Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

TimeNeverStops IL2Cpp
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated | 2 weeks ago |
Total downloads | 1249 |
Total rating | 1 |
Categories | Mods IL2CPP |
Dependency string | DropDaDeuce-TimeNeverStops_IL2Cpp-1.4.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1README
Time Never Stops
A mod for Schedule I that keeps time moving and lets you control the in‑game day speed.
Report issues on the GitHub repository or the modding Discord.
Disclaimer
- AI Content: This mod was created with assistance from AI tools. The icon was generated with ChatGPT v5.
Features
- No 4:00 AM Freeze (default mode): Time keeps advancing; the hard stop is removed.
- Custom Day Speed: 0.1x–100.0x multiplier; applied continuously and re‑applied if other code changes it.
- Live Config Reload: Edit the config file while the game is running; changes take effect within ~1 second.
- Daily Summary While Awake (optional):
EnableDailySummaryAwake
shows the daily summary at 07:00 even if you didn’t sleep. - Rank Up Flow Integration: Automatically runs the rank‑up UI after the daily summary (awake or post‑sleep) and restores HUD state.
- Sleep Prompt Suppression: Hides the on‑screen sleep prompt (unless you disable full feature set).
- Multiplier Only Mode:
TimeMultiplierOnlyMode = true
limits the mod to only enforcing the day speed multiplier (disables 4AM bypass, awake summary injection, sleep prompt hiding) for a minimal footprint.
Config File
Path: UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg
Keys:
- DaySpeedMultiplier=1.0; String parsed to float, range 0.1 - 100.0 (Invalid or out‑of‑range values are clamped and rewritten.)
- EnableDailySummaryAwake=true; Show summary at 07:00 while awake
- TimeMultiplierOnlyMode=false; True = only enforce speed multiplier, disable other features
Installation
1. Requirements
- MelonLoader
- Schedule I (legit copy)
2. Choose the Correct Build
You will see two Thunderstore packages / release files:
TimeNeverStops_IL2Cpp.dll
(IL2CPP build)TimeNeverStops_Mono.dll
(Mono build)
Use the one matching your game build (Mono vs IL2CPP). If unsure, the IL2CPP build typically includes GameAssembly.dll
; the pure Mono build has only a large set of managed assemblies under ..._Data/Managed/
.
3. Install
Place the chosen DLL in your Schedule I/Mods/
folder (created by MelonLoader).
Only install one variant that matches your game build.
4. Configure
Edit the config file (it is created after first launch). Save changes; they apply automatically.
Usage Scenarios
- Want everything (no 4AM freeze + awake summary + prompt hiding): leave
TimeMultiplierOnlyMode=false
. - Only want adjustable speed (compatibility with other time / sleep mods): set
TimeMultiplierOnlyMode=true
. - Disable awake summaries: set
EnableDailySummaryAwake=false
(summary still appears after sleeping).
Compatibility
- Provides Harmony patches on:
TimeManager.Tick
(prefix & postfix)HUD.Update
- May conflict with other mods that:
- Patch the same methods
- Force or freeze
TimeProgressionMultiplier
- Inject alternate daily summary flows
Credits
- Source: https://github.com/DropDaDeuce/Time-Never-Stops
- Template Inspiration: Deeej’s S1 Mono / IL2CPP template
- Harmony / MelonLoader Teams: For tooling enabling mod development.