Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
HonestMainMenu
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.1.0 - 2026-01-10
Added
- Colorized the main menu avatar by loading saved clothing entries, replaying their colorized layers/accessories, and populating
ClothingUtilitywith the curated palette or extracted live data. - Captured live clothing colors whenever leaving the menu scene so updated palettes persist between sessions.
- Added embedded default clothing color data and serialization models to support reading/writing clothing save data and palettes.
- Implemented registry/resource fallbacks and ItemDefinition mapping to resolve clothing definitions when saves reference items missing from the registry.
- Added IL2CPP build support for PlayerClothing-based application of saved outfits (prevents AvatarSettings crashes) and referenced Il2CppFishNet runtime where required.
- Introduced utility helpers for menu child lookups and centralized continue popup error handling.
Changed
- Optimized clothing load pipeline: pooled/cached clothing JSON parsing, in-place prompt pruning, and single-attach menu hooks.
- Avoided duplicate main menu rig
LoadStuffexecution by tracking rigs per scene and resetting between scene loads. - Streamlined clothing data IO and caching: hash-checked color data to skip reloads/writes, cached embedded palettes, and seeded IL2CPP color data before use.
- Refactored clothing handling into smaller services and cached Mono registry lookups to improve outfit loading reliability across Mono and IL2CPP builds.
- Reduced duplicate ClothingUtility seeding and log noise during menu load.
- Tidied scene/menu setup helpers without changing user-facing behavior.
Fixed
- Prevented IL2CPP crashes when applying clothing by routing through
PlayerClothinginstances and pre-seedingClothingUtilitycolors. - Improved resilience when registry entries are missing definitions by falling back to register/resource definitions or mapping ItemDefinitions to avatar assets.
1.0.1 - 2025-11-15
Fixed
- Updated the continue flow to prefer the new
LoadManager.StartGameoverload and gracefully fall back to the legacy signature when it is missing (e.g. on older game builds). - Added logging and a user-facing popup when continuing the last played game fails, instead of failing silently.
1.0.0 - 2025-06-14
Added
- Initial release of Honest Main Menu.
- Introduced a true "Continue" button that directly loads the most recent game session.
- Repurposed the game's original "Continue" button to function as a "Load Game" button, including a label change to "Load Game".
- Updated the title of the save selection screen (accessed via the new "Load Game" button) from "Continue" to "Load Game" for clarity.
- Corrected the main menu's back button UI prompt by removing the misleading "RMB" (Right Mouse Button) indicator, as only the Escape key is functional here.
- Implemented a Harmony patch (
Patches.SceneManagerLoadScenePatch) forSceneManager.LoadSceneto prevent the "Menu" scene (and others) from loading multiple times consecutively, addressing issues observed on startup and when returning to the main menu from a game session. - Provided dual build support for both IL2CPP and Mono versions of the game.
- Configured buttons to be interactable only if save games exist.