Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Allows you to pick up items in an area around a hovered trash item. No more spamming your Use button. Configurable radius and possibility to pick up items over 100% capacity.
Last updated: 4 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 4 months ago
Introduces a new level of convenience to your gameplay by allowing you to summon your vehicles remotely using an in-game phone app.
Last updated: 3 months ago
Build Everywhere you want (WIP)
Last updated: 4 months ago
Help Bicky keep the city of Belland stocked up on all their addictive vices.
Last updated: 4 months ago
Allows you to choose the location you meet your customers.
Last updated: 3 months ago
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: 4 months ago
Allows seamless swapping between the il2cpp and mono backends. Can be used to install the mono and Il2Cpp version of a mod seamlessly
Last updated: 3 months ago
Summary of products you need for your deals
Last updated: 4 months ago
A Schedule One Mono / Il2Cpp Cross Compatibility Layer
Last updated: 4 months ago
Source game movement implementation for Schedule One
Last updated: 4 months ago
This mod skips the disclaimer displayed when you hit the menu.
Last updated: 4 months ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: 4 months ago
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
Last updated: 4 months ago
A simple QOL mod that adds a backpack, and raises ATM & Item Stack limits, using ScheduleLua.
Last updated: 4 months ago
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Last updated: 4 months ago
Make sure to use Melon loader in order to load this mod. Once installed, it ensures customers will request from you multiple times per day. Relationship dynamics still apply!!
Last updated: 4 months ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: 4 months ago
All sales are increased by 5% per quality level above desired.
Last updated: 4 months ago
Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.
Last updated: 3 months ago