Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Mods that depend on MelonLoader
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
Last updated: 10 months ago
Increase max buy limit to 999999. Works in shops and delivery app.
Last updated: 2 months ago
Automatically clears trash to keep your game clean! No more overflowing trash bins - trash is cleared after you sleep and with a configurable hotkey.
Last updated: 4 months ago
Makes Botanist use the soil pourer
Last updated: 4 months ago
How to Use : F7 → Sets all laundering operations to finish in 2 real minutes. - F8 → Instantly completes all laundering operations, no waiting at all.
Last updated: 6 months ago
A MelonLoader mod for Schedule 1 (v0.4.4) that adds SuperGrow - a craftable growth enhancer combining the effects of PGR, Speed Grow, and Fertilizer into one powerful additive.
Last updated: 4 days ago
Source game movement implementation for Schedule One
Last updated: 11 months ago
A simple mod to display the time remaining for laundering from anywhere.
Last updated: 9 months ago
Adds employees to Businesses. Automates laundering.
Last updated: a day ago
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 10 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 2 months ago
Create a Skilltree system in Schedule I
Last updated: 2 months ago
Schedule I expansion (IL2CPP & Mono): Manager automation, 24/7 market access via 'Executive Privilege,' high-stakes 'Desperation' daytime deals, tiered OTC app scam, and 'Rinse Cycle' laundering. Run an empire, not errands. Built for S1API.
Last updated: a month ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Restores the unlimited spray cap to Schedule I graffiti
Last updated: 7 months ago
Allows cartel to request other products than default
Last updated: 2 weeks ago
Portable backpack storage for Schedule One
Last updated: 2 days ago
Adds employees to the Sewer Office
Last updated: 4 days ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 5 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 11 months ago
This mod let you pickpocket police officer
Last updated: 10 months ago
Allows you to add custom songs to the jukebox
Last updated: 10 months ago