RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of RumblePride v1.0.0
Mods/RumblePride.dll
Decompiled 2 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2CppTMPro; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModdingAPI; using RumblePride; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyDescription("Not gay enough")] [assembly: AssemblyCopyright("Created by TacoSlayer36")] [assembly: MelonInfo(typeof(RPClass), "RumblePride", "1.0.0", "TacoSlayer36", null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RumblePride")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RumblePride")] [assembly: AssemblyTitle("RumblePride")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RumblePride { public class RPClass : MelonMod { private string currentScene = string.Empty; private TextMeshPro? gearMarketDescription; private List<TextMeshProUGUI> chargeStoneDescriptions = new List<TextMeshProUGUI>(); private List<TextMeshProUGUI> tutorialSlabTexts = new List<TextMeshProUGUI>(); private TextMeshPro? essentialsText; private TextMeshProUGUI? moveName; private bool enabled = false; public override void OnLateInitializeMelon() { Calls.onMapInitialized += sceneReady; Calls.onMatchEnded += matchEnded; if (DateTime.Now.ToString("MM") == "06") { enabled = true; } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } private void sceneReady() { if (enabled) { if (currentScene == "Gym") { tutorialSlabTexts.Add(((Component)TutorialChecklist.GetGameObject().transform.GetChild(0).GetChild(6).GetChild(0) .GetChild(1)).GetComponent<TextMeshProUGUI>()); tutorialSlabTexts.Add(((Component)TutorialChecklist.GetGameObject().transform.GetChild(0).GetChild(6).GetChild(0) .GetChild(1)).GetComponent<TextMeshProUGUI>()); tutorialSlabTexts.Add(((Component)TutorialChecklist.GetGameObject().transform.GetChild(0).GetChild(6).GetChild(0) .GetChild(1)).GetComponent<TextMeshProUGUI>()); tutorialSlabTexts.Add(((Component)TutorialChecklist.GetGameObject().transform.GetChild(0).GetChild(6).GetChild(0) .GetChild(1)).GetComponent<TextMeshProUGUI>()); gearMarketDescription = ((Component)ItemHighlightWindow.GetGameObject().transform.GetChild(1)).GetComponent<TextMeshPro>(); moveName = ((Component)Model.GetGameObject().transform.GetChild(5).GetChild(0)).GetComponent<TextMeshProUGUI>(); essentialsText = ((Component)Gaze.GetGameObject().transform.GetChild(0)).GetComponent<TextMeshPro>(); findShiftstoneSwappers(); } else if (currentScene == "Park") { findShiftstoneSwappers(); } } } private void matchEnded() { if (enabled) { MelonCoroutines.Start(afterABit()); } } private IEnumerator afterABit() { yield return (object)new WaitForSeconds(1f); findShiftstoneSwappers(); } public override void OnFixedUpdate() { if (!enabled) { return; } if ((Object)(object)gearMarketDescription != (Object)null && ((TMP_Text)gearMarketDescription).text.Contains("Straight")) { ((TMP_Text)gearMarketDescription).text = ((TMP_Text)gearMarketDescription).text.Replace("Straight", "Gay"); } if ((Object)(object)moveName != (Object)null && ((TMP_Text)moveName).text.Contains("Straight")) { ((TMP_Text)moveName).text = ((TMP_Text)moveName).text.Replace("Straight", "Gay"); } if ((Object)(object)essentialsText != (Object)null && ((TMP_Text)essentialsText).text.Contains("straight")) { ((TMP_Text)essentialsText).text = ((TMP_Text)essentialsText).text.Replace("straight", "gay"); } List<TextMeshProUGUI> list = tutorialSlabTexts; if (list != null && list.Count > 0) { foreach (TextMeshProUGUI tutorialSlabText in tutorialSlabTexts) { if ((Object)(object)tutorialSlabText != (Object)null) { ((TMP_Text)tutorialSlabText).text = ((TMP_Text)tutorialSlabText).text.Replace("STRAIGHT", "GAY"); } } } List<TextMeshProUGUI> list2 = chargeStoneDescriptions; if (list2 == null || list2.Count <= 0) { return; } foreach (TextMeshProUGUI chargeStoneDescription in chargeStoneDescriptions) { if ((Object)(object)chargeStoneDescription != (Object)null && ((TMP_Text)chargeStoneDescription).text.Contains("Straight")) { ((TMP_Text)chargeStoneDescription).text = ((TMP_Text)chargeStoneDescription).text.Replace("Straight", "Gay"); } } } private void findShiftstoneSwappers() { chargeStoneDescriptions.Clear(); List<GameObject> list = ((IEnumerable<GameObject>)Object.FindObjectsOfType<GameObject>()).Where((GameObject go) => ((Object)go).name == "ShiftstoneQuickswapper").ToList(); foreach (GameObject item in list) { chargeStoneDescriptions.Add(((Component)item.transform.GetChild(1).GetChild(0).GetChild(2)).GetComponent<TextMeshProUGUI>()); chargeStoneDescriptions.Add(((Component)item.transform.GetChild(2).GetChild(0).GetChild(2)).GetComponent<TextMeshProUGUI>()); } } } }