
Sail a dex
This Sailwind mod is intended to keep track of various player activities and achievements
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
[v1.5.6] - 2025-08-08
Fixed
- Not being able to find the assets when using a mod manager.
[v1.5.5] - 2025-08-06
Fixed
- Bug when loading a game, turning back on an encounter type from random encounters, and then triggering that encounter.
[v1.5.4] - 2025-05-13
Added
- Islands/ports to Emerald Archipelago region for 0.32 update.
[v1.5.3] - 2025-05-13
Fixed
- Shimmertail count not increasing after 0.31 update. Name is now blue shimmertail.
[v1.5.2] - 2025-05-08
Fixed
- Bug introduced by RandomEncounters method name change.
Updated
- Asset loader improving startup time.
[v1.5.1] - 2025-05-07
Fixed
- All ports visited notification bug.
Added
- Handling of RandomEncounters settings fields changing to properties in the near future.
[v1.5.0] - 2025-05-03
Updated
- Major refactor of StatsUI and PortsVisitedUI logic.
- Improve encapsulation overall.
Added
- Intense storm and fishing bonanza encounters to StatsUI.
- Dynamic add-remove of RandomEncounter stats.
Changed
- Plugin name case to match mod name.
[v1.4.5] - 2025-04-01
Changed
- The way enabling/disabling logs works. You can now disable a log and save the game without it erasing your progress in the log.
[v1.4.4] - 2025-03-23
Added
- In Ports Visited log added ports for new islands added in update 0.30.
[v1.4.3] - 2025-03-05
Fixed
- Disabling dense fog or flotsam encounters in RandomEncounters mod causing text on StatsUI not to update properly.
[v1.4.2] - 2025-03-03
Added
- Total mass stat.
Changed
- Stats log spacing.
- Cleaned up ReadMe text.
Fixed
- Dense fog encounter stat not incrementing.
[v1.4.1] - 2025-02-27
Fixed
- Cargo mass calculation not including logs and lumber.
[v1.4.0] - 2025-02-27
Added
- Track the number of Dense Fog encounters from RandomEncounters.
Changed
- Now track fastest transit between regions no matter what island you leave from or what island you moor at (Happy Bay excluded).
Removed
- Dependency on SailwindModdingHelper.
[v1.3.1] - 2024-09-18
Added
- Weathered Storms to Lifetime stats.
- Fire Fish Lagoon fish to the fish caught log along with associated badges.
Fixed
- Fire Fish Lagoon fish were missing from the list of fish which was also causing a bug when collecting one of those fish.
[v1.3.0] - 2024-09-16
Added
- ModSave Backups dependency to generate backups of the save data from this mod.
- Tie in with RandomEncounters if installed to track the number of Flotsam encounters and, if installed and controlled from RandomEncounters, SeaLife encounters.
Changed
- The SaveContainer type and location with converter added.
[v1.2.3] - 2024-09-04
Changed
- Miles sailed calculation.
Fixed
- Negative transit hours bug.
- Record underway time calculation bug.
[v1.2.2] - 2024-08-31
Added
- Config option to update miles sailed text on sleep.
[v1.2.1] - 2024-08-29
Added
- Miles sailed to lifetime stats.
- Ports visited to lifetime stats.
Fixed
- NullRef when loading game off of ship and trying to sell an item.
[v1.2.0] - 2024-08-27
Added
- Stats & Transit UI.
- Notifications for badges and transit records.
- Notification sound.
Changed
- Reorganized code.
- Refactored badge checks for ports visited.
[v1.1.0] - 2024-08-13
Added
- Badges for fish caught.
- Badges for ports visited.
- Assets for badges.
Changed
- Ports visited bookmark will now shift left if fish caught UI is disabled.
- Refactored code to have external objects only accessed once instead of every time needed.
- UI have had badge locations added, fish caught UI text was shifted to accommodate space for badges.
[v1.0.0] - 2024-08-09
Added
- Fish Caught UI.
- Hide fish names in Fish Caught UI until first caught made configurable.
- Ports Visited UI.
- Hide port names in the Ports Visible UI until first visited made configurable.
- Both UIs can be disabled in config.