RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of iLikeMyAccountName v1.0.0
Mods/iLikeMyAccountName.dll
Decompiled a year agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using ILMSN; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using MelonLoader; using MelonLoader.Preferences; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("no more ruining steam OR oculus names!")] [assembly: AssemblyDescription("no more ruining steam OR oculus names!")] [assembly: AssemblyCompany(null)] [assembly: AssemblyProduct("iLikeMyAccountName")] [assembly: AssemblyCopyright("Created by elmish")] [assembly: AssemblyTrademark(null)] [assembly: AssemblyFileVersion("1.0.0")] [assembly: MelonInfo(typeof(ILMSNClass), "iLikeMyAccountName", "1.0.0", "elmish", null)] [assembly: MelonColor] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace ILMSN; public static class BuildInfo { public const string Name = "iLikeMyAccountName"; public const string Description = "no more ruining steam OR oculus names!"; public const string Author = "elmish"; public const string Company = null; public const string Version = "1.0.0"; public const string DownloadLink = null; } public class ILMSNClass : MelonMod { private static string username = ""; private MelonPreferences_Category SteamNameCategory; private MelonPreferences_Entry<string> UserNameEntry; private static bool initialized; public override void OnInitializeMelon() { ((MelonBase)this).OnInitializeMelon(); SteamNameCategory = MelonPreferences.CreateCategory("Display Name"); UserNameEntry = SteamNameCategory.CreateEntry<string>("name", "", (string)null, (string)null, false, false, (ValueValidator)null, (string)null); SteamNameCategory.SetFilePath("UserData/customName.cfg"); SteamNameCategory.SaveToFile(true); username = UserNameEntry.Value; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); if (sceneName == "Gym" && !initialized) { MelonCoroutines.Start(changeName(username.Length <= 48 && username.Length > 1)); initialized = true; } } private static IEnumerator changeName(bool changeName) { if (!changeName) { yield break; } while (true) { PlayerManager instance = Singleton<PlayerManager>.Instance; object obj; if (instance == null) { obj = null; } else { Player localPlayer = instance.localPlayer; if (localPlayer == null) { obj = null; } else { PlayerData data = localPlayer.Data; if (data == null) { obj = null; } else { GeneralData generalData = data.GeneralData; obj = ((generalData != null) ? generalData.PublicUsername : null); } } } if (obj != null) { break; } yield return (object)new WaitForFixedUpdate(); } Singleton<PlayerManager>.Instance.localPlayer.Data.GeneralData.PublicUsername = username; } }