Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of DealersAintSnitchez v1.0.0
DealersAintSnitchez.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using DealersAintSnitchez; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using ScheduleOne.Economy; using ScheduleOne.NPCs; using ScheduleOne.NPCs.Responses; using ScheduleOne.PlayerScripts; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "DealersAintSnitchez", "1.0.0", "Stehlel", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DealersAintSnitchez")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+1b0c852c6506e745eabf793bc2a2a2d7593cab2e")] [assembly: AssemblyProduct("DealersAintSnitchez")] [assembly: AssemblyTitle("DealersAintSnitchez")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DealersAintSnitchez { public class Core : MelonMod { [HarmonyPatch(typeof(NPCResponses_Civilian))] [HarmonyPatch("GetThreatResponse", new Type[] { typeof(EThreatType), typeof(Player) })] public static class Patch_GetThreatResponse_None { private static bool Prefix(NPCResponses_Civilian __instance, EThreatType type, Player threatSource, ref EAttackResponse __result) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown PropertyInfo property = typeof(NPCResponses).GetProperty("npc", BindingFlags.Instance | BindingFlags.NonPublic); NPC val = (NPC)property.GetValue(__instance); Dealer val2 = (Dealer)(object)((val is Dealer) ? val : null); if (val2 != null && val2.IsRecruited) { MelonLogger.Msg("Suppressed ThreatResponse of " + val.FirstName + " (" + ((object)(EThreatType)(ref type)).ToString() + ")"); __result = (EAttackResponse)0; return false; } return true; } } public override void OnInitializeMelon() { ((MelonBase)this).LoggerInstance.Msg("Initialized."); } } }