Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 11 months ago
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Last updated: a year ago
Allows cartel to request other products than default
Last updated: 3 weeks ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 3 months ago
Restores the unlimited spray cap to Schedule I graffiti
Last updated: 8 months ago
Empire 2.0 - updated for Schedule I v0.4.4f10 and S1API 3.0.0
Last updated: 2 weeks ago
Don't stay inside for too long... The hallucinations might take over!
Last updated: a year ago
Help Bicky keep the city of Belland stocked up on all their addictive vices.
Last updated: 12 months ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 6 months ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: 4 days ago
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: a year ago
Never lose track of any of those rich High Value Customers, your MVPs
Last updated: 11 months ago
Increases the radius of trash cans so that cleaners can pick up trash from a bit further away.
Last updated: 10 months ago
Makes weed planting way smoother. Fully configurable without restraint.
Last updated: 11 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 12 months ago
Allows you to add custom songs to the jukebox
Last updated: 11 months ago
This mod let you pickpocket police officer
Last updated: 11 months ago
Packagers can Unpack baggies, jars and bricks; and load vehicles in Loading Bays
Last updated: 8 months ago
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
Last updated: 3 days ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 3 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 4 months ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 3 months ago