Decompiled source of NoDisclaimer v1.0.0

NoDisclaimer.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using MelonLoader;
using NoDisclaimer;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(global::NoDisclaimer.NoDisclaimer), "NoDisclaimer", "1.0.0", "CREEVES", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: ComVisible(false)]
[assembly: Guid("7b9ca888-bdc3-4fed-93a0-adddeb0d1d00")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("NoDisclaimer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoDisclaimer")]
[assembly: AssemblyTitle("NoDisclaimer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace NoDisclaimer
{
	public class NoDisclaimer : MelonMod
	{
		private bool _ran;

		public override void OnInitializeMelon()
		{
			Debug.Log((object)"Polymer: NoDisclaimer Loaded!");
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			if (!(sceneName != "Menu") && !_ran)
			{
				if ((Object)(object)GameObject.Find("DisclaimerCanvas") != (Object)null && !_ran)
				{
					_ran = true;
					MelonLogger.Msg("Disclaimer Found.");
					Object.Destroy((Object)(object)GameObject.Find("DisclaimerCanvas"));
					MelonLogger.Msg("Skipped to Main Menu.");
				}
				else
				{
					Debug.Log((object)"No Disclaimer Detected. It may have already been removed.");
				}
			}
		}
	}
}