Sail a dex
This Sailwind mod is intended to keep track of various player activities and achievements
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
[v1.3.1] - 2024-09-18
Added
- Weathered Storms to Lifetime stats
- Fire Fish Lagoon fish to the fish caught log along with associated badges
Fixed
- Fire Fish Lagoon fish were missing from the list of fish which was also causing a bug when collecting one of those fish
[v1.3.0] - 2024-09-16
Added
- ModSave Backups dependency to generate backups of the save data from this mod
- Tie in with RandomEncounters if installed to track the number of Flotsam encounters and, if installed and controlled from RandomEncounters, SeaLife encounters
Changed
- The SaveContainer type and location with converter added
[v1.2.3] - 2024-09-04
Changed
- Miles sailed calculation
Fixed
- Negative transit hours bug
- Record underway time calculation bug
[v1.2.2] - 2024-08-31
Added
- Config option to update miles sailed text on sleep
[v1.2.1] - 2024-08-29
Added
- Miles sailed to lifetime stats
- Ports visited to lifetime stats
Fixed
- NullRef when loading game off of ship and trying to sell an item
[v1.2.0] - 2024-08-27
Added
- Stats & Transit UI.
- Notifications for badges and transit records.
- Notification sound
Changed
- Reorganized code
- Refactored badge checks for ports visited
[v1.1.0] - 2024-08-13
Added
- Badges for fish caught.
- Badges for ports visited.
- Assets for badges.
Changed
- Ports visited bookmark will now shift left if fish caught UI is disabled.
- Refactored code to have external objects only accessed once instead of everytime needed.
- UI have had badge locations added, fish caught UI text was shifted to accomodate space for badges.
[v1.0.0] - 2024-08-09
Added
- Fish Caught UI.
- Hide fish names in Fish Caught UI until first caught made configurable.
- Ports Visited UI.
- Hide port names in the Ports Visible UI until first visited made configurable.
- Both UIs can be disabled in config.