Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

VNitro
VNitro Mod for Schedule I game on Steam created by Arian
README
VNitro โ Car Nitro Boost Mod for Schedule I
Give your ride a burst of speed with a configurable nitrous boost. Lightweight, safe, and easy to install.
https://github.com/ArianV/VNitro
โจ Features
- Hold-to-boost nitro with smooth FOV kick
- Configurable boost power, duration, cooldown
- Clean, minimal codebase for easy modding
๐ฎ Controls (default)
- Boost:
Left Shift
(hold)
You can change the keybind and values in the config file (generated on first run).
โ Requirements
- Game: Schedule I (tested on Windows)
- MelonLoader: v0.7+ (Il2Cpp)
๐ฆ Install
MelonLoader
- Install MelonLoader to your game (see MelonLoader docs).
- Download the latest
VNitro.dll
from Releases. - Drop
VNitro.dll
into your game folderโsMods/
directory:
.../Steam/steamapps/common/Schedule I/Mods/
- Launch the game. A config file will be created on first run.
โ๏ธ Config
After first launch, a config file like VNitro.cfg
(or JSON) is generated. Common options:
BoostPower
โ how strong the nitro isBoostDuration
โ seconds the boost lasts while heldCooldown
โ seconds before boost can be used againFovKick
โ camera FOV increase during boostMotionBlur
โ enable/disable (if supported)
๐ Build from source
Prereqs: .NET 6 SDK, Visual Studio 2022 or Rider
- Clone repo:
git clone https://github.com/ArianV/VNitro
- Open the solution.
- Ensure references to the game assemblies and loader libs are set (Il2Cpp/Unity).
- Build
Release
. The DLL will appear underbin/Release/...
.
The included GitHub Action builds on
windows-latest
with .NET 6.
๐งช Tested On
- OS: Windows 11
- Game Build: 0.4.0
- Loader: MelonLoader 0.7.x (Il2Cpp)
โ Troubleshooting
- Game doesnโt detect the mod: Confirm the DLL is in
Mods/
(MelonLoader) orBepInEx/plugins/
(BepInEx IL2CPP). - Keybind conflict: Change the boost key in the config.
- Stutter or artifacts: Lower
BoostPower
/FovKick
or disable motion blur.
๐ค Contributing
PRs and suggestions welcome! Please run in Release
and keep changes scoped.