Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of Employees Always Work v2.0.0
Employee Always Work & Plants Always Grow v2.0.0.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using EmployeeAlwaysWork; using HarmonyLib; using Il2CppScheduleOne.DevUtilities; using Il2CppScheduleOne.Employees; using Il2CppScheduleOne.GameTime; using Il2CppScheduleOne.Growing; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(EmployeeAlwaysWorkMod), "Employee Always Work & Plants Always Grow", "2.0.0", "Leclowndu93150", null)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ClassLibrary2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ClassLibrary2")] [assembly: AssemblyTitle("ClassLibrary2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EmployeeAlwaysWork { public class EmployeeAlwaysWorkMod : MelonMod { private static bool _isPatchApplied; private static Harmony _harmonyInstance; public const int WAGE_TIMER_MINUTES = 24; public override void OnInitializeMelon() { ((MelonEventBase<LemonAction<int, string>>)(object)MelonEvents.OnSceneWasLoaded).Subscribe((LemonAction<int, string>)OnSceneLoaded, 0, false); } private void OnSceneLoaded(int buildIndex, string sceneName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown if (sceneName == "Main" && !_isPatchApplied) { try { _harmonyInstance = new Harmony("EmployeeAlwaysWorkMod"); _harmonyInstance.PatchAll(); _isPatchApplied = true; ((MelonBase)this).LoggerInstance.Msg("Employee Always Work & Plants Always Grow mod successfully initialized in scene: " + sceneName); } catch (Exception ex) { ((MelonBase)this).LoggerInstance.Error("Failed to patch mod: " + ex.Message); } } } } [HarmonyPatch(typeof(Employee), "CanWork")] public static class EmployeeCanWorkPatch { [HarmonyPrefix] public static bool Prefix(Employee __instance, ref bool __result) { TimeManager instance = NetworkSingleton<TimeManager>.Instance; if ((Object)(object)instance != (Object)null && instance.IsEndOfDay) { bool flag = (Object)(object)__instance.GetBed() != (Object)null; bool paidForToday = __instance.PaidForToday; __result = flag && paidForToday; return false; } return true; } } [HarmonyPatch(typeof(Employee), "UpdateBehaviour")] public static class EmployeeUpdateBehaviourPatch { public static Dictionary<Employee, DateTime> _lastEndOfDayCheckTime = new Dictionary<Employee, DateTime>(); [HarmonyPrefix] public static bool Prefix(Employee __instance) { TimeManager instance = NetworkSingleton<TimeManager>.Instance; if ((Object)(object)instance != (Object)null && instance.IsEndOfDay) { if (__instance.Fired) { return true; } if (!_lastEndOfDayCheckTime.TryGetValue(__instance, out var value)) { value = DateTime.Now; _lastEndOfDayCheckTime[__instance] = value; } if ((DateTime.Now - value).TotalMinutes >= 24.0) { _lastEndOfDayCheckTime[__instance] = DateTime.Now; __instance.PaidForToday = false; } bool flag = (Object)(object)__instance.GetBed() != (Object)null; bool paidForToday = __instance.PaidForToday; if (!flag) { __instance.SubmitNoWorkReason("I haven't been assigned a bed", "You can use your management clipboard to assign me a bed.", 0); __instance.SetIdle(true); return false; } if (!paidForToday) { if (!__instance.IsPayAvailable()) { __instance.SubmitNoWorkReason("I haven't been paid yet", "You can place cash in my briefcase on my bed.", 0); __instance.SetIdle(true); return false; } __instance.RemoveDailyWage(); __instance.SetIsPaid(); __instance.SetIdle(false); } else { __instance.SetIdle(false); } return false; } return true; } } [HarmonyPatch(typeof(Employee), "OnDestroy")] public static class EmployeeOnDestroyPatch { [HarmonyPostfix] public static void Postfix(Employee __instance) { if (EmployeeUpdateBehaviourPatch._lastEndOfDayCheckTime.ContainsKey(__instance)) { EmployeeUpdateBehaviourPatch._lastEndOfDayCheckTime.Remove(__instance); } } } [HarmonyPatch(typeof(Plant), "MinPass")] public static class PlantMinPassPatch { [HarmonyPrefix] public static bool Prefix(Plant __instance) { if (__instance.NormalizedGrowthProgress >= 1f) { return false; } TimeManager instance = NetworkSingleton<TimeManager>.Instance; if ((Object)(object)instance == (Object)null || !instance.IsEndOfDay) { return true; } float num = 1f / ((float)__instance.GrowthTime * 60f); num *= __instance.Pot.GetAdditiveGrowthMultiplier(); float num2 = default(float); num *= __instance.Pot.GetAverageLightExposure(ref num2); num *= __instance.Pot.GrowSpeedMultiplier; num *= num2; if (__instance.Pot.NormalizedWaterLevel <= 0f || __instance.Pot.NormalizedWaterLevel > 1f) { num *= 0f; } __instance.SetNormalizedGrowthProgress(__instance.NormalizedGrowthProgress + num); return false; } } }