RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of ParkSettings v1.0.3
Mods/ParkSettings.dll
Decompiled a week agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Interactions.InteractionBase; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.UI; using Il2CppRUMBLE.Utilities; using MelonLoader; using ParkConsole; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "ParkSettings", "1.0.3", "TacoSlayer36", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 248, 231)] [assembly: MelonAuthorColor(255, 255, 248, 231)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ParkSettings")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ParkSettings")] [assembly: AssemblyTitle("ParkSettings")] [assembly: AssemblyVersion("1.0.0.0")] namespace ParkConsole; public static class BuildInfo { public const string Name = "ParkSettings"; public const string Version = "1.0.3"; public const string Description = "Puts an extra settings menu in the Park"; public const string Author = "TacoSlayer36"; public const string Company = ""; } public class Core : MelonMod { private string currentScene; private GameObject settingsClone; private bool cloneInitialized = false; private const float micThresholdRenderDistance = 4f; private GameObject settingsClone_threshold => ((Component)settingsClone.transform.GetChild(2).GetChild(3).GetChild(3) .GetChild(3)).gameObject; private Transform playerHead { get { Transform result = null; try { result = ((Component)Singleton<PlayerManager>.Instance.localPlayer.Controller).transform.GetChild(2).GetChild(0).GetChild(0); } catch { } return result; } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; if (!cloneInitialized) { if (currentScene == "Gym") { MelonCoroutines.Start(cloneSettings()); } return; } if (currentScene == "Park") { toPark(); } if (currentScene == "Gym" || currentScene.Contains("Map")) { toGymOrMatch(); } } private IEnumerator cloneSettings() { if ((Object)(object)settingsClone != (Object)null) { cloneInitialized = true; yield break; } int i = 0; while ((Object)(object)playerHead == (Object)null) { if (i++ > 700) { yield break; } yield return (object)new WaitForFixedUpdate(); } settingsClone = Object.Instantiate<GameObject>(GameObject.Find("INTERACTABLES/Menu Slab")); ((Object)settingsClone).name = "Settings Clone"; Object.DontDestroyOnLoad((Object)(object)settingsClone); setSettingsActive(active: false); cloneInitialized = true; } public override void OnFixedUpdate() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) if (cloneInitialized && !((Object)(object)playerHead == (Object)null)) { settingsClone_threshold.SetActive(Vector3.Distance(settingsClone_threshold.transform.position, playerHead.position) <= 4f); } } private void setSettingsActive(bool active) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) ((Component)settingsClone.transform.GetChild(0)).gameObject.SetActive(active); ((Component)settingsClone.transform.GetChild(1)).gameObject.SetActive(active); ((Component)settingsClone.transform.GetChild(2)).gameObject.SetActive(active); if (active) { settingsClone.transform.localScale = Vector3.one; return; } settingsClone.transform.localScale = Vector3.zero; settingsClone.transform.position = new Vector3(0f, -100f, 0f); settingsClone.transform.localRotation = Quaternion.identity; } private void toPark() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) setSettingsActive(active: true); settingsClone.transform.position = new Vector3(-29.22f, -1.34f, -4.8f); settingsClone.transform.rotation = Quaternion.Euler(0f, 99.4f, 0f); settingsClone.GetComponentInChildren<SettingsForm>().UpdateInteractionBaseObjects(); ((InteractionNumericalBase)((Component)settingsClone.transform.GetChild(0).GetChild(1)).GetComponentInChildren<InteractionSlider>()).MoveToValue(0f); } private void toGymOrMatch() { setSettingsActive(active: false); settingsClone.GetComponentInChildren<SettingsForm>().SetPageNo(0); ((InteractionNumericalBase)((Component)settingsClone.transform.GetChild(0).GetChild(1)).GetComponentInChildren<InteractionSlider>()).currentValue = 0f; } }