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("untitled124356"));
			arena.transform.SetParent(base.mapParent.transform);
			arena.transform.localScale = Vector3.one * 0.5f;
			GetChildRecursive(arena);
			GameObject val2 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(0f, -0.5f, 0f), Quaternion.identity, new Vector3(6.5f, 1f, 16.61f), (ObjectType)9, (PrimitivePhysicsMaterial)null);
			GameObject val3 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(-2.5207f, -0.5f, 3.2537f), Quaternion.identity, new Vector3(5f, 1f, 8.9f), (ObjectType)9, (PrimitivePhysicsMaterial)null);
			val3.transform.localRotation = Quaternion.Euler(0f, 21.1f, 0f);
			GameObject val4 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(2.5229f, -0.5f, -3.2511f), Quaternion.identity, new Vector3(5f, 1f, 8.9f), (ObjectType)9, (PrimitivePhysicsMaterial)null);
			val4.transform.localRotation = Quaternion.Euler(0f, 21.1f, 0f);
			GameObject val5 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(-2.5215f, -0.5f, -3.252f), Quaternion.identity, new Vector3(5f, 1f, 8.9f), (ObjectType)9, (PrimitivePhysicsMaterial)null);
			val5.transform.localRotation = Quaternion.Euler(0f, 338.9f, 0f);
			GameObject val6 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(2.52f, -0.5f, 3.2551f), Quaternion.identity, new Vector3(5f, 1f, 8.9f), (ObjectType)9, (PrimitivePhysicsMaterial)null);
			val6.transform.localRotation = Quaternion.Euler(0f, 338.9f, 0f);
			((Renderer)val2.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val3.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val4.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val5.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val6.GetComponent<MeshRenderer>()).enabled = false;
			PrimitivePhysicsMaterial val7 = new PrimitivePhysicsMaterial
			{
				Bounciness = 1000000f,
				options = (Options)0
			};
			GameObject val8 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(4.75f, 0.25f, -4.15f), Quaternion.identity, new Vector3(0.2f, 0.5f, 9f), (ObjectType)1, val7);
			val8.transform.localRotation = Quaternion.Euler(0f, 21f, 0f);
			GameObject val9 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(4.75f, 0.25f, 4.15f), Quaternion.identity, new Vector3(0.2f, 0.5f, 9f), (ObjectType)1, val7);
			val9.transform.localRotation = Quaternion.Euler(0f, -21f, 0f);
			GameObject val10 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(-4.75f, 0.25f, -4.15f), Quaternion.identity, new Vector3(0.2f, 0.5f, 9f), (ObjectType)1, val7);
			val10.transform.localRotation = Quaternion.Euler(0f, -21f, 0f);
			GameObject val11 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3(-4.75f, 0.25f, 4.15f), Quaternion.identity, new Vector3(0.2f, 0.5f, 9f), (ObjectType)1, val7);
			val11.transform.localRotation = Quaternion.Euler(0f, 21f, 0f);
			((Renderer)val8.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val9.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val10.GetComponent<MeshRenderer>()).enabled = false;
			((Renderer)val11.GetComponent<MeshRenderer>()).enabled = false;
			base.mapParent.transform.localScale = Vector3.one * 2f;
		}

		public Il2CppAssetBundle LoadBundle(string path)
		{
			using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path);
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
		}

		public void GetChildRecursive(GameObject obj)
		{
			if (obj.transform.childCount > 0)
			{
				for (int i = 0; i < obj.transform.childCount; i++)
				{
					GetChildRecursive(((Component)obj.transform.GetChild(i)).gameObject);
				}
			}
			MeshCollider collider = obj.AddComponent<MeshCollider>();
			obj.AddComponent<GroundCollider>().collider = (Collider)(object)collider;
		}
	}
}