CHANGELOG

Changelog

1.1.0

Features

  • Added clear separation between light and heavy punches, enabling distinct damage logic.
  • Implemented configurable MinPunchDamage and MaxPunchDamage values for both light and heavy attacks.
  • Added a toggle to enable Unity's explosion force on heavy punches for cinematic knockback.
  • Introduced settings to customize:
    • Explosion force multiplier
    • Explosion radius
    • Explosion vertical lift

Bug Fixes

  • Fixed an issue where punch damage values were not resetting, causing them to scale indefinitely.
  • Resolved incorrect variable entries that could cause inconsistent behavior.
  • Minor internal cleanup and maintenance.

1.0.0

Initial Release