Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

TimeNeverStops Mono
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
CHANGELOG
Changelog
1.3.0 - Multiplier Only Mode, Mono Build & Quality Pass - 2025-08-30
Added
- Separate published Mono build (alongside IL2CPP) with its own Thunderstore package; functionally identical feature set.
- Multiplier Only Mode (
TimeMultiplierOnlyMode
): restricts the mod to just enforcing the day speed multiplier (disables 4AM freeze bypass, awake daily summary injection, sleep prompt hiding). - Continuous multiplier normalization: re‑applies sanitized value if external code or the game changes
TimeProgressionMultiplier
.
Changed
- Packaging pipeline now syncs version from
Version.props
into both IL2CPP and Mono TOMLs (single source of truth). - Config writes reduced (only when value actually changes) to minimize disk churn.
- Summary / sleep handling cleanly no‑ops when Multiplier Only Mode is enabled.
Notes
- Players wanting only adjustable time speed can enable Multiplier Only Mode; default behavior remains unchanged otherwise.
- Mono and IL2CPP zips are now built and hashed in the same run for easier release verification.
1.2.1 - Compatibility & Stability Fix - 2025-08-29
Fixed
- Crash / NullReference during game load caused by attempting to subscribe to
TimeManager
sleep callbacks before the instance existed (or after the game update changed their accessibility/signature). - Removed invalid delegate
+= / -=
usage onTimeManager
members that are no longer proper events after the game update. - Daily Summary + Rank Up flow now reliably suppresses during sleep without relying on those callbacks.
Changed
- Replaced direct sleep event subscriptions with a lightweight coroutine that polls
TimeManager.SleepInProgress
and triggers start/end logic on state transitions (safer across updates). - Switched HUD patch target from
FixedUpdate
toUpdate
to keep the sleep prompt suppressed after upstream changes. - Defensive null checks around config +
TimeManager
usage to avoid early initialization edge cases. - Internal refactor: consolidated sleep suppression + daily summary rearm logic into clearer helper methods.
Notes
- Functionality is unchanged from the player perspective; this release restores full operation after the latest game update altered internals.
- If further game updates expose stable events again, logic can be swapped back from polling with no user-facing impact.
1.2.0 - Awake Summary & Sleep Fix - 2025-08-10
Added
- EnableDailySummaryAwake config toggle (default: 'true') to allow the Daily Summary to display at 07:00 while awake, and if false won't display unless the player sleeps.
- Awake Daily Summary flow improvements:
- Skips first tick after load to avoid immediate trigger.
- Suppresses summary during sleep; marks the day handled after sleeping.
- Automatically runs RankUpCanvas after the summary closes.
- Ensures an EventSystem exists so the UI is interactable.
Changed
- Removed custom SleepCanvas patch and restored vanilla sleep behavior.
- Sleeping now uses the base game's time skip, so plants grow and cooking advances normally overnight.
- Integrated awake summary with sleep events via 'TimeManager.onSleepStart' and 'TimeManager.onSleepEnd'.
1.1.1 - Minor Fix - 2025-08-09
Fixed
- SetDaySpeedLoop now checks both the config value and the current 'TimeProgressionMultiplier' each tick.
- If the in-game value differs from the config (due to other mods or game logic), it is automatically corrected.
- Prevents cases where the day speed could silently change without user intent.
1.1.0 - Major Bug Fixes & Features - 2025-08-09
Added
- Dedicated config file at 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg' with auto-migration from old settings.
- Support for day speed multipliers up to 100.0x (previously capped at 3.0x).
- Ability to change DaySpeedMultiplier in-game via config file (no need to restart the game).
Changed
- Config entry type changed from float to string for more precise parsing and sanitization.
- Day speed loop now:
- Waits for 'TimeManager' before starting.
- Reloads config file each tick to pick up manual edits.
- Applies changes only when value differs (epsilon compare).
- Reattaches if 'TimeManager.Instance' changes.
- Centralized parsing + sanitization into helper methods.
Fixed
- Issue where day speed could get "stuck" on the old value if 'OnEntryValueChanged' was missed.
- Issue where day speed multiplier was not applied when quitting a save and loading a new/old save.
1.0.2 - Bug Fixes - 2025-08-08
Fixed
- Daily Summary Fix: Fixed an issue where the daily summary UI would appear when loading a new game, and at the start of character creation. Fixed by making sure daily summary only appears after the first day has passed.
1.0.1 - Minor Fixes - 2025-08-07
Fixed
- Website Update: Updated the website link in the mod settings to point to the correct GitHub repository.
1.0.0 - Initial Release - 2025-08-07
Added
- Time Never Stops: Removed the default time freeze at 4:00 AM. The game clock continues to advance, allowing for uninterrupted gameplay.
- Custom Day Speed: Added the ability to adjust the in-game time speed multiplier (0.1x to 3.0x) via mod settings.