Changelog
[1.0.7]
Fixed
Small fix with the latest version of S1API 2.9.6
[1.0.5]
Fixed
Product Manager Filter mod compatibility issue
[1.0.4]
Changed
Updated for Schedule I v0.4.2f9 (IL2CPP Main Branch)
Embedded all assets directly in the DLL (no external asset files needed in UserData folder)
Fixed
API compatibility fixes for game namespace migrations (ScheduleOne.Properties → ScheduleOne.Effects)
Updated Player.Arrest() to Player.Arrest_Server() for latest game API
Fixed ScriptableObject instantiation for effect types
[1.0.3]
Added
Murdered Event : Configurable probability to get murdered when sleeping outside your properties
Safe zones around Private and Business Properties
Optional respawn with hospital bill or standard behavior (loading last save)
Arrested Event : Configurable probability to get arrested when sleeping outside your properties
Safe zones around Private and Business Properties
Product confiscation and crime charges applied
Fixed
Fixed menu loading bug (error when loading into game then back to menu)
Changed
Adjusted default configuration accordingly
[1.0.2]
Fixed
Fixed ZIP structure for proper installation
[1.0.1]
Added
Configurable delay mechanism beginning at 4:00 AM before forced sleep activation
Automatic Sleep Animation Skipping for multiplayer usage
Automatic continuation through sleep canvas for multiplayer compatibility
[1.0.0]
Added
Initial release with all advertised features
Forced sleep mechanics
Positive and negative post-sleep effects
Configurable effect durations and probabilities
Visual effect indicators/notifications
Dynamic phone app integration
Legit mode for JSON-only configuration
Multiplayer support
Notes
Designed specifically for IL2CPP game version (standard/beta)
Mono version compatibility not fully tested
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