Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate-beta"
Decompiled source of InstantDeliveries v1.9.6
InstantDeliveryMod.dll
Decompiled a week agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using HarmonyLib; using Il2CppFishNet.Connection; using Il2CppScheduleOne.Delivery; using InstantDeliveryMod; using MelonLoader; using MelonLoader.Utils; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(InstantDelivery), "InstantDeliveryMod", "1.9.6", "wall-E", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("InstantDeliveryMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InstantDeliveryMod")] [assembly: AssemblyTitle("InstantDeliveryMod")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InstantDeliveryMod { public class InstantDelivery : MelonMod { private static string configPath = Path.Combine(MelonEnvironment.UserDataDirectory, "InstantDeliveryMod.cfg"); public static bool instantVanArrivalEnabled = true; public static bool immersiveDeliveries = false; public override void OnInitializeMelon() { if (MelonTypeBase<MelonMod>.RegisteredMelons.Any((MelonMod mod) => ((MelonBase)mod).Info.Name == "IncreasedStackLimit")) { MelonLogger.Error("Instant Deliveries is incompatible with the [IncreasedStackLimit] for now... issues may occur while using both mods!"); } MelonLogger.Msg("InstantDeliveryMod Loaded! :P"); LoadConfig(); } private void LoadConfig() { if (File.Exists(configPath)) { string[] array = File.ReadAllLines(configPath); foreach (string text in array) { if (text.StartsWith("InstantVanArrival=")) { instantVanArrivalEnabled = !bool.TryParse(text.Split('=')[1].Trim(), out var result) || result; } else if (text.StartsWith("ImmersiveDeliveries=")) { immersiveDeliveries = bool.TryParse(text.Split('=')[1].Trim(), out var result2) && result2; } } } else { SaveConfig(); } MelonLogger.Msg($"Config Loaded - Instant Van Arrival: {instantVanArrivalEnabled}, Immersive Deliveries: {immersiveDeliveries}"); } private static void SaveConfig() { File.WriteAllText(configPath, $"InstantVanArrival={instantVanArrivalEnabled}\nImmersiveDeliveries={immersiveDeliveries}"); MelonLogger.Msg("Config file created."); } } [HarmonyPatch(typeof(DeliveryManager), "ReceiveDelivery")] public class Patch_ReceiveDelivery { private static void Prefix(NetworkConnection conn, ref DeliveryInstance delivery) { if (delivery != null) { if (InstantDelivery.immersiveDeliveries) { delivery.TimeUntilArrival = GetRandomDeliveryTime(); MelonLogger.Msg($"Immersive delivery time set to {delivery.TimeUntilArrival} seconds for delivery ID: {delivery.DeliveryID}"); } else if (InstantDelivery.instantVanArrivalEnabled) { delivery.TimeUntilArrival = 1; MelonLogger.Msg("Instant delivery set to 1 second for delivery ID: " + delivery.DeliveryID); } } } private static int GetRandomDeliveryTime() { return new Random().Next(30, 121); } } }