Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Accept multiple deals with one click! Customize product type, counter offer price, and time period. The mod also displays total gain after processing. Fast, flexible, and efficient deal management—all in one menu!
Last updated: 11 months ago
Packagers can Unpack baggies, jars and bricks; and load vehicles in Loading Bays
Last updated: 7 months ago
Modifies the Daily Summary screen to add the combined values of player's and dealer's earning to the end of the dealer's earnings.
Last updated: 10 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Every drug deal made by you or your dealers now also reduces the Cartel's influence.
Last updated: 5 months ago
Adds employees to the Sewer Office
Last updated: 4 months ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
Enhances money laundering mechanics with customizable business settings, a custom phone app for in-game management, and configurable prices for properties/vehicles/skateboards.
Last updated: 3 weeks ago
Fixes the stuttering that is caused every second by employees in certain scenarios
Last updated: 9 months ago
Buy as much as you want. Multiple vehicles will deliver it.
Last updated: 11 months ago
Schedule I expansion (IL2CPP & Mono): Manager automation, 24/7 market access via 'Executive Privilege,' high-stakes 'Desperation' daytime deals, tiered OTC app scam, and 'Rinse Cycle' laundering. Run an empire, not errands. Built for S1API.
Last updated: 2 weeks ago
The P For Product Mod enhances your gameplay experience in Schedule One by adding a simple yet highly functional feature: a keybind to toggle the Product Manager app on your in-game phone.
Last updated: 11 months ago
Longer Days – doubles the length of in-game days by slowing down time progression. Clocks, timers, schedules — everything still works as normal, just stretched out. IL2CPP-only.
Last updated: a month ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: 2 months ago
Empire 2.0 - updated for Schedule I v0.4.3f3 and S1API 2.9.4+
Last updated: 2 weeks ago
Fixes Barn Employees standing on Loading Dock and Daily Summary sales / xp clearing on game reset.
Last updated: 7 months ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
Respawn instead of loading last save in singleplayer
Last updated: 10 months ago
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: 11 months ago
Schedule 1 mod allowing user to configure dry speed and item capacity of the drying rack
Last updated: 7 months ago
Gives you a health bar above your inventory.
Last updated: 3 months ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 6 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 months ago