Decompiled source of BigStackz v1.0.3

BigStackz.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BigStackz;
using Il2CppScheduleOne.ItemFramework;
using Il2CppScheduleOne.ObjectScripts;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "BigStackz", "1.0.2", "SleepyStew", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BigStackz")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigStackz")]
[assembly: AssemblyTitle("BigStackz")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BigStackz
{
	public class Core : MelonMod
	{
		public static int SetStackLimit = 60;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
			MelonPreferences_Category val = MelonPreferences.CreateCategory("BigStackz");
			val.SetFilePath("UserData/BigStackz.conf");
			MelonPreferences_Entry<int> val2 = val.CreateEntry<int>("StackLimit", 60, "Set the stack limit for items in the game.", (string)null, false, false, (ValueValidator)null, (string)null);
			SetStackLimit = val2.Value;
			val.SaveToFile(true);
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			foreach (ItemDefinition item in Resources.FindObjectsOfTypeAll<ItemDefinition>())
			{
				item.StackLimit = SetStackLimit;
			}
			foreach (DryingRack item2 in Resources.FindObjectsOfTypeAll<DryingRack>())
			{
				item2.ItemCapacity = SetStackLimit;
			}
			foreach (MixingStation item3 in Resources.FindObjectsOfTypeAll<MixingStation>())
			{
				item3.MaxMixQuantity = SetStackLimit;
			}
		}
	}
}