Patoke-ScheduleStrafe icon

ScheduleStrafe

Source game movement implementation for Schedule One

Last updated 5 days ago
Total downloads 668
Total rating 1 
Categories Mods Mono
Dependency string Patoke-ScheduleStrafe-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.0 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.0

README

ScheduleStrafe

Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.

Configuration

Access all Cvars through MelonPreferences.cfg:

  • sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
  • sv_airaccelerate: Air acceleration value (How hard can we strafe)
  • sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
  • sv_stopspeed: If ground speed is below this value, stop moving
  • sv_maxspeed: Max ground speed value
  • sv_standable_normal: Surface angle when we start to "surf"
  • cl_forwardspeed: How fast we move forwards
  • cl_sidespeed: How fast we move sideways
  • cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
  • cl_speedcounter: Should display the speed counter
  • sv_autobunnyhopping: Should we automatically bunnyhop

Credits

  • Fragsurf implementation of Source-like capsule casting