All mods

 655
1 
BetterFiends
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: a day ago
 1060
0 
BetterCompass
Always shows waypoint distances and keeps waypoints visible on compass, with smart measurement hiding when waypoints overlap
Last updated: a day ago
 2444
2 
CustomTV
Lets you play your own MP4 and Youtube videos on the TV.
Last updated: a day ago
 973
0 
QualityPlants
Changes quality for plants
Last updated: 2 days ago
 314
0 
AmmoCost Capacity
Allows you to configure ammo cost & magazine/cylinder capacity for the M1911 and Revolver.
Last updated: 2 days ago
 978
0 
TopShelfBonus
All sales are increased by 5% per quality level above desired.
Last updated: 2 days ago
 18982
2 
EmployeeManager
Manage employees remotely using a phone-based NPC. Assign shared beds, set custom idle points with F4, recruit staff, pay wages, and access briefcases from anywhere. Stable, persistent, and built for smoother crew management.
Last updated: 2 days ago
 2103
0 
Employees Always Work
Allows employees to work 24/7
Last updated: 2 days ago
 1234
1 
ProductSorter
ProductSorter is a handy Schedule I mod that improves the Product Manager app by adding sorting, filtering, and search functionality!
Last updated: 2 days ago
 799
0 
Automatic1911
Makes the 1911 automatic with a configurable firerate.
Last updated: 3 days ago
 2930
0 
TrashGrabber PLUS
This mod gives the trashgrabber infinite capacity without losing any items. You can still drop everything—both items collected up to the 100% limit and those beyond it.
Last updated: 3 days ago
 4533
1 
moreThings
A mod that adds more things to the game schedule 1
Last updated: 3 days ago
 552
0 
BetterCounterOfferUI
Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.
Last updated: 3 days ago
 684
0 
FeeningNPCs IL2CPP
Your customers need more... and more.... AND MORE!!! HELP ME BRO YOU GOT SOME MORE??!!
Last updated: 3 days ago
 268
0 
FeeningNPCs MONO
Your customers need more... and more.... AND MORE!!! HELP ME BRO YOU GOT SOME MORE??!!
Last updated: 3 days ago
 1512
0 
AlwaysShowDistancesOnCompassIL2CPP
Makes it so the distance to waypoints is always shown on the compass. By default the game only displayed the distance when you got close, so for example it was hard to determine what order you should do your deals at a glance.
Last updated: 3 days ago
 1354
0 
NoLazyWorkers
Tired of lazy workers? Me too. Chemists and Botanists get supplies from each station's supply shelf.
Last updated: 3 days ago
 4461
2 
Section97
Section 97 is a mod that adds the ability to rob stores using handguns and revolvers, Shoplift, Smash N Grab and mugging! It has various different types of robberies planned for its road map. (Section 97 is the armed robbery penal code in Australia)
Last updated: 3 days ago
 709
0 
No Level Requirements
A mod that completly removes the level requirements
Last updated: 3 days ago
 629
1 
GameTweaks
Let's you tweak various things about the game
Last updated: 4 days ago
 1455
2 
StrongerMultidrag
Makes it so you no longer drop items while rapidly moving during multi-dragging
Last updated: 4 days ago
 1912
1 
WeaponCrosshair
Enables the crosshair while using ranged weapons
Last updated: 4 days ago
 1946
0 
Silkroad
Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.
Last updated: 4 days ago
 658
1 
XPAdjuster
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: 4 days ago