Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
A mod that replaces Beds with Lockers for Employees
Last updated: 3 weeks ago
Introduces a new level of convenience to your gameplay by allowing you to summon your vehicles remotely using an in-game phone app.
Last updated: 2 weeks ago
Build Everywhere you want (WIP)
Last updated: a month ago
Help Bicky keep the city of Belland stocked up on all their addictive vices.
Last updated: 3 weeks ago
MoreRealisticLaundering, enhances the in-game money laundering mechanics by introducing more detailed customization and management options for businesses.
Last updated: 2 weeks ago
Allows you to choose the location you meet your customers.
Last updated: 2 weeks ago
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: a month ago
Allows seamless swapping between the il2cpp and mono backends. Can be used to install the mono and Il2Cpp version of a mod seamlessly
Last updated: 2 days ago
Summary of products you need for your deals
Last updated: a month ago
A Schedule One Mono / Il2Cpp Cross Compatibility Layer
Last updated: 3 weeks ago
Source game movement implementation for Schedule One
Last updated: a month ago
Updates the value of bricks and jars to reflect their capacity
Last updated: a month ago
This mod skips the disclaimer displayed when you hit the menu.
Last updated: a month ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: a month ago
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
Last updated: a month ago
A simple QOL mod that adds a backpack, and raises ATM & Item Stack limits, using ScheduleLua.
Last updated: a month ago
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Last updated: a month ago
Make sure to use Melon loader in order to load this mod. Once installed, it ensures customers will request from you multiple times per day. Relationship dynamics still apply!!
Last updated: a month ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: 3 weeks ago