Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of ClearAlleyMod v1.0.3
plugins/ClearAlleyIL2Cpp1.0.3.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(ClearAlleyIL2Cpp), "ClearAlley IL2Cpp", "1.0.3", "Cfynx", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: AssemblyTitle("ClearAlley IL2Cpp")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClearAlley IL2Cpp")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ec1a726d-82da-4696-a11b-9b4f95734df3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public class ClearAlleyIL2Cpp : MelonMod { public string gameobjectPathPickup = "Map/Hyland Point/Decorative Vehicles/Pickup (2)"; public string gameobjectPathSUV = "Map/Hyland Point/Decorative Vehicles/SUV (1)"; public string gameobjectPathPalletRack = "Map/Hyland Point/Region_Northtown/Backstreet/Pallet Rack/"; public string gameobjectPathSkipBin = "Map/Hyland Point/Region_Northtown/Backstreet/Skip bin/"; public string gameobjectPathDrum1 = "Map/Hyland Point/Region_Northtown/Backstreet/Liquid Drum Prop"; public string gameobjectPathDrum2 = "Map/Hyland Point/Region_Northtown/Backstreet/Liquid Drum Prop (1)"; public string gameobjectPathPostBox = "Map/Hyland Point/Region_Northtown/Basketball court/Post box (1)/"; public string gameobjectPathPalletProp = "@Properties/Sweatshop/Chinese Restaurant/Pallet Prop/"; public string gameobjectPathCinderblockProp = "Map/Hyland Point/Region_Northtown/Waterfront/Cinderblock"; public GameObject gameobjectPickup; public GameObject gameobjectSUV; public GameObject gameobjectPalletRack; public GameObject gameobjectSkipBin; public GameObject gameobjectDrum1; public GameObject gameobjectDrum2; public GameObject gameobjectPostBox; public GameObject gameobjectPalletProp; public GameObject gameobjectCinderblockProp; public override void OnInitializeMelon() { ((MelonBase)this).LoggerInstance.Msg("Parked cars towed and pallet rack moved out of the way!"); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Main") { gameobjectPickup = GameObject.Find(gameobjectPathPickup); Object.Destroy((Object)(object)gameobjectPickup); gameobjectSUV = GameObject.Find(gameobjectPathSUV); Object.Destroy((Object)(object)gameobjectSUV); gameobjectPalletRack = GameObject.Find(gameobjectPathPalletRack); Object.Destroy((Object)(object)gameobjectPalletRack); gameobjectSkipBin = GameObject.Find(gameobjectPathSkipBin); Object.Destroy((Object)(object)gameobjectSkipBin); gameobjectDrum1 = GameObject.Find(gameobjectPathDrum1); Object.Destroy((Object)(object)gameobjectDrum1); gameobjectDrum2 = GameObject.Find(gameobjectPathDrum2); Object.Destroy((Object)(object)gameobjectDrum2); gameobjectPostBox = GameObject.Find(gameobjectPathPostBox); Object.Destroy((Object)(object)gameobjectPostBox); gameobjectPalletProp = GameObject.Find(gameobjectPathPalletProp); Object.Destroy((Object)(object)gameobjectPalletProp); gameobjectCinderblockProp = GameObject.Find(gameobjectPathCinderblockProp); Object.Destroy((Object)(object)gameobjectCinderblockProp); } } }
plugins/ClearAlleyMono1.0.3.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(ClearAlleyMono), "ClearAlleyMono", "1.0.3", "Cfynx", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ClearAlleyMono1.0.0")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ClearAlleyMono1.0.0")] [assembly: AssemblyTitle("ClearAlleyMono1.0.0")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class ClearAlleyMono : MelonMod { public string gameobjectPathPickup = "Map/Hyland Point/Decorative Vehicles/Pickup (2)"; public string gameobjectPathSUV = "Map/Hyland Point/Decorative Vehicles/SUV (1)"; public string gameobjectPathPalletRack = "Map/Hyland Point/Region_Northtown/Backstreet/Pallet Rack/"; public string gameobjectPathSkipBin = "Map/Hyland Point/Region_Northtown/Backstreet/Skip bin/"; public string gameobjectPathDrum1 = "Map/Hyland Point/Region_Northtown/Backstreet/Liquid Drum Prop"; public string gameobjectPathDrum2 = "Map/Hyland Point/Region_Northtown/Backstreet/Liquid Drum Prop (1)"; public string gameobjectPathPostBox = "Map/Hyland Point/Region_Northtown/Basketball court/Post box (1)/"; public string gameobjectPathPalletProp = "@Properties/Sweatshop/Chinese Restaurant/Pallet Prop/"; public string gameobjectPathCinderblockProp = "Map/Hyland Point/Region_Northtown/Waterfront/Cinderblock"; public GameObject? gameobjectPickup; public GameObject? gameobjectSUV; public GameObject? gameobjectPalletRack; public GameObject? gameobjectSkipBin; public GameObject? gameobjectDrum1; public GameObject? gameobjectDrum2; public GameObject? gameobjectPostBox; public GameObject? gameobjectPalletProp; public GameObject? gameobjectCinderblockProp; public override void OnInitializeMelon() { ((MelonBase)this).LoggerInstance.Msg("Parked cars towed and pallet rack moved out of the way!"); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Main") { gameobjectPickup = GameObject.Find(gameobjectPathPickup); Object.Destroy((Object)(object)gameobjectPickup); gameobjectSUV = GameObject.Find(gameobjectPathSUV); Object.Destroy((Object)(object)gameobjectSUV); gameobjectPalletRack = GameObject.Find(gameobjectPathPalletRack); Object.Destroy((Object)(object)gameobjectPalletRack); gameobjectSkipBin = GameObject.Find(gameobjectPathSkipBin); Object.Destroy((Object)(object)gameobjectSkipBin); gameobjectDrum1 = GameObject.Find(gameobjectPathDrum1); Object.Destroy((Object)(object)gameobjectDrum1); gameobjectDrum2 = GameObject.Find(gameobjectPathDrum2); Object.Destroy((Object)(object)gameobjectDrum2); gameobjectPostBox = GameObject.Find(gameobjectPathPostBox); Object.Destroy((Object)(object)gameobjectPostBox); gameobjectPalletProp = GameObject.Find(gameobjectPathPalletProp); Object.Destroy((Object)(object)gameobjectPalletProp); gameobjectCinderblockProp = GameObject.Find(gameobjectPathCinderblockProp); Object.Destroy((Object)(object)gameobjectCinderblockProp); } } }