RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of RUMBLESpleef v1.0.0
Mods/RUMBLESpleef.dll
Decompiled 8 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using CustomMapLib; using Il2CppExitGames.Client.Photon; using Il2CppPhoton.Pun; using Il2CppPhoton.Realtime; using Il2CppSystem; using MelonLoader; using Microsoft.CodeAnalysis; using RUMBLESpleef; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyDescription("is it spleef? is it tnt run? only one way to tell")] [assembly: AssemblyCopyright("Created by elmish")] [assembly: AssemblyTrademark(null)] [assembly: MelonInfo(typeof(Class1), "RUMBLE Spleef", "1.0.0", "elmish", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RUMBLESpleef")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RUMBLESpleef")] [assembly: AssemblyTitle("RUMBLESpleef")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RUMBLESpleef { public static class BuildInfo { public const string Name = "RUMBLE Spleef"; public const string Description = "is it spleef? is it tnt run? only one way to tell"; public const string Author = "elmish"; public const string Company = null; public const string Version = "1.0.0"; public const string DownloadLink = null; } public class Class1 : Map { public List<SpleefHandler> spleefObjects = new List<SpleefHandler>(); public override void OnLateInitializeMelon() { ((Map)this).Initialize("RUMBLE Spleef", "1.0.0", "elmish", (Map)(object)this); } public override void OnMapCreation() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) CreateFloorLayer(33, 33, 0.9f, -0.5f); CreateFloorLayer(33, 33, 0.9f, -4.5f, 2000); GameObject val = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, Vector3.zero, Quaternion.identity, Vector3.zero, (ObjectType)1, (PrimitivePhysicsMaterial)null); for (int i = 0; i < 71; i++) { GameObject val2 = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, val.transform.forward * 14.5f, Quaternion.identity, new Vector3(10f, 25f, 1f), (ObjectType)1, (PrimitivePhysicsMaterial)null); val2.transform.rotation = GetAngleToFaceMe(val2.transform.position, val.transform.position); val.transform.Rotate(new Vector3(0f, 5f, 0f)); val2.transform.position = val2.transform.position + new Vector3(0f, 6.5f, 0f); } base.HostPedestal.SetFirstSequence(new Vector3(0f, 0f, 10f)); base.ClientPedestal.SetFirstSequence(new Vector3(0f, 0f, -10f)); LoadBalancingClient networkingClient = PhotonNetwork.NetworkingClient; networkingClient.EventReceived += Action<EventData>.op_Implicit((Action<EventData>)OnEvent); } public override void OnMapDisabled() { ResetArena(); } public override void OnMapMatchLoad(bool amHost) { ResetArena(); } public override void OnRoundStarted() { ((Map)this).OnRoundStarted(); ResetArena(); } public void ResetArena() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < base.mapParent.transform.childCount; i++) { ((Component)base.mapParent.transform.GetChild(i)).gameObject.SetActive(true); ((Renderer)((Component)base.mapParent.transform.GetChild(i)).GetComponent<MeshRenderer>()).material.color = Color.white; } } public void CreateFloorLayer(int length, int width, float sectionSize, float height, int UIDOffset = 0) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) float num = 0f; float num2 = 0f; for (int i = 0; i < length; i++) { num2 = 0f; num += sectionSize; for (int j = 0; j < width; j++) { GameObject val = ((Map)this).CreatePrimitiveObject((PrimitiveType)3, new Vector3((float)width / 2.25f - num, height, (float)width / 2.25f - num2), Quaternion.identity, new Vector3(sectionSize, 1f, sectionSize), (ObjectType)9, (PrimitivePhysicsMaterial)null); SpleefHandler spleefHandler = val.AddComponent<SpleefHandler>(); spleefHandler.objectUID = i * 40 + j + UIDOffset * 40; spleefObjects.Add(spleefHandler); num2 += sectionSize; } } } public Quaternion GetAngleToFaceMe(Vector3 objectPosition, Vector3 lookAtPosition) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Vector3 val = objectPosition - lookAtPosition; return Quaternion.LookRotation(val); } public void OnEvent(EventData data) { if (data.Code != 17) { return; } string[] array = data.CustomData.ToString().Split('|'); if (!(array[0] == "Map_Spleef")) { return; } int num = int.Parse(array[1]); foreach (SpleefHandler spleefObject in spleefObjects) { if (spleefObject.objectUID == num) { spleefObject.StartSpleefSequence(); } } } } [RegisterTypeInIl2Cpp] public class SpleefHandler : MonoBehaviour { private MeshRenderer renderer; private bool objectTouched; public int objectUID; public static RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = (ReceiverGroup)1 }; public SpleefHandler(IntPtr ptr) : base(ptr) { } public void Start() { renderer = ((Component)this).GetComponent<MeshRenderer>(); } public void OnCollisionEnter(Collision collision) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (!objectTouched && !PhotonNetwork.IsMasterClient) { PhotonNetwork.RaiseEvent((byte)17, Object.op_Implicit($"Map_Spleef|{objectUID}"), raiseEventOptions, SendOptions.SendReliable); } } public void StartSpleefSequence() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) objectTouched = true; ((Renderer)renderer).material.color = Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)0, byte.MaxValue)); MelonCoroutines.Start(coroutine()); } public IEnumerator coroutine() { while (((Renderer)renderer).material.color.g > 0f) { Color32 previousColor = Color32.op_Implicit(((Renderer)renderer).material.color); ((Renderer)renderer).material.color = Color32.op_Implicit(new Color32((byte)(previousColor.r + 5), (byte)(previousColor.g - 5), previousColor.b, previousColor.a)); yield return (object)new WaitForFixedUpdate(); yield return (object)new WaitForFixedUpdate(); yield return (object)new WaitForFixedUpdate(); yield return (object)new WaitForFixedUpdate(); } yield return (object)new WaitForFixedUpdate(); objectTouched = false; ((Component)this).gameObject.SetActive(false); } public void OnDisable() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) objectTouched = false; ((Renderer)renderer).material.color = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)); ((Component)this).gameObject.SetActive(true); } } }