Decompiled source of FasterDealers v1.0.0

FasterDealers.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using FasterDealers;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using ScheduleOne.NPCs;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "FasterDealers", "1.0.0", "Riccaforte", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FasterDealers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FasterDealers")]
[assembly: AssemblyTitle("FasterDealers")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FasterDealers
{
	public class Core : MelonMod
	{
		private static MelonPreferences_Category fasterDealersCategory;

		private static MelonPreferences_Entry<bool> modEnabled;

		private static MelonPreferences_Entry<float> speedMultiplier;

		public override void OnInitializeMelon()
		{
			LoadConfig();
			((MelonBase)this).LoggerInstance.Msg("Mod initialized and config loaded. Waiting for Main scene to load.");
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
			if (!modEnabled.Value)
			{
				((MelonBase)this).LoggerInstance.Msg("FasterDealers mod is disabled, skipping.");
			}
			else if (!(sceneName != "Main"))
			{
				string[] array = new string[6] { "Benji", "Molly", "Brad", "Jane", "Wei", "Leo" };
				foreach (string dealerName in array)
				{
					SetDealerSpeedMultiplier(dealerName, speedMultiplier.Value);
				}
				((MelonBase)this).LoggerInstance.Msg("Speed multiplier of " + speedMultiplier.Value + " set for all dealer NPCs!");
			}
		}

		private void SetDealerSpeedMultiplier(string dealerName, float speed)
		{
			GameObject val = GameObject.Find(dealerName);
			if ((Object)(object)val != (Object)null)
			{
				NPCSpeedController component = val.GetComponent<NPCSpeedController>();
				if ((Object)(object)component != (Object)null)
				{
					component.SpeedMultiplier = speed;
				}
			}
			else
			{
				Melon<Core>.Logger.Error("Dealer " + dealerName + " not found!");
			}
		}

		private void LoadConfig()
		{
			fasterDealersCategory = MelonPreferences.CreateCategory("FasterDealers");
			modEnabled = fasterDealersCategory.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			speedMultiplier = fasterDealersCategory.CreateEntry<float>("SpeedMultiplier", 3f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
		}
	}
}