using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CustomMapLib;
using Il2CppExitGames.Client.Photon;
using Il2CppPhoton.Pun;
using Il2CppPhoton.Realtime;
using Il2CppSystem;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RUMBLESpleef;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyDescription("is it spleef? is it tnt run? only one way to tell")]
[assembly: AssemblyCopyright("Created by elmish")]
[assembly: AssemblyTrademark(null)]
[assembly: MelonInfo(typeof(Class1), "RUMBLE Spleef", "1.0.0", "elmish", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("RUMBLESpleef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RUMBLESpleef")]
[assembly: AssemblyTitle("RUMBLESpleef")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RUMBLESpleef
{
public static class BuildInfo
{
public const string Name = "RUMBLE Spleef";
public const string Description = "is it spleef? is it tnt run? only one way to tell";
public const string Author = "elmish";
public const string Company = null;
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
public class Class1 : Map
{
public List<SpleefHandler> spleefObjects = new List<SpleefHandler>();
public override void OnLateInitializeMelon()
{
((Map)this).Initialize("RUMBLE Spleef", "1.0.0", "elmish", (Map)(object)this);
}
public override void OnMapCreation()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
CreateFloorLayer(33, 33, 0.9f, -0.5f);
CreateFloorLayer(33, 33, 0.9f, -4.5f, 2000);
GameObject val = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, Vector3.zero, Quaternion.identity, Vector3.zero, (ObjectType)1, (PrimitivePhysicsMaterial)null);
for (int i = 0; i < 71; i++)
{
GameObject val2 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, val.transform.forward * 14.5f, Quaternion.identity, new Vector3(10f, 25f, 1f), (ObjectType)1, (PrimitivePhysicsMaterial)null);
val2.transform.rotation = GetAngleToFaceMe(val2.transform.position, val.transform.position);
val.transform.Rotate(new Vector3(0f, 5f, 0f));
val2.transform.position = val2.transform.position + new Vector3(0f, 6.5f, 0f);
}
base.HostPedestal.SetFirstSequence(new Vector3(0f, 0f, 10f));
base.ClientPedestal.SetFirstSequence(new Vector3(0f, 0f, -10f));
LoadBalancingClient networkingClient = PhotonNetwork.NetworkingClient;
networkingClient.EventReceived += Action<EventData>.op_Implicit((Action<EventData>)OnEvent);
}
public override void OnMapDisabled()
{
ResetArena();
}
public override void OnMapMatchLoad(bool amHost)
{
ResetArena();
}
public override void OnRoundStarted()
{
((Map)this).OnRoundStarted();
ResetArena();
}
public void ResetArena()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < base.mapParent.transform.childCount; i++)
{
((Component)base.mapParent.transform.GetChild(i)).gameObject.SetActive(true);
((Renderer)((Component)base.mapParent.transform.GetChild(i)).GetComponent<MeshRenderer>()).material.color = Color.white;
}
}
public void CreateFloorLayer(int length, int width, float sectionSize, float height, int UIDOffset = 0)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = 0f;
float num2 = 0f;
for (int i = 0; i < length; i++)
{
num2 = 0f;
num += sectionSize;
for (int j = 0; j < width; j++)
{
GameObject val = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3((float)width / 2.25f - num, height, (float)width / 2.25f - num2), Quaternion.identity, new Vector3(sectionSize, 1f, sectionSize), (ObjectType)9, (PrimitivePhysicsMaterial)null);
SpleefHandler spleefHandler = val.AddComponent<SpleefHandler>();
spleefHandler.objectUID = i * 40 + j + UIDOffset * 40;
spleefObjects.Add(spleefHandler);
num2 += sectionSize;
}
}
}
public Quaternion GetAngleToFaceMe(Vector3 objectPosition, Vector3 lookAtPosition)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = objectPosition - lookAtPosition;
return Quaternion.LookRotation(val);
}
public void OnEvent(EventData data)
{
if (data.Code != 17)
{
return;
}
string[] array = data.CustomData.ToString().Split('|');
if (!(array[0] == "Map_Spleef"))
{
return;
}
int num = int.Parse(array[1]);
foreach (SpleefHandler spleefObject in spleefObjects)
{
if (spleefObject.objectUID == num)
{
spleefObject.StartSpleefSequence();
}
}
}
}
[RegisterTypeInIl2Cpp]
public class SpleefHandler : MonoBehaviour
{
private MeshRenderer renderer;
private bool objectTouched;
public int objectUID;
public static RaiseEventOptions raiseEventOptions = new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
};
public SpleefHandler(IntPtr ptr)
: base(ptr)
{
}
public void Start()
{
renderer = ((Component)this).GetComponent<MeshRenderer>();
}
public void OnCollisionEnter(Collision collision)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (!objectTouched && !PhotonNetwork.IsMasterClient)
{
PhotonNetwork.RaiseEvent((byte)17, Object.op_Implicit($"Map_Spleef|{objectUID}"), raiseEventOptions, SendOptions.SendReliable);
}
}
public void StartSpleefSequence()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
objectTouched = true;
((Renderer)renderer).material.color = Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)0, byte.MaxValue));
MelonCoroutines.Start(coroutine());
}
public IEnumerator coroutine()
{
while (((Renderer)renderer).material.color.g > 0f)
{
Color32 previousColor = Color32.op_Implicit(((Renderer)renderer).material.color);
((Renderer)renderer).material.color = Color32.op_Implicit(new Color32((byte)(previousColor.r + 5), (byte)(previousColor.g - 5), previousColor.b, previousColor.a));
yield return (object)new WaitForFixedUpdate();
yield return (object)new WaitForFixedUpdate();
yield return (object)new WaitForFixedUpdate();
yield return (object)new WaitForFixedUpdate();
}
yield return (object)new WaitForFixedUpdate();
objectTouched = false;
((Component)this).gameObject.SetActive(false);
}
public void OnDisable()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
objectTouched = false;
((Renderer)renderer).material.color = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));
((Component)this).gameObject.SetActive(true);
}
}
}