RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of ParkSettings v1.0.1
Mods/ParkSettings.dll
Decompiled a month agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Utilities; using MelonLoader; using Microsoft.CodeAnalysis; using ParkConsole; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "ParkSettings", "1.0.1", "TacoSlayer36", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 248, 231)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ParkSettings")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ParkSettings")] [assembly: AssemblyTitle("ParkSettings")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ParkConsole { public static class BuildInfo { public const string Name = "ParkSettings"; public const string Version = "1.0.1"; public const string Description = "Puts an extra settings menu in the Park"; public const string Author = "TacoSlayer36"; public const string Company = ""; } public class Core : MelonMod { private bool hasCloned = false; private string? currentScene; private GameObject? parkSettingsClone; private GameObject? cloneMicThreshold; private Transform? playerHead; private float micThresholdRenderDistance = 4f; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; if (sceneName != "Loader") { MelonCoroutines.Start(setup()); } GameObject? obj = parkSettingsClone; if (obj == null) { return; } Transform child = obj.transform.GetChild(0); if (child == null) { return; } Transform child2 = child.GetChild(0); if (child2 != null) { GameObject gameObject = ((Component)child2).gameObject; if (gameObject != null) { gameObject.SetActive(currentScene == "Park"); } } } public override void OnFixedUpdate() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)cloneMicThreshold == (Object)null) && !((Object)(object)playerHead == (Object)null)) { cloneMicThreshold.SetActive(Vector3.Distance(cloneMicThreshold.transform.position, playerHead.position) <= micThresholdRenderDistance); } } private IEnumerator setup() { yield return (object)new WaitForSeconds(5f); if (!hasCloned && currentScene == "Gym") { cloneSettings(); hasCloned = true; } playerHead = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).transform.GetChild(1).GetChild(0).GetChild(0); GameObject? obj = parkSettingsClone; if (obj == null) { yield break; } Transform child = obj.transform.GetChild(0); if (child == null) { yield break; } Transform child2 = child.GetChild(0); if (child2 != null) { GameObject gameObject = ((Component)child2).gameObject; if (gameObject != null) { gameObject.SetActive(currentScene == "Park"); } } } private void cloneSettings() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) parkSettingsClone = Object.Instantiate<GameObject>(GameObject.Find("--------------LOGIC--------------/Slabbuddy menu variant")); Object.DontDestroyOnLoad((Object)(object)parkSettingsClone); ((Object)parkSettingsClone).name = "Park Settings"; parkSettingsClone.transform.position = new Vector3(-24.08f, -1.23f, -6.67f); parkSettingsClone.transform.rotation = Quaternion.Euler(0f, 359.8f, 0f); cloneMicThreshold = ((Component)parkSettingsClone.transform.GetChild(0).GetChild(0).GetChild(4) .GetChild(1) .GetChild(0) .GetChild(1) .GetChild(2) .GetChild(3)).gameObject; } } }