Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of FasterDealers v1.0.0
FasterDealers.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using FasterDealers; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using ScheduleOne.NPCs; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(Core), "FasterDealers", "1.0.0", "Riccaforte", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FasterDealers")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FasterDealers")] [assembly: AssemblyTitle("FasterDealers")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FasterDealers { public class Core : MelonMod { private static MelonPreferences_Category fasterDealersCategory; private static MelonPreferences_Entry<bool> modEnabled; private static MelonPreferences_Entry<float> speedMultiplier; public override void OnInitializeMelon() { LoadConfig(); ((MelonBase)this).LoggerInstance.Msg("Mod initialized and config loaded. Waiting for Main scene to load."); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); if (!modEnabled.Value) { ((MelonBase)this).LoggerInstance.Msg("FasterDealers mod is disabled, skipping."); } else if (!(sceneName != "Main")) { string[] array = new string[6] { "Benji", "Molly", "Brad", "Jane", "Wei", "Leo" }; foreach (string dealerName in array) { SetDealerSpeedMultiplier(dealerName, speedMultiplier.Value); } ((MelonBase)this).LoggerInstance.Msg("Speed multiplier of " + speedMultiplier.Value + " set for all dealer NPCs!"); } } private void SetDealerSpeedMultiplier(string dealerName, float speed) { GameObject val = GameObject.Find(dealerName); if ((Object)(object)val != (Object)null) { NPCSpeedController component = val.GetComponent<NPCSpeedController>(); if ((Object)(object)component != (Object)null) { component.SpeedMultiplier = speed; } } else { Melon<Core>.Logger.Error("Dealer " + dealerName + " not found!"); } } private void LoadConfig() { fasterDealersCategory = MelonPreferences.CreateCategory("FasterDealers"); modEnabled = fasterDealersCategory.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null); speedMultiplier = fasterDealersCategory.CreateEntry<float>("SpeedMultiplier", 3f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null); } } }