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DeliverySaver
A mod that save delivery order as a template to be reusable
| Date uploaded | 8 months ago |
| Version | 1.0.1 |
| Download link | CocoIsNotBald-DeliverySaver-1.0.1.zip |
| Downloads | 614 |
| Dependency string | CocoIsNotBald-DeliverySaver-1.0.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
DeliverySaver
A mod that save delivery order as a template to be reusable
Key features
- Save delivery order as a template
- Template or entry can be easily shared via seed
- Template ingredient can easily be changed via multiplier
- Tell the price of the delivery order with fee and multiplier dinamically
- Tell if your order is too large dinamically
- Work in multiplayer
- Template are saved in a json format and per save file to avoid overwhelming the user with too many templates
Bugs
If you find any bug during your gameplay you can open a issue on github or contact me on discord Before reporting any bug, check the changelog.md for already know issues
Contact me
You can contact me on discord: @coco_not_bald
Resources/Credit
CHANGELOG
DeliverySaver Changelog
All the changes, fixes and improvements made to the mod.
DeliverySaver 1.1.0
Added/Change
- Added prompt when one or multiple entries match
- Change multiply input to only accept decimal number
- Change how entry are handle. There is now two type of entry:
Entrywhich is a entry where user can interact with (eg: close, multiply, export)ImmutableEntrywhich is a entry that is not interactable. Immutable entry are used when comparing entries
Fixed
- Fixed issues with template unable to scroll between entries gap by adding a transparent image element
- Better error handling for multiplier value
- Better error handling for seeding value
- Prevent saving template if there is a bug report (exception) in the console
- Reloading save now reset the error mod state. Which mean that if there is a bug report in the console, you don't need to restart the game to recover from the error state
DeliverySaver 1.0.3
Fixed
- Fixed applying template behaviour
DeliverySaver 1.0.2
Added/Change
- Template are saved when you save the game (Commit)
- Better error handling (Commit)
- Template is now automatically open if you left it open when you closed the delivery app (Commit)
- Template automatically open when you enter a valid seed or a valid template name (Commit)
- Added a button to close the template input box or seed input box (Commit)
- Added a button to validate the template input box or seed input box (Commit)
Fixed
- Fixed template can't load if game language is not the same (Commit)
- Fixed major issue about save by reworking the way template are handle (Commit)
- Fixed counterintuitive close behaviour for inputs (Commit)
- Close stream after the assets bundle are fully load (Commit)
Know major issues (Fixed)
- When changing save. Mod are trying to instantiate unity object but failed and this provoke looping and reinstantiate every object. This will cause memory issues and potential game crash.
DeliverySaver 1.0.1
Fixed
- Fixed thunderstore app not loading the dll
DeliverySaver 1.0.0 (pre-release)
Added/Change
- Changed the way assets manager assetsbundle (Commit)
- Added a way to load file from assets (Commit)
- Added file to src folder instead of root folder (Commit)
- Added Equatability for Data type (Commit)
- Ignored assets folder (Commit)
- Added notification (Commit)
- Added seeding (Commit)
- Added per save template loading (Commit)
- Added resources loading with il2cpp (Commit)
- Added close button to entry (Commit)
- Added delivery order template (Commit)
Fixed
- Fixed entry name not updating in json (Commit)
- Fixed unordered dictionary from json when loading template (Commit)
- Fixed stack limit calculation problem (Commit)
Know issues
- Notification animation can is a bit buggy. Sometimes animation is flicking when nearing the end