Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

ScheduleStrafe
Source game movement implementation for Schedule One
Last updated | 5 days ago |
Total downloads | 668 |
Total rating | 1 |
Categories | Mods Mono |
Dependency string | Patoke-ScheduleStrafe-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
ScheduleStrafe
Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.
Configuration
Access all Cvars through MelonPreferences.cfg
:
- sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
- sv_airaccelerate: Air acceleration value (How hard can we strafe)
- sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
- sv_stopspeed: If ground speed is below this value, stop moving
- sv_maxspeed: Max ground speed value
- sv_standable_normal: Surface angle when we start to "surf"
- cl_forwardspeed: How fast we move forwards
- cl_sidespeed: How fast we move sideways
- cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
- cl_speedcounter: Should display the speed counter
- sv_autobunnyhopping: Should we automatically bunnyhop
Credits
- Fragsurf implementation of Source-like capsule casting