Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate-beta"

XUnity AutoTranslator
Advanced translator plugin for MelonLoader IL2CPP
Date uploaded | 4 days ago |
Version | 5.4.5 |
Download link | RTLC-XUnity_AutoTranslator-5.4.5.zip |
Downloads | 1906 |
Dependency string | RTLC-XUnity_AutoTranslator-5.4.5 |
This mod requires the following mods to function

LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
XUnity.AutoTranslator
This is an advanced translator plugin that can be used to translate Unity-based games automatically and also provides the tools required to translate games manually.
All the basic information about the plugin is located here - XUnity.AutoTranslator
Plugin author - bbepis
Also, huge thanks to WGOS for the plugin patch to ensure its full functionality on Melon.
Information
The plugin has been moved here to address the Xunity issue. Due to numerous DLL using it during loading, they encountered problems with "Package rejected - Invalid submission." First and foremost, all of this was done to assist RTLC Russian Translation.
If you are also encountering errors when updating localization, you can use this mod as a dependency and remove Xunity from your archive directly.
CHANGELOG
v5.4.5
- Add basic resizer support for NGUI
v5.4.4
- BUG FIX - Add NGUI support to TextGetterCompatibilityMode
- BUG FIX - Fix broken Assembly-CSharp-firstpass detection in CallOrigin
- BUG FIX - Fix potential assembly comparison issue in TextGetterCompatModeHelper
v5.4.3
- Hotfix to minor regex performance improvement
- CustomTranslateEndpoint - Add EnableShortDelay and DisableSpamChecks settings
v5.4.2
- OS Independent Paths for MelonMod version by @PranitModak in #606
- Auto Translator Plugin Config accessible in android by @PranitModak in #612
- Translation scoping - if GetScopeFromComponent fails, use GetActiveSceneId instead of -1 by @Lmeks in #619
- Minor regex performance improvement by @Lmeks in #626
- Move XZipper from DotNetZip to SharpCompress by @ManlyMarco in #629
v5.4.1
*Fix change font crash when previous font is null *Move all version constants into a global props file
v5.4.0
*Update DeepL supported languages according to API doc *Update to BepInEx 6.0 BE-704 *Fix failing to get some Il2CppTypes silently and crashing later *fix the outline style lost when overriding TextMeshPro Font
v5.3.1
*Use reflection to access Il2CppInteropManager.IL2CPPInteropAssemblyPath *IL2CPP - Shim UnityEngine.Input to fix failing to find the type in some games *Fix HandleInputSafe crashing in some games *DeepL - Fix 404 error when calling GetClientState *Allow DeepLTranslator supports auto *Support Indonesian for DeepL Translate
v5.3.0(FIX)
- Fixed console management error
v5.3.0
- FEATURE - Added support for latest MelonLoader and BepInEx bleeding edge builds (only for IL2CPP, use stable release for Mono), also dropped support for earlier versions!
- FEATURE - Added 'PersistRichTextMode' to allow control over how text that is parsed as rich text during translation is persisted
- REGRESSION - Dropped support for pre-2017 Unity Engine versions for IL2CPP versions due to problems with new IL2CPP interop (may be re-added later)
- BUG FIX - Fixed some potential NullReferenceException occurrences
- UG FIX - Fixed potential bug during substitution replacements - thanks to TokcDK
v5.2.0
- FEATURE - Added support for Lingo Cloud - thanks to Kiles Duli
- BUG FIX - Fixed IL2CPP issue where plugin did not always use correct unhollowed paths for BepInEx