Decompiled source of Cartel Enforcer IL2CPP v1.8.4

Mods/CartelEnforcer-IL2Cpp.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using CartelEnforcer;
using HarmonyLib;
using Il2Cpp;
using Il2CppFishNet;
using Il2CppFishNet.Connection;
using Il2CppFishNet.Managing;
using Il2CppFishNet.Managing.Object;
using Il2CppFishNet.Object;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppScheduleOne;
using Il2CppScheduleOne.Audio;
using Il2CppScheduleOne.AvatarFramework;
using Il2CppScheduleOne.AvatarFramework.Animation;
using Il2CppScheduleOne.AvatarFramework.Equipping;
using Il2CppScheduleOne.Cartel;
using Il2CppScheduleOne.Combat;
using Il2CppScheduleOne.DevUtilities;
using Il2CppScheduleOne.Dialogue;
using Il2CppScheduleOne.Doors;
using Il2CppScheduleOne.Economy;
using Il2CppScheduleOne.EntityFramework;
using Il2CppScheduleOne.GameTime;
using Il2CppScheduleOne.Graffiti;
using Il2CppScheduleOne.Interaction;
using Il2CppScheduleOne.ItemFramework;
using Il2CppScheduleOne.Law;
using Il2CppScheduleOne.Levelling;
using Il2CppScheduleOne.Lighting;
using Il2CppScheduleOne.Map;
using Il2CppScheduleOne.Messaging;
using Il2CppScheduleOne.Misc;
using Il2CppScheduleOne.Money;
using Il2CppScheduleOne.NPCs;
using Il2CppScheduleOne.NPCs.Behaviour;
using Il2CppScheduleOne.NPCs.CharacterClasses;
using Il2CppScheduleOne.NPCs.Other;
using Il2CppScheduleOne.NPCs.Relation;
using Il2CppScheduleOne.NPCs.Schedules;
using Il2CppScheduleOne.ObjectScripts;
using Il2CppScheduleOne.Packaging;
using Il2CppScheduleOne.Persistence;
using Il2CppScheduleOne.PlayerScripts;
using Il2CppScheduleOne.Police;
using Il2CppScheduleOne.Product;
using Il2CppScheduleOne.Product.Packaging;
using Il2CppScheduleOne.Property;
using Il2CppScheduleOne.Quests;
using Il2CppScheduleOne.Storage;
using Il2CppScheduleOne.UI;
using Il2CppScheduleOne.UI.Handover;
using Il2CppScheduleOne.UI.MainMenu;
using Il2CppScheduleOne.UI.Phone.ContactsApp;
using Il2CppScheduleOne.Vehicles;
using Il2CppScheduleOne.Vehicles.AI;
using Il2CppScheduleOne.VoiceOver;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Il2CppSystem.Reflection;
using Il2CppTMPro;
using MelonLoader;
using MelonLoader.Preferences;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(global::CartelEnforcer.CartelEnforcer), "Cartel Enforcer", "1.8.4", "XOWithSauce", null)]
[assembly: MelonColor]
[assembly: MelonOptionalDependencies(new string[] { "FishNet.Runtime" })]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: MelonPlatformDomain(/*Could not decode attribute arguments.*/)]
[assembly: VerifyLoaderVersion("0.7.0", true)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("XOWithSauce")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright XOWithSauce 2026 Source MIT")]
[assembly: AssemblyDescription("Schedule I Cartel Enforcer Mod")]
[assembly: AssemblyFileVersion("1.8.4.0")]
[assembly: AssemblyInformationalVersion("1.8.4")]
[assembly: AssemblyProduct("Cartel Enforcer")]
[assembly: AssemblyTitle("CartelEnforcer-IL2Cpp")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/XOWithSauce/schedule-cartelenforcer")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CartelEnforcer
{
	public static class DealerActivity
	{
		[HarmonyPatch(typeof(Dealer), "DealerUnconscious")]
		public static class Dealer_DealerUnconscious_Patch
		{
			[HarmonyPrefix]
			public static bool Prefix(Dealer __instance)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Invalid comparison between Unknown and I4
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				if ((int)__instance.DealerType == 1)
				{
					List<Contract> val = new List<Contract>();
					for (int i = 0; i < __instance.ActiveContracts.Count; i++)
					{
						if ((Object)(object)__instance.ActiveContracts[i] != (Object)null && !val.Contains(__instance.ActiveContracts[i]))
						{
							val.Add(__instance.ActiveContracts[i]);
						}
					}
					Enumerator<Contract> enumerator = val.GetEnumerator();
					while (enumerator.MoveNext())
					{
						Contract current = enumerator.Current;
						lock (playerDealerStolenLock)
						{
							Dictionary<string, Tuple<Dealer, int>> playerDealerStolen = DealerActivity.playerDealerStolen;
							Guid gUID = ((Quest)current).GUID;
							if (!playerDealerStolen.ContainsKey(((object)(Guid)(ref gUID)).ToString()))
							{
								((Quest)current).Fail(true);
							}
						}
					}
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Customer), "ProcessHandover")]
		public static class Customer_ProcessHandover_Patch
		{
			private static readonly string name = "ProcessHandover";

			[HarmonyPrefix]
			public static bool Prefix(Customer __instance, EHandoverOutcome outcome, Contract contract, List<ItemInstance> items, bool handoverByPlayer, bool giveBonuses = true)
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				if (handoverByPlayer)
				{
					return true;
				}
				if ((Object)(object)contract.Dealer == (Object)null)
				{
					return true;
				}
				CheckPlayerDealerStolen(__instance, contract, outcome);
				CheckIntercept(__instance, contract, outcome, handoverByPlayer);
				return true;
			}

			public static void CheckPlayerDealerStolen(Customer __instance, Contract contract, EHandoverOutcome outcome)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
				Dictionary<string, Tuple<Dealer, int>> playerDealerStolen = DealerActivity.playerDealerStolen;
				Guid gUID = ((Quest)contract).GUID;
				if (!playerDealerStolen.ContainsKey(((object)(Guid)(ref gUID)).ToString()))
				{
					return;
				}
				Dictionary<string, Tuple<Dealer, int>> playerDealerStolen2 = DealerActivity.playerDealerStolen;
				gUID = ((Quest)contract).GUID;
				playerDealerStolen2.TryGetValue(((object)(Guid)(ref gUID)).ToString(), out var value);
				if (value == null)
				{
					return;
				}
				Dealer item = value.Item1;
				int item2 = value.Item2;
				float num = Vector3.Distance(__instance.NPC.CenterPoint, ((NPC)contract.Dealer).CenterPoint);
				float num2 = Vector3.Distance(__instance.NPC.CenterPoint, ((NPC)item).CenterPoint);
				if (num2 < num && num2 < 2f)
				{
					if (contract.Dealer.ActiveContracts.Count != 0 && (Object)(object)contract.Dealer.ActiveContracts[0] == (Object)(object)contract)
					{
						((Quest)contract.Dealer.ActiveContracts[0]).Fail(true);
					}
					contract.Dealer = item;
					((Quest)contract).CompletionXP = item2;
					contract.completedContractsIncremented = true;
				}
				else if (num < num2 && num2 < 2f)
				{
					if (item.ActiveContracts.Count != 0 && (Object)(object)item.ActiveContracts[0] == (Object)(object)contract)
					{
						((Quest)item.ActiveContracts[0]).Fail(true);
					}
					if (CartelEnforcer.currentConfig.stealBackCustomers && __instance.NPC.RelationData.RelationDelta > 1f)
					{
						float relationDelta = Mathf.Clamp(Mathf.Max(__instance.NPC.RelationData.RelationDelta * 0.85f, 0.2f), 0f, 5f);
						__instance.NPC.RelationData.RelationDelta = relationDelta;
					}
				}
				lock (playerDealerStolenLock)
				{
					Dictionary<string, Tuple<Dealer, int>> playerDealerStolen3 = DealerActivity.playerDealerStolen;
					gUID = ((Quest)contract).GUID;
					playerDealerStolen3.Remove(((object)(Guid)(ref gUID)).ToString());
				}
				List<string> consumedGUIDs = DealerActivity.consumedGUIDs;
				gUID = ((Quest)contract).GUID;
				consumedGUIDs.Add(((object)(Guid)(ref gUID)).ToString());
			}

			public static void CheckIntercept(Customer __instance, Contract contract, EHandoverOutcome outcome, bool handoverByPlayer)
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				if (!CartelEnforcer.currentConfig.interceptDeals)
				{
					return;
				}
				Guid gUID = ((Quest)contract).GUID;
				string key = ((object)(Guid)(ref gUID)).ToString();
				if (InterceptEvent.contractGuids.ContainsKey(key))
				{
					if (handoverByPlayer)
					{
						InterceptEvent.contractGuids[key].CompletedByPlayer = true;
					}
					else
					{
						InterceptEvent.contractGuids[key].CompletedByCartel = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(CartelDealer), "RandomizeInventory")]
		public static class CartelDealer_RandomizeInventory_Patch
		{
			[HarmonyPrefix]
			public static bool Prefix(CartelDealer __instance)
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0017: Invalid comparison between Unknown and I4
				if (CartelEnforcer.currentConfig.alliedExtensions && (int)NetworkSingleton<Cartel>.Instance.Status == 1 && ((Dealer)__instance).IsRecruited)
				{
					return false;
				}
				if (stolenInDealerInv.TryGetValue(__instance, out var value) && value != null && value.Count != 0)
				{
					List<ItemInstance> list = new List<ItemInstance>();
					for (int i = 0; i < value.Count; i++)
					{
						for (int j = 0; j < ((NPC)__instance).Inventory.ItemSlots.Count; j++)
						{
							if (((NPC)__instance).Inventory.ItemSlots[j].ItemInstance == value[i])
							{
								list.Add(value[i]);
							}
						}
					}
					if (list.Count > 0)
					{
						CartelInventory.CartelStealsItems(list);
						stolenInDealerInv[__instance].Clear();
					}
				}
				return true;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass27_0
		{
			public ProductDefinition tempDef;

			internal bool <OnCartelCustomerDeal>b__1(ProductTypeAffinity x)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				return x.DrugType == tempDef.DrugType;
			}
		}

		[CompilerGenerated]
		private sealed class <DespawnDefenderGoonsSoon>d__20 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public List<CartelGoon> goons;

			private int <maxHoursWaited>5__2;

			private int <goonsDead>5__3;

			private int <i>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DespawnDefenderGoonsSoon>d__20(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				Enumerator<CartelGoon> enumerator;
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<maxHoursWaited>5__2 = 2;
					<goonsDead>5__3 = 0;
					<i>5__4 = 0;
					goto IL_00eb;
				case 1:
					<>1__state = -1;
					enumerator = goons.GetEnumerator();
					while (enumerator.MoveNext())
					{
						CartelGoon current = enumerator.Current;
						if ((((NPC)current).Health.IsDead || ((NPC)current).Health.IsKnockedOut) && current.IsGoonSpawned)
						{
							<goonsDead>5__3++;
							((NPC)current).Health.Revive();
							current.Despawn();
							((Behaviour)((NPC)current).Behaviour.CombatBehaviour).Disable_Networked((NetworkConnection)null);
						}
					}
					if (<goonsDead>5__3 != goons.Count)
					{
						<i>5__4++;
						goto IL_00eb;
					}
					goto IL_00fc;
				case 2:
					{
						<>1__state = -1;
						return false;
					}
					IL_00eb:
					if (<i>5__4 < <maxHoursWaited>5__2)
					{
						<>2__current = CartelEnforcer.Wait60;
						<>1__state = 1;
						return true;
					}
					goto IL_00fc;
					IL_00fc:
					enumerator = goons.GetEnumerator();
					while (enumerator.MoveNext())
					{
						CartelGoon current2 = enumerator.Current;
						if (current2.IsGoonSpawned)
						{
							if (((NPC)current2).Health.IsDead || ((NPC)current2).Health.IsKnockedOut)
							{
								((NPC)current2).Health.Revive();
							}
							current2.Despawn();
							((Behaviour)((NPC)current2).Behaviour.CombatBehaviour).Disable_Networked((NetworkConnection)null);
						}
					}
					<>2__current = null;
					<>1__state = 2;
					return true;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <EvaluateDealerState>d__17 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private bool <isHostile>5__2;

			private bool <safetyThresholdMet>5__3;

			private CartelDealer[] <>7__wrap3;

			private int <>7__wrap4;

			private CartelDealer <d>5__6;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <EvaluateDealerState>d__17(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>7__wrap3 = null;
				<d>5__6 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_015a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Invalid comparison between Unknown and I4
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = CartelEnforcer.Wait5;
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					if (allCartelDealers == null)
					{
						allCartelDealers = Il2CppArrayBase<CartelDealer>.op_Implicit(Object.FindObjectsOfType<CartelDealer>(true));
					}
					Dealer[] array = Il2CppArrayBase<Dealer>.op_Implicit(Object.FindObjectsOfType<Dealer>(true));
					foreach (Dealer val in array)
					{
						if ((int)val.DealerType == 0)
						{
							allDealers.Add(val);
						}
					}
					currentStayInsideStart = defaultStayInsideStart;
					currentStayInsideEnd = defaultStayInsideEnd;
					currentStayInsideDur = defaultStayInsideDur;
					SetupDealers();
					TimeManager instance = NetworkSingleton<TimeManager>.Instance;
					instance.onDayPass += Action.op_Implicit((Action)OnDayPassChange);
					goto IL_0553;
				}
				case 2:
					<>1__state = -1;
					if (!CartelEnforcer.registered)
					{
						return false;
					}
					if (CartelEnforcer.currentConfig.enhancedDealers && (NetworkSingleton<TimeManager>.Instance.CurrentTime >= 1620 || NetworkSingleton<TimeManager>.Instance.CurrentTime <= 359))
					{
						<isHostile>5__2 = true;
						if ((int)NetworkSingleton<Cartel>.Instance.Status != 2)
						{
							<isHostile>5__2 = false;
						}
						if (currentDealerActivity != previousDealerActivity)
						{
							int num = 0;
							int num2 = 0;
							int num3 = 0;
							if (currentDealerActivity > 0f)
							{
								int minSumFrom24HourTime = TimeManager.GetMinSumFrom24HourTime(currentStayInsideStart);
								int minSumFrom24HourTime2 = TimeManager.GetMinSumFrom24HourTime(359);
								int num4 = Mathf.RoundToInt(Mathf.Lerp((float)minSumFrom24HourTime, (float)minSumFrom24HourTime2, currentDealerActivity));
								num = TimeManager.Get24HourTimeFromMinSum(num4);
								if (num == 400)
								{
									num = 359;
								}
								int minSumFrom24HourTime3 = TimeManager.GetMinSumFrom24HourTime(currentStayInsideEnd);
								int minSumFrom24HourTime4 = TimeManager.GetMinSumFrom24HourTime(1620);
								int num5 = Mathf.RoundToInt(Mathf.Lerp((float)minSumFrom24HourTime3, (float)minSumFrom24HourTime4, currentDealerActivity));
								num2 = TimeManager.Get24HourTimeFromMinSum(num5);
								num3 = num5 - num4;
							}
							else if (currentDealerActivity < 0f)
							{
								float num6 = 0f - currentDealerActivity;
								int minSumFrom24HourTime5 = TimeManager.GetMinSumFrom24HourTime(currentStayInsideStart);
								int minSumFrom24HourTime6 = TimeManager.GetMinSumFrom24HourTime(2);
								int num7 = Mathf.RoundToInt(Mathf.Lerp((float)minSumFrom24HourTime5, (float)minSumFrom24HourTime6, num6));
								num = TimeManager.Get24HourTimeFromMinSum(num7);
								int minSumFrom24HourTime7 = TimeManager.GetMinSumFrom24HourTime(currentStayInsideEnd);
								int minSumFrom24HourTime8 = TimeManager.GetMinSumFrom24HourTime(2359);
								int num8 = Mathf.RoundToInt(Mathf.Lerp((float)minSumFrom24HourTime7, (float)minSumFrom24HourTime8, num6));
								num2 = TimeManager.Get24HourTimeFromMinSum(num8);
								num3 = num8 - num7;
							}
							else
							{
								num = defaultStayInsideStart;
								num2 = defaultStayInsideEnd;
								num3 = defaultStayInsideDur;
							}
							currentStayInsideStart = num;
							currentStayInsideEnd = num2;
							currentStayInsideDur = num3;
							<>7__wrap3 = allCartelDealers;
							<>7__wrap4 = 0;
							goto IL_0326;
						}
						goto IL_033d;
					}
					goto IL_0553;
				case 3:
					<>1__state = -1;
					if (!CartelEnforcer.registered)
					{
						return false;
					}
					ApplyNewEventState(<d>5__6, currentStayInsideStart, currentStayInsideEnd, currentStayInsideDur);
					<d>5__6 = null;
					<>7__wrap4++;
					goto IL_0326;
				case 4:
					<>1__state = -1;
					if (!CartelEnforcer.registered)
					{
						return false;
					}
					ApplyNewEventState(<d>5__6, 600, 559, 1439);
					<d>5__6.SetIsAcceptingDeals(false);
					<d>5__6 = null;
					<>7__wrap4++;
					goto IL_03fe;
				case 5:
					<>1__state = -1;
					if (!CartelEnforcer.registered)
					{
						return false;
					}
					if (!((NPC)<d>5__6).isInBuilding && !((NPC)<d>5__6).Movement.HasDestination && !((NPC)<d>5__6).Health.IsDead && !((NPC)<d>5__6).Health.IsKnockedOut)
					{
						WalkToInterestPoint(<d>5__6);
					}
					<d>5__6 = null;
					<>7__wrap4++;
					goto IL_04df;
				case 6:
					<>1__state = -1;
					if (!CartelEnforcer.registered)
					{
						return false;
					}
					goto IL_0553;
				case 7:
					{
						<>1__state = -1;
						return false;
					}
					IL_0418:
					if (!<safetyThresholdMet>5__3)
					{
						if (!<isHostile>5__2)
						{
							<>7__wrap3 = allCartelDealers;
							<>7__wrap4 = 0;
							goto IL_04df;
						}
						if (NetworkSingleton<TimeManager>.Instance.CurrentTime >= currentStayInsideEnd || NetworkSingleton<TimeManager>.Instance.CurrentTime <= currentStayInsideStart)
						{
							CartelEnforcer.coros.Add(MelonCoroutines.Start(StartActiveSignal()));
						}
					}
					goto IL_0553;
					IL_033d:
					previousDealerActivity = currentDealerActivity;
					<safetyThresholdMet>5__3 = false;
					if (dealerConfig.SafetyEnabled && currentDealerActivity <= dealerConfig.SafetyThreshold)
					{
						<safetyThresholdMet>5__3 = true;
						<>7__wrap3 = allCartelDealers;
						<>7__wrap4 = 0;
						goto IL_03fe;
					}
					goto IL_0418;
					IL_04df:
					if (<>7__wrap4 < <>7__wrap3.Length)
					{
						<d>5__6 = <>7__wrap3[<>7__wrap4];
						<>2__current = CartelEnforcer.Wait2;
						<>1__state = 5;
						return true;
					}
					<>7__wrap3 = null;
					<>2__current = CartelEnforcer.Wait60;
					<>1__state = 6;
					return true;
					IL_0553:
					if (CartelEnforcer.registered)
					{
						<>2__current = CartelEnforcer.Wait60;
						<>1__state = 2;
						return true;
					}
					<>2__current = null;
					<>1__state = 7;
					return true;
					IL_03fe:
					if (<>7__wrap4 < <>7__wrap3.Length)
					{
						<d>5__6 = <>7__wrap3[<>7__wrap4];
						<>2__current = CartelEnforcer.Wait05;
						<>1__state = 4;
						return true;
					}
					<>7__wrap3 = null;
					goto IL_0418;
					IL_0326:
					if (<>7__wrap4 < <>7__wrap3.Length)
					{
						<d>5__6 = <>7__wrap3[<>7__wrap4];
						<>2__current = CartelEnforcer.Wait05;
						<>1__state = 3;
						return true;
					}
					<>7__wrap3 = null;
					goto IL_033d;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <OnCartelCustomerDeal>d__27 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public bool started;

			public CartelCustomerDeal dealEvent;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnCartelCustomerDeal>d__27(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_022a: Unknown result type (might be due to invalid IL or missing references)
				//IL_022f: Unknown result type (might be due to invalid IL or missing references)
				//IL_039b: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_03bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_0238: Unknown result type (might be due to invalid IL or missing references)
				//IL_0322: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = CartelEnforcer.Wait2;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if (started)
					{
						List<Customer> val = new List<Customer>();
						Enumerator<Customer> enumerator = Customer.LockedCustomers.GetEnumerator();
						while (enumerator.MoveNext())
						{
							Customer current = enumerator.Current;
							if (current.NPC.Region == ((CartelActivity)dealEvent).Region)
							{
								val.Add(current);
							}
						}
						if (val.Count == 0)
						{
							((CartelActivity)dealEvent).Deactivate();
							return false;
						}
						int num = Random.Range(0, val.Count);
						Customer val2 = null;
						for (int i = 0; i < val.Count; i++)
						{
							val2 = val[num];
							bool flag = true;
							if ((Object)(object)val2.CurrentContract != (Object)null)
							{
								flag = false;
							}
							if (!val2.NPC.IsConscious)
							{
								flag = false;
							}
							int orderTime = val2.customerData.OrderTime;
							int num2 = TimeManager.AddMinutesTo24HourTime(orderTime, 240);
							if (!NetworkSingleton<TimeManager>.Instance.IsCurrentTimeWithinRange(orderTime, num2))
							{
								flag = false;
							}
							if (!flag)
							{
								if (i == val.Count - 1)
								{
									((CartelActivity)dealEvent).Deactivate();
									val2 = null;
									return false;
								}
								num = (num + 1) % val.Count;
							}
						}
						if ((Object)(object)val2 == (Object)null)
						{
							((CartelActivity)dealEvent).Deactivate();
							return false;
						}
						EQuality correspondingQuality = StandardsMethod.GetCorrespondingQuality(val2.customerData.Standards);
						List<ProductTypeAffinity> list = new List<ProductTypeAffinity>();
						Enumerator<ProductTypeAffinity> enumerator2 = val2.CustomerData.DefaultAffinityData.ProductAffinities.GetEnumerator();
						while (enumerator2.MoveNext())
						{
							ProductTypeAffinity current2 = enumerator2.Current;
							list.Add(current2);
						}
						list = list.OrderByDescending((ProductTypeAffinity x) => x.Affinity).ToList();
						bool flag2 = false;
						ProductItemInstance val3 = null;
						QualityItemInstance val4 = null;
						Enumerator<ItemSlot> enumerator3 = ((Dealer)dealEvent.dealer).GetAllSlots().GetEnumerator();
						while (enumerator3.MoveNext())
						{
							ItemSlot current3 = enumerator3.Current;
							if (current3.ItemInstance == null)
							{
								continue;
							}
							val3 = ((Il2CppObjectBase)current3.ItemInstance).TryCast<ProductItemInstance>();
							if (val3 != null)
							{
								if (((QualityItemInstance)val3).Quality < correspondingQuality)
								{
									flag2 = true;
									((QualityItemInstance)val3).Quality = correspondingQuality;
								}
								else
								{
									flag2 = true;
								}
								break;
							}
							val3 = null;
						}
						if (!flag2)
						{
							List<ProductDefinition> list2 = ((IEnumerable<ProductDefinition>)dealEvent.dealer.RandomProducts).ToList();
							ProductDefinition val5 = null;
							float num3 = 0f;
							using (List<ProductDefinition>.Enumerator enumerator4 = list2.GetEnumerator())
							{
								while (enumerator4.MoveNext())
								{
									<>c__DisplayClass27_0 CS$<>8__locals0 = new <>c__DisplayClass27_0
									{
										tempDef = enumerator4.Current
									};
									ProductTypeAffinity val6 = list.First((ProductTypeAffinity x) => x.DrugType == CS$<>8__locals0.tempDef.DrugType);
									if (val6 != null && val6.Affinity > num3)
									{
										val5 = CS$<>8__locals0.tempDef;
										num3 = val6.Affinity;
									}
								}
							}
							if ((Object)(object)val5 == (Object)null)
							{
								val5 = ((Il2CppArrayBase<ProductDefinition>)(object)dealEvent.dealer.RandomProducts)[0];
							}
							ItemInstance defaultInstance = ((ItemDefinition)val5).GetDefaultInstance(10);
							val4 = ((Il2CppObjectBase)defaultInstance).TryCast<QualityItemInstance>();
							if (val4 != null)
							{
								val4.Quality = correspondingQuality;
							}
							if (((NPC)dealEvent.dealer).Inventory.CanItemFit(defaultInstance))
							{
								((NPC)dealEvent.dealer).Inventory.InsertItem(defaultInstance, true);
							}
						}
						ContractInfo val7 = val2.TryGenerateContract((Dealer)(object)dealEvent.dealer);
						if (val7 != null)
						{
							int offeredDeals = val2.OfferedDeals;
							val2.OfferedDeals = offeredDeals + 1;
							val2.TimeSinceLastDealOffered = 0;
							val2.OfferedContractInfo = val7;
							val2.OfferedContractTime = NetworkSingleton<TimeManager>.Instance.GetDateTime();
							val2.HasChanged = true;
							EDealWindow dealWindow = ((Dealer)dealEvent.dealer).GetDealWindow();
							Contract val8 = val2.ContractAccepted(dealWindow, false, (Dealer)(object)dealEvent.dealer);
							((Quest)val8).CompletionXP = 0;
							val8.completedContractsIncremented = false;
							((Dealer)dealEvent.dealer).AddContract(val8);
						}
						else
						{
							((CartelActivity)dealEvent).Deactivate();
						}
					}
					<>2__current = null;
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <StartActiveSignal>d__21 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private Dictionary<EMapRegion, Contract> <validContracts>5__2;

			private Contract <contract>5__3;

			private List<Customer> <cList>5__4;

			private List<Customer> <validCustomers>5__5;

			private List<Dealer>.Enumerator <>7__wrap5;

			private Dealer <playerDealer>5__7;

			private CartelDealer[] <>7__wrap7;

			private int <>7__wrap8;

			private CartelDealer <d>5__10;

			private bool <actionTaken>5__11;

			private Customer <c>5__12;

			private ContractInfo <contractInfo>5__13;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <StartActiveSignal>d__21(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<validContracts>5__2 = null;
				<contract>5__3 = null;
				<cList>5__4 = null;
				<validCustomers>5__5 = null;
				<>7__wrap5 = default(List<Dealer>.Enumerator);
				<playerDealer>5__7 = null;
				<>7__wrap7 = null;
				<d>5__10 = null;
				<c>5__12 = null;
				<contractInfo>5__13 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0721: Unknown result type (might be due to invalid IL or missing references)
				//IL_0726: Unknown result type (might be due to invalid IL or missing references)
				//IL_072f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0161: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_0409: Unknown result type (might be due to invalid IL or missing references)
				//IL_0434: Unknown result type (might be due to invalid IL or missing references)
				//IL_0439: Unknown result type (might be due to invalid IL or missing references)
				//IL_045c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0461: Unknown result type (might be due to invalid IL or missing references)
				//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_05de: Expected O, but got Unknown
				//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
				bool result;
				try
				{
					Guid gUID;
					switch (<>1__state)
					{
					default:
						result = false;
						goto end_IL_0000;
					case 0:
						<>1__state = -1;
						<validContracts>5__2 = new Dictionary<EMapRegion, Contract>();
						<contract>5__3 = null;
						<>7__wrap5 = allDealers.GetEnumerator();
						<>1__state = -3;
						goto IL_0191;
					case 1:
						<>1__state = -3;
						if (CartelEnforcer.registered)
						{
							if (<playerDealer>5__7.ActiveContracts.Count != 0)
							{
								<contract>5__3 = <playerDealer>5__7.ActiveContracts[Random.Range(0, <playerDealer>5__7.ActiveContracts.Count)];
								gUID = ((Quest)<contract>5__3).GUID;
								string text = ((object)(Guid)(ref gUID)).ToString();
								if (!InterceptEvent.contractGuids.Keys.Contains(text) && !<validContracts>5__2.ContainsValue(<contract>5__3) && !DealerActivity.consumedGUIDs.Contains(text) && !DealerActivity.playerDealerStolen.ContainsKey(text) && ((Quest)<contract>5__3).GetMinsUntilExpiry() > 120)
								{
									EMapRegion regionFromPosition = Singleton<Map>.Instance.GetRegionFromPosition(<contract>5__3.DeliveryLocation.CustomerStandPoint.position);
									if (!<validContracts>5__2.ContainsKey(regionFromPosition))
									{
										<validContracts>5__2.Add(regionFromPosition, <contract>5__3);
									}
								}
								<playerDealer>5__7 = null;
							}
							goto IL_0191;
						}
						result = false;
						<>m__Finally1();
						goto end_IL_0000;
					case 2:
						<>1__state = -1;
						if (CartelEnforcer.registered)
						{
							Customer val = <cList>5__4[Random.Range(0, <cList>5__4.Count)];
							if ((Object)(object)val.CurrentContract == (Object)null && (Object)(object)val.AssignedDealer == (Object)null && val.offeredContractInfo != null)
							{
								<validCustomers>5__5.Add(val);
							}
							<cList>5__4.Remove(val);
							if (<cList>5__4.Count > 0)
							{
								goto IL_0206;
							}
							<>7__wrap7 = allCartelDealers;
							<>7__wrap8 = 0;
							goto IL_0854;
						}
						result = false;
						goto end_IL_0000;
					case 3:
						<>1__state = -1;
						if (!CartelEnforcer.registered)
						{
							result = false;
						}
						else
						{
							if (NetworkSingleton<TimeManager>.Instance.CurrentTime < currentStayInsideEnd && NetworkSingleton<TimeManager>.Instance.CurrentTime > currentStayInsideStart)
							{
								break;
							}
							if (((Object)(object)InterceptEvent.interceptor != (Object)null && (Object)(object)InterceptEvent.interceptor == (Object)(object)<d>5__10) || ((NPC)<d>5__10).Health.IsDead || ((NPC)<d>5__10).Health.IsKnockedOut || ((Dealer)<d>5__10).ActiveContracts == null)
							{
								goto IL_0846;
							}
							if (((Dealer)<d>5__10).ActiveContracts.Count != 0)
							{
								if (!((Behaviour)((Dealer)<d>5__10)._attendDealBehaviour).Active)
								{
									((Dealer)<d>5__10).CheckAttendStart();
								}
								goto IL_0846;
							}
							<actionTaken>5__11 = false;
							if (<validContracts>5__2.Count > 0 && Random.Range(0.01f, 1f) < dealerConfig.StealDealerContractChance && dealerConfig.StealDealerContractChance != 0f)
							{
								if (<validContracts>5__2.ContainsKey(((NPC)<d>5__10).Region))
								{
									<contract>5__3 = <validContracts>5__2[((NPC)<d>5__10).Region];
								}
								if ((Object)(object)<contract>5__3 != (Object)null)
								{
									Dictionary<string, Tuple<Dealer, int>> playerDealerStolen = DealerActivity.playerDealerStolen;
									gUID = ((Quest)<contract>5__3).GUID;
									if (!playerDealerStolen.ContainsKey(((object)(Guid)(ref gUID)).ToString()))
									{
										List<string> consumedGUIDs = DealerActivity.consumedGUIDs;
										gUID = ((Quest)<contract>5__3).GUID;
										if (!consumedGUIDs.Contains(((object)(Guid)(ref gUID)).ToString()))
										{
											int completionXP = ((Quest)<contract>5__3).CompletionXP;
											((Quest)<contract>5__3).CompletionXP = 0;
											<contract>5__3.completedContractsIncremented = false;
											Dealer dealer = <contract>5__3.Dealer;
											lock (playerDealerStolenLock)
											{
												Dictionary<string, Tuple<Dealer, int>> playerDealerStolen2 = DealerActivity.playerDealerStolen;
												gUID = ((Quest)<contract>5__3).GUID;
												playerDealerStolen2.Add(((object)(Guid)(ref gUID)).ToString(), new Tuple<Dealer, int>(dealer, completionXP));
											}
											((Dealer)<d>5__10).AddContract(<contract>5__3);
											if (!((Behaviour)((Dealer)<d>5__10)._attendDealBehaviour).Active)
											{
												((Dealer)<d>5__10).CheckAttendStart();
											}
											<actionTaken>5__11 = true;
										}
									}
								}
								goto IL_07bd;
							}
							if (<validCustomers>5__5.Count <= 0 || !(Random.Range(0.01f, 1f) < dealerConfig.StealPlayerPendingChance) || dealerConfig.StealPlayerPendingChance == 0f)
							{
								goto IL_07bd;
							}
							<c>5__12 = <validCustomers>5__5[Random.Range(0, <validCustomers>5__5.Count)];
							if (!((Object)(object)<c>5__12.CurrentContract == (Object)null) || !((Object)(object)<c>5__12.AssignedDealer == (Object)null) || <c>5__12.offeredContractInfo == null)
							{
								goto IL_07a4;
							}
							<contractInfo>5__13 = new ContractInfo();
							<contractInfo>5__13.DeliveryLocation = <c>5__12.offeredContractInfo.DeliveryLocation;
							<contractInfo>5__13.DeliveryLocationGUID = <c>5__12.offeredContractInfo.DeliveryLocationGUID;
							<contractInfo>5__13.Payment = <c>5__12.offeredContractInfo.Payment;
							<contractInfo>5__13.Expires = <c>5__12.offeredContractInfo.Expires;
							<contractInfo>5__13.DeliveryWindow = <c>5__12.offeredContractInfo.DeliveryWindow;
							<contractInfo>5__13.PickupScheduleIndex = <c>5__12.offeredContractInfo.PickupScheduleIndex;
							<contractInfo>5__13.ExpiresAfter = <c>5__12.offeredContractInfo.ExpiresAfter;
							<contractInfo>5__13.IsCounterOffer = <c>5__12.offeredContractInfo.IsCounterOffer;
							<contractInfo>5__13.Products = <c>5__12.offeredContractInfo.Products;
							<c>5__12.ExpireOffer();
							<>2__current = CartelEnforcer.Wait01;
							<>1__state = 4;
							result = true;
						}
						goto end_IL_0000;
					case 4:
						{
							<>1__state = -1;
							if (CartelEnforcer.registered)
							{
								<c>5__12.offeredContractInfo = <contractInfo>5__13;
								EDealWindow dealWindow = ((Dealer)<d>5__10).GetDealWindow();
								<contract>5__3 = <c>5__12.ContractAccepted(dealWindow, false, (Dealer)(object)<d>5__10);
								if ((Object)(object)<contract>5__3 != (Object)null)
								{
									((Quest)<contract>5__3).CompletionXP = 0;
									<contract>5__3.completedContractsIncremented = false;
									((Dealer)<d>5__10).AddContract(<contract>5__3);
									if (!((Behaviour)((Dealer)<d>5__10)._attendDealBehaviour).Active)
									{
										((Dealer)<d>5__10).CheckAttendStart();
									}
									<actionTaken>5__11 = true;
								}
								<contractInfo>5__13 = null;
								goto IL_07a4;
							}
							result = false;
							goto end_IL_0000;
						}
						IL_0846:
						<>7__wrap8++;
						goto IL_0854;
						IL_07bd:
						if (!<actionTaken>5__11)
						{
							if (!((NPC)<d>5__10).isInBuilding && !((NPC)<d>5__10).Movement.HasDestination)
							{
								WalkToInterestPoint(<d>5__10);
							}
						}
						else if ((Object)(object)<contract>5__3 != (Object)null && (Object)(object)<d>5__10 != (Object)null)
						{
							CartelInventory.FulfillContractItems(<contract>5__3, <d>5__10);
						}
						<d>5__10 = null;
						goto IL_0846;
						IL_0191:
						if (!<>7__wrap5.MoveNext())
						{
							<>m__Finally1();
							<>7__wrap5 = default(List<Dealer>.Enumerator);
							<cList>5__4 = new List<Customer>();
							for (int i = 0; i < Customer.UnlockedCustomers.Count; i++)
							{
								<cList>5__4.Add(Customer.UnlockedCustomers[i]);
							}
							<validCustomers>5__5 = new List<Customer>();
							goto IL_0206;
						}
						<playerDealer>5__7 = <>7__wrap5.Current;
						<>2__current = CartelEnforcer.Wait01;
						<>1__state = 1;
						result = true;
						goto end_IL_0000;
						IL_07a4:
						<validCustomers>5__5.Remove(<c>5__12);
						<c>5__12 = null;
						goto IL_07bd;
						IL_0854:
						if (<>7__wrap8 >= <>7__wrap7.Length)
						{
							break;
						}
						<d>5__10 = <>7__wrap7[<>7__wrap8];
						<contract>5__3 = null;
						<>2__current = CartelEnforcer.Wait2;
						<>1__state = 3;
						result = true;
						goto end_IL_0000;
						IL_0206:
						<>2__current = CartelEnforcer.Wait01;
						<>1__state = 2;
						result = true;
						goto end_IL_0000;
					}
					<>7__wrap7 = null;
					<cList>5__4.Clear();
					<validCustomers>5__5.Clear();
					<validContracts>5__2.Clear();
					result = false;
					end_IL_0000:;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
				return result;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>7__wrap5).Dispose();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <WalkToInterestPoint>d__24 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public WaitForSeconds delay;

			public CartelDealer d;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WalkToInterestPoint>d__24(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = delay;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					WalkToInterestPoint(d);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static List<Dealer> allDealers = new List<Dealer>();

		public static CartelDealer[] allCartelDealers;

		public static CartelDealerConfig dealerConfig;

		public static float currentDealerActivity = 0f;

		public static float previousDealerActivity = 0f;

		private static float maxActivity = 1f;

		private static float minActivity = -1f;

		private static int defaultStayInsideStart = 200;

		private static int defaultStayInsideEnd = 2000;

		private static int defaultStayInsideDur = 1080;

		public static int currentStayInsideStart = 0;

		public static int currentStayInsideEnd = 0;

		public static int currentStayInsideDur = 0;

		public static Dictionary<string, Tuple<Dealer, int>> playerDealerStolen = new Dictionary<string, Tuple<Dealer, int>>();

		public static readonly object playerDealerStolenLock = new object();

		public static List<string> consumedGUIDs = new List<string>();

		public static Dictionary<CartelDealer, List<ItemInstance>> stolenInDealerInv = new Dictionary<CartelDealer, List<ItemInstance>>();

		[IteratorStateMachine(typeof(<EvaluateDealerState>d__17))]
		public static IEnumerator EvaluateDealerState()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <EvaluateDealerState>d__17(0);
		}

		public static void ApplyNewEventState(CartelDealer dealer, int inStart, int inEnd, int inDur)
		{
			if ((Object)(object)InterceptEvent.interceptor != (Object)null && (Object)(object)InterceptEvent.interceptor == (Object)(object)dealer)
			{
				return;
			}
			NPCEvent_StayInBuilding val = null;
			if (((NPC)dealer).Behaviour.ScheduleManager.ActionList != null)
			{
				Enumerator<NPCAction> enumerator = ((NPC)dealer).Behaviour.ScheduleManager.ActionList.GetEnumerator();
				while (enumerator.MoveNext())
				{
					NPCEvent_StayInBuilding val2 = ((Il2CppObjectBase)enumerator.Current).TryCast<NPCEvent_StayInBuilding>();
					if ((Object)(object)val2 != (Object)null)
					{
						val = val2;
					}
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				((NPCAction)val).StartTime = inStart;
				((NPCEvent)val).EndTime = inEnd;
				((NPCEvent)val).Duration = inDur;
			}
		}

		public static void SetupDealers()
		{
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			CartelDealer[] array = allCartelDealers;
			foreach (CartelDealer key in array)
			{
				if (!stolenInDealerInv.ContainsKey(key))
				{
					stolenInDealerInv.Add(key, new List<ItemInstance>());
				}
			}
			string text = "";
			GameObject obj = ((Il2CppObjectBase)Resources.Load(dealerConfig.CartelDealerWeapon.ToLower() switch
			{
				"m1911" => "Avatar/Equippables/M1911", 
				"revolver" => "Avatar/Equippables/Revolver", 
				"knife" => "Avatar/Equippables/Knife", 
				"shotgun" => "Avatar/Equippables/PumpShotgun", 
				_ => "Avatar/Equippables/M1911", 
			})).TryCast<GameObject>();
			_ = (Object)(object)obj == (Object)null;
			AvatarEquippable component = Object.Instantiate<GameObject>(obj, new Vector3(0f, -5f, 0f), Quaternion.identity, (Transform)null).GetComponent<AvatarEquippable>();
			if (!((Component)component).gameObject.activeSelf)
			{
				((Component)component).gameObject.SetActive(true);
			}
			AvatarRangedWeapon val = ((Il2CppObjectBase)component).TryCast<AvatarRangedWeapon>();
			AvatarMeleeWeapon val2 = ((Il2CppObjectBase)component).TryCast<AvatarMeleeWeapon>();
			if ((Object)(object)val != (Object)null && dealerConfig.CartelDealerLethality > 0f)
			{
				val.Damage = Mathf.Lerp(val.Damage, val.Damage * 2f, dealerConfig.CartelDealerLethality);
				val.AimTime_Max = Mathf.Lerp(val.AimTime_Max, val.AimTime_Max * 0.5f, dealerConfig.CartelDealerLethality);
				val.AimTime_Min = Mathf.Lerp(val.AimTime_Min, val.AimTime_Min * 0.5f, dealerConfig.CartelDealerLethality);
				val.HitChance_MaxRange = Mathf.Lerp(val.HitChance_MaxRange, val.HitChance_MaxRange * 2f, dealerConfig.CartelDealerLethality);
				val.HitChance_MinRange = Mathf.Lerp(val.HitChance_MinRange, val.HitChance_MinRange * 2f, dealerConfig.CartelDealerLethality);
				((AvatarWeapon)val).MaxUseRange = Mathf.Lerp(((AvatarWeapon)val).MaxUseRange, ((AvatarWeapon)val).MaxUseRange * 2f, dealerConfig.CartelDealerLethality);
				((AvatarWeapon)val).MinUseRange = Mathf.Lerp(((AvatarWeapon)val).MinUseRange, ((AvatarWeapon)val).MinUseRange * 0.5f, dealerConfig.CartelDealerLethality);
				val.MaxFireRate = Mathf.Lerp(val.MaxFireRate, val.MaxFireRate * 0.5f, dealerConfig.CartelDealerLethality);
				val.ReloadTime = Mathf.Lerp(val.ReloadTime, val.ReloadTime * 0.5f, dealerConfig.CartelDealerLethality);
			}
			else if ((Object)(object)val2 != (Object)null && dealerConfig.CartelDealerLethality > 0f)
			{
				val2.Damage = Mathf.Lerp(val2.Damage, val2.Damage * 2f, dealerConfig.CartelDealerLethality);
				((AvatarWeapon)val2).CooldownDuration = Mathf.Lerp(((AvatarWeapon)val2).CooldownDuration, ((AvatarWeapon)val2).CooldownDuration * 0.5f, dealerConfig.CartelDealerLethality);
				val2.AttackRange = Mathf.Lerp(val2.AttackRange, val2.AttackRange * 2f, dealerConfig.CartelDealerLethality);
				val2.AttackRadius = Mathf.Lerp(val2.AttackRadius, val2.AttackRadius * 2f, dealerConfig.CartelDealerLethality);
				((AvatarWeapon)val2).MaxUseRange = Mathf.Lerp(((AvatarWeapon)val2).MaxUseRange, ((AvatarWeapon)val2).MaxUseRange * 2f, dealerConfig.CartelDealerLethality);
			}
			array = allCartelDealers;
			foreach (CartelDealer dealer in array)
			{
				((NPC)dealer).Movement.WalkSpeed = dealerConfig.CartelDealerWalkSpeed;
				((NPC)dealer).Health.MaxHealth = dealerConfig.CartelDealerHP;
				((NPC)dealer).Health.Health = dealerConfig.CartelDealerHP;
				AvatarWeapon val3 = ((Il2CppObjectBase)component).TryCast<AvatarWeapon>();
				if ((Object)(object)val3 != (Object)null)
				{
					((NPC)dealer).Behaviour.CombatBehaviour.DefaultWeapon = val3;
					if ((Object)(object)((NPC)dealer).Avatar != (Object)null)
					{
						component.Equip(((NPC)dealer).Avatar);
					}
				}
				((NPC)dealer).OverrideAggression(1f);
				NPCEvent_StayInBuilding val4 = null;
				if (((NPC)dealer).Behaviour.ScheduleManager.ActionList != null)
				{
					Enumerator<NPCAction> enumerator = ((NPC)dealer).Behaviour.ScheduleManager.ActionList.GetEnumerator();
					while (enumerator.MoveNext())
					{
						NPCEvent_StayInBuilding val5 = ((Il2CppObjectBase)enumerator.Current).TryCast<NPCEvent_StayInBuilding>();
						if ((Object)(object)val5 != (Object)null)
						{
							val4 = val5;
						}
					}
					if ((Object)(object)val4 != (Object)null)
					{
						((NPCAction)val4).StartTime = defaultStayInsideStart;
						((NPCEvent)val4).EndTime = defaultStayInsideEnd;
						((NPCEvent)val4).Duration = defaultStayInsideDur;
						NPCEvent_StayInBuilding obj2 = val4;
						((NPCAction)obj2).onEnded = ((NPCAction)obj2).onEnded + Action.op_Implicit((Action)onStayInsideEnd);
					}
				}
				((NPC)dealer).Health.onDieOrKnockedOut.AddListener(UnityAction.op_Implicit((Action)OnDealerDied));
				((NPC)dealer).Health.onDieOrKnockedOut.AddListener(UnityAction.op_Implicit((Action)TrySpawnGoonsOnDeath));
				void TrySpawnGoonsOnDeath()
				{
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					//IL_004a: Unknown result type (might be due to invalid IL or missing references)
					//IL_004f: Unknown result type (might be due to invalid IL or missing references)
					//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
					//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
					//IL_0064: Unknown result type (might be due to invalid IL or missing references)
					//IL_0069: Unknown result type (might be due to invalid IL or missing references)
					//IL_0098: Unknown result type (might be due to invalid IL or missing references)
					//IL_009d: Unknown result type (might be due to invalid IL or missing references)
					//IL_009f: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
					//IL_00db: Unknown result type (might be due to invalid IL or missing references)
					if ((!(Random.Range(0f, 1f) > 0.5f) || CartelEnforcer.currentConfig.debugMode) && NetworkSingleton<Cartel>.Instance.GoonPool.UnspawnedGoonCount >= 2)
					{
						float num = default(float);
						Player closestPlayer = Player.GetClosestPlayer(((NPC)dealer).CenterPoint, ref num, (List<Player>)null);
						Vector3 val7 = Vector3.zero;
						int num2 = 4;
						int num3 = 0;
						do
						{
							if (!CartelEnforcer.registered)
							{
								return;
							}
							if (num3 == num2)
							{
								break;
							}
							Vector3 onUnitSphere = Random.onUnitSphere;
							onUnitSphere.y = 0f;
							((Vector3)(ref onUnitSphere)).Normalize();
							float num4 = Random.Range(16f, 24f);
							val7 = ((Component)dealer).transform.position + onUnitSphere * num4;
							num3++;
						}
						while (closestPlayer.IsPointVisibleToPlayer(val7, 30f, 5f));
						if (!(val7 == Vector3.zero))
						{
							List<CartelGoon> val8 = NetworkSingleton<Cartel>.Instance.GoonPool.SpawnMultipleGoons(val7, 2, true);
							Enumerator<CartelGoon> enumerator3 = val8.GetEnumerator();
							while (enumerator3.MoveNext())
							{
								CartelGoon current = enumerator3.Current;
								((NPC)current).Movement.WarpToNavMesh();
								if (Random.Range(0f, 1f) > 0.7f && AmbushOverrides.RangedWeapons != null && AmbushOverrides.RangedWeapons.Length != 0)
								{
									((NPC)current).Behaviour.CombatBehaviour.DefaultWeapon = AmbushOverrides.RangedWeapons[Random.Range(0, AmbushOverrides.RangedWeapons.Length)];
								}
								else if (AmbushOverrides.MeleeWeapons != null && AmbushOverrides.MeleeWeapons.Length != 0)
								{
									((NPC)current).Behaviour.CombatBehaviour.DefaultWeapon = AmbushOverrides.MeleeWeapons[Random.Range(0, AmbushOverrides.MeleeWeapons.Length)];
								}
								current.AttackEntity(((Component)closestPlayer).GetComponent<ICombatTargetable>(), true);
							}
							CartelEnforcer.coros.Add(MelonCoroutines.Start(DespawnDefenderGoonsSoon(val8)));
						}
					}
				}
				void onStayInsideEnd()
				{
					if ((!InterceptEvent.interceptingDeal || !((Object)(object)InterceptEvent.interceptor != (Object)null) || !((Object)(object)dealer == (Object)(object)InterceptEvent.interceptor)) && ((Dealer)dealer).ActiveContracts.Count == 0)
					{
						if (!dealer.IsAcceptingDeals)
						{
							dealer.SetIsAcceptingDeals(true);
						}
						CartelEnforcer.coros.Add(MelonCoroutines.Start(WalkToInterestPoint(dealer, CartelEnforcer.Wait5)));
					}
				}
			}
			List<CartelDealer> list = new List<CartelDealer>();
			array = allCartelDealers;
			foreach (CartelDealer val6 in array)
			{
				if ((Object)(object)((NPC)val6).Avatar.CurrentSettings == (Object)null)
				{
					list.Add(val6);
				}
			}
			if (list.Count > 0)
			{
				foreach (CartelDealer item in list)
				{
					item.RandomizeAppearance();
				}
			}
			list.Clear();
			list = null;
		}

		[IteratorStateMachine(typeof(<DespawnDefenderGoonsSoon>d__20))]
		public static IEnumerator DespawnDefenderGoonsSoon(List<CartelGoon> goons)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DespawnDefenderGoonsSoon>d__20(0)
			{
				goons = goons
			};
		}

		[IteratorStateMachine(typeof(<StartActiveSignal>d__21))]
		public static IEnumerator StartActiveSignal()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <StartActiveSignal>d__21(0);
		}

		public static bool IsWalkingEnabled(CartelDealer d)
		{
			if (!CartelEnforcer.currentConfig.enhancedDealers)
			{
				return false;
			}
			if (!dealerConfig.FreeTimeWalking)
			{
				return false;
			}
			if (InterceptEvent.interceptingDeal && (Object)(object)InterceptEvent.interceptor != (Object)null && (Object)(object)InterceptEvent.interceptor == (Object)(object)d)
			{
				return false;
			}
			if (((Dealer)d).ActiveContracts.Count > 0)
			{
				return false;
			}
			if (((NPC)d).Health.IsDead || ((NPC)d).Health.IsKnockedOut)
			{
				return false;
			}
			if (NetworkSingleton<TimeManager>.Instance.CurrentTime < currentStayInsideEnd && NetworkSingleton<TimeManager>.Instance.CurrentTime > currentStayInsideStart)
			{
				return false;
			}
			if ((Object)(object)((NPC)d).Behaviour.GetBehaviour("Smoke Break") != (Object)null && ((NPC)d).Behaviour.GetBehaviour("Smoke Break").Active)
			{
				return false;
			}
			return true;
		}

		public static void WalkToInterestPoint(CartelDealer d)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected I4, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			if (!IsWalkingEnabled(d))
			{
				return;
			}
			if (Random.Range(0f, 1f) > 0.5f)
			{
				DeliveryLocation randomUnscheduledDeliveryLocation = ((Il2CppArrayBase<MapRegionData>)(object)Singleton<Map>.instance.Regions)[(int)((NPC)d).Region].GetRandomUnscheduledDeliveryLocation();
				((NPC)d).Movement.SetDestination(randomUnscheduledDeliveryLocation.CustomerStandPoint.position);
			}
			else
			{
				List<DeadDrop> list = new List<DeadDrop>();
				for (int i = 0; i < DeadDrop.DeadDrops.Count; i++)
				{
					if (DeadDrop.DeadDrops[i].Region == ((NPC)d).Region)
					{
						list.Add(DeadDrop.DeadDrops[i]);
					}
				}
				DeadDrop val = list[Random.Range(0, list.Count)];
				_ = ((Component)val).transform.position;
				Vector3 val2 = ((Component)val).transform.position + ((Component)val).transform.forward * 1.6f + Vector3.down * 1.4f;
				Vector3 val3 = default(Vector3);
				((NPC)d).Movement.GetClosestReachablePoint(val2, ref val3);
				if (val3 != Vector3.zero)
				{
					((NPC)d).Movement.SetDestination(val3);
				}
			}
			if (!d.IsAcceptingDeals)
			{
				d.SetIsAcceptingDeals(true);
			}
		}

		[IteratorStateMachine(typeof(<WalkToInterestPoint>d__24))]
		public static IEnumerator WalkToInterestPoint(CartelDealer d, WaitForSeconds delay)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WalkToInterestPoint>d__24(0)
			{
				d = d,
				delay = delay
			};
		}

		public static void OnDealerDied()
		{
			currentDealerActivity = Mathf.Clamp(currentDealerActivity - dealerConfig.DealerActivityDecreasePerKill, minActivity, maxActivity);
		}

		public static void OnDayPassChange()
		{
			currentDealerActivity = Mathf.Clamp(currentDealerActivity + dealerConfig.DealerActivityIncreasePerDay, minActivity, maxActivity);
		}

		[IteratorStateMachine(typeof(<OnCartelCustomerDeal>d__27))]
		public static IEnumerator OnCartelCustomerDeal(CartelCustomerDeal dealEvent, bool started)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnCartelCustomerDeal>d__27(0)
			{
				dealEvent = dealEvent,
				started = started
			};
		}
	}
	[Serializable]
	public class CartelDealerConfig
	{
		public float CartelDealerWalkSpeed = 2.8f;

		public float CartelDealerHP = 200f;

		public float CartelDealerLethality = 0.5f;

		public string CartelDealerWeapon = "M1911";

		public float StealDealerContractChance = 0.06f;

		public float StealPlayerPendingChance = 0.08f;

		public float DealerActivityDecreasePerKill = 0.1f;

		public float DealerActivityIncreasePerDay = 0.25f;

		public float SafetyThreshold = -0.85f;

		public bool SafetyEnabled = true;

		public bool FreeTimeWalking = true;
	}
	public static class StealBackCustomer
	{
		public class StolenNPC
		{
			public NPC npc;

			public int sampleChancesProcessed = -1;
		}

		[CompilerGenerated]
		private sealed class <LateSendMessage>d__8 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public NPC npc;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LateSendMessage>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (Random.Range(0f, 1f) > 0.5f)
					{
						<>2__current = CartelEnforcer.Wait30;
						<>1__state = 1;
						return true;
					}
					<>2__current = CartelEnforcer.Wait10;
					<>1__state = 2;
					return true;
				case 1:
					<>1__state = -1;
					break;
				case 2:
					<>1__state = -1;
					break;
				}
				if (!CartelEnforcer.registered)
				{
					return false;
				}
				npc.MSGConversation.SendMessage(new Message(playerMessageTemplates[Random.Range(0, playerMessageTemplates.Count)], (ESenderType)1, true, -1), true, true);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <StealCustomerWithDelay>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float cartelInfluence;

			private List<Customer> <unlocked>5__2;

			private int <subtrahend>5__3;

			private int <i>5__4;

			private int <maxCustomersChecked>5__5;

			private int <maxSuccesfulStolen>5__6;

			private int <currentCustomersChecked>5__7;

			private int <currentStolen>5__8;

			private EMapRegion <region1StolenFrom>5__9;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <StealCustomerWithDelay>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<unlocked>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0120: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					<unlocked>5__2 = new List<Customer>();
					Enumerator<Customer> enumerator = Customer.UnlockedCustomers.GetEnumerator();
					while (enumerator.MoveNext())
					{
						Customer current = enumerator.Current;
						if (!<unlocked>5__2.Contains(current))
						{
							<unlocked>5__2.Add(current);
						}
					}
					if (<unlocked>5__2.Count <= 18)
					{
						return false;
					}
					<subtrahend>5__3 = Random.Range(3, 6);
					<i>5__4 = Mathf.Clamp(<unlocked>5__2.Count - <subtrahend>5__3, 0, <unlocked>5__2.Count - 1);
					<maxCustomersChecked>5__5 = 5;
					<maxSuccesfulStolen>5__6 = 2;
					<currentCustomersChecked>5__7 = 0;
					<currentStolen>5__8 = 0;
					<region1StolenFrom>5__9 = (EMapRegion)0;
					goto IL_01a4;
				}
				case 1:
					<>1__state = -1;
					goto IL_01a4;
				case 2:
					{
						<>1__state = -1;
						return false;
					}
					IL_01a4:
					if (CartelEnforcer.registered && <i>5__4 >= 0 && <currentStolen>5__8 < <maxSuccesfulStolen>5__6 && <currentCustomersChecked>5__7 < <maxCustomersChecked>5__5)
					{
						Customer val = <unlocked>5__2[<i>5__4];
						if (CanStealCustomer(val.NPC, cartelInfluence))
						{
							if ((int)<region1StolenFrom>5__9 == 0)
							{
								<region1StolenFrom>5__9 = val.NPC.Region;
							}
							else if (<region1StolenFrom>5__9 != val.NPC.Region)
							{
								StealCustomer(val.NPC);
								<currentStolen>5__8++;
							}
						}
						<i>5__4 = Mathf.Clamp(<i>5__4 - <subtrahend>5__3, 0, <unlocked>5__2.Count - 1);
						<subtrahend>5__3 = Random.Range(3, 6);
						<currentCustomersChecked>5__7++;
						<>2__current = CartelEnforcer.Wait05;
						<>1__state = 1;
						return true;
					}
					<>2__current = null;
					<>1__state = 2;
					return true;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <WaitSleepEndTrySteal>d__4 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitSleepEndTrySteal>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Expected O, but got Unknown
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Invalid comparison between Unknown and I4
				//IL_0167: Unknown result type (might be due to invalid IL or missing references)
				//IL_016d: Invalid comparison between Unknown and I4
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Invalid comparison between Unknown and I4
				//IL_014b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Invalid comparison between Unknown and I4
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Invalid comparison between Unknown and I4
				//IL_0158: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Invalid comparison between Unknown and I4
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Invalid comparison between Unknown and I4
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = CartelEnforcer.Wait30;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil(Func<bool>.op_Implicit((Func<bool>)(() => !CartelEnforcer.isSaving && !Singleton<SaveManager>.Instance.IsSaving)));
					<>1__state = 2;
					return true;
				case 2:
				{
					<>1__state = -1;
					if (!CartelEnforcer.registered || !CartelEnforcer.currentConfig.stealBackCustomers)
					{
						return false;
					}
					if (!InstanceFinder.NetworkManager.IsServer)
					{
						return false;
					}
					if ((int)NetworkSingleton<Cartel>.Instance.Status != 2)
					{
						return false;
					}
					float num = 0f;
					Enumerator<RegionInfluenceData> enumerator = NetworkSingleton<Cartel>.Instance.Influence.regionInfluence.GetEnumerator();
					while (enumerator.MoveNext())
					{
						RegionInfluenceData current = enumerator.Current;
						num += current.Influence;
					}
					float num2 = num / (float)NetworkSingleton<Cartel>.Instance.Influence.regionInfluence.Count;
					if (num2 > 0f && num2 <= 0.66f)
					{
						if ((int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 1 && (int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 4 && (int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 6)
						{
							return false;
						}
					}
					else if (num2 > 0.66f && num2 < 0.8f)
					{
						if ((int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 1 && (int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 4)
						{
							return false;
						}
					}
					else if ((int)NetworkSingleton<TimeManager>.Instance.CurrentDay != 4)
					{
						return false;
					}
					CartelEnforcer.coros.Add(MelonCoroutines.Start(StealCustomerWithDelay(num2)));
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static List<StolenNPC> stolenNPCs = new List<StolenNPC>();

		public static List<string> playerMessageTemplates = new List<string> { "I won't be hustling with you anymore. Got better quality from another person...", "Sorry, but I've got to change my local. These prices ain't it.", "Just letting you know that I won't be hitting you up anymore...", "These last deals have been a bit pricey. I'll get my stuff elsewhere.", "You've been cutting me short. I'm done buying from you.", "Thought we were cool, but you've been ripping me off. Peace.", "That last one was too light and quality was trash... I'll find someone else." };

		public static void OnDayPassTrySteal()
		{
			if (CartelEnforcer.currentConfig.stealBackCustomers)
			{
				CartelEnforcer.coros.Add(MelonCoroutines.Start(WaitSleepEndTrySteal()));
			}
		}

		[IteratorStateMachine(typeof(<WaitSleepEndTrySteal>d__4))]
		public static IEnumerator WaitSleepEndTrySteal()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitSleepEndTrySteal>d__4(0);
		}

		[IteratorStateMachine(typeof(<StealCustomerWithDelay>d__5))]
		public static IEnumerator StealCustomerWithDelay(float cartelInfluence)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <StealCustomerWithDelay>d__5(0)
			{
				cartelInfluence = cartelInfluence
			};
		}

		public static bool CanStealCustomer(NPC npc, float cartelInfluence)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Invalid comparison between Unknown and I4
			if ((int)npc.Region == 0)
			{
				return false;
			}
			if (!npc.RelationData.Unlocked)
			{
				return false;
			}
			float num = Random.Range(0f, 1f);
			if ((int)npc.Region == 1 && num > 0.5f)
			{
				return false;
			}
			float num2 = Mathf.Lerp(4.5f, 1.5f, cartelInfluence);
			if (npc.RelationData.RelationDelta > num2 && num > 0.1f)
			{
				return false;
			}
			Customer component = ((Component)npc).GetComponent<Customer>();
			if (Customer.LockedCustomers.Contains(component))
			{
				return false;
			}
			if ((Object)(object)component.CurrentContract != (Object)null)
			{
				return false;
			}
			if (component.CurrentAddiction > 0.8f && num > 0.2f)
			{
				return false;
			}
			if (npc.RelationData.Connections.Count < 2)
			{
				return false;
			}
			for (int i = 0; i < npc.RelationData.Connections.Count; i++)
			{
				if (!npc.RelationData.Connections[i].RelationData.Unlocked)
				{
					return false;
				}
			}
			List<StolenNPC> list = new List<StolenNPC>(stolenNPCs);
			for (int j = 0; j < list.Count; j++)
			{
				if ((Object)(object)list[j].npc == (Object)(object)npc)
				{
					return false;
				}
			}
			return true;
		}

		public static void StealCustomer(NPC npc)
		{
			npc.RelationData.Unlocked = false;
			Customer component = ((Component)npc).GetComponent<Customer>();
			if (!Customer.LockedCustomers.Contains(component))
			{
				Customer.LockedCustomers.Add(component);
			}
			if (Customer.UnlockedCustomers.Contains(component))
			{
				Customer.UnlockedCustomers.Remove(component);
			}
			component.minsSinceUnlocked = 0;
			component.customerData.GuaranteeFirstSampleSuccess = false;
			component.UpdatePotentialCustomerPoI();
			StolenNPC stolenNPC = new StolenNPC();
			stolenNPC.npc = npc;
			stolenNPC.sampleChancesProcessed = 1;
			stolenNPCs.Add(stolenNPC);
			if ((Object)(object)component.AssignedDealer != (Object)null)
			{
				component.AssignedDealer.RemoveCustomer(component);
			}
			Singleton<NewCustomerPopup>.Instance.PlayPopup(component);
			((TMP_Text)Singleton<NewCustomerPopup>.Instance.Title).text = "Customer has been stolen by Cartel!";
			CartelEnforcer.coros.Add(MelonCoroutines.Start(LateSendMessage(npc)));
		}

		[IteratorStateMachine(typeof(<LateSendMessage>d__8))]
		public static IEnumerator LateSendMessage(NPC npc)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LateSendMessage>d__8(0)
			{
				npc = npc
			};
		}
	}
	[HarmonyPatch(typeof(Customer), "GetSampleSuccess")]
	public static class Customer_GetSampleSuccess_Patch
	{
		[HarmonyPostfix]
		public static void Postfix(Customer __instance, ref float __result)
		{
			if (!CartelEnforcer.currentConfig.stealBackCustomers)
			{
				return;
			}
			List<StealBackCustomer.StolenNPC> list = new List<StealBackCustomer.StolenNPC>(StealBackCustomer.stolenNPCs);
			StealBackCustomer.StolenNPC stolenNPC = null;
			for (int i = 0; i < list.Count; i++)
			{
				if ((Object)(object)list[i].npc == (Object)(object)__instance.NPC)
				{
					stolenNPC = list[i];
					break;
				}
			}
			if (stolenNPC != null && stolenNPC.sampleChancesProcessed != -1)
			{
				float num = (float)stolenNPC.sampleChancesProcessed / 9f;
				if (num >= 1f)
				{
					__result = 0.95f;
				}
				else
				{
					__result = Mathf.Lerp(0.05f, 0.75f, Mathf.Clamp01(num * (1f + __instance.CurrentAddiction)));
				}
				stolenNPC.sampleChancesProcessed++;
			}
		}
	}
	public class CartelRegActivityHours
	{
		public int cartelActivityClass;

		public int hoursUntilEnable;
	}
	[Serializable]
	public class EventFrequencyConfig
	{
		public List<EventFrequency> events;

		public void InitializeDefault()
		{
			events = new List<EventFrequency>();
			events.Add(new EventFrequency
			{
				Identifier = "Ambush",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "RegionActivity",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "StealDeadDrop",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "CartelCustomerDeal",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "RobDealer",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "SprayGraffiti",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "CartelPlayerDeal",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "DriveBy",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "InterceptDeals",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "Gathering",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
			events.Add(new EventFrequency
			{
				Identifier = "Sabotage",
				CooldownHours = 0,
				InfluenceRequirement = -1f,
				RandomTimeRangePercentage = 0f
			});
		}
	}
	[Serializable]
	public class EventFrequency
	{
		public string Identifier = "";

		public int CooldownHours;

		public float InfluenceRequirement;

		public float RandomTimeRangePercentage = 0.15f;
	}
	[Serializable]
	public class CurrentEventCooldowns
	{
		public int StealDeadDropCooldown;

		public int CartelCustomerDealCooldown;

		public int RobDealerCooldown;

		public int SprayGraffitiCooldown;

		public int DriveByCooldown;

		public int GatheringCooldown;

		public int InterceptDealsCooldown;

		public Dictionary<string, int> SabotageCooldowns;

		public void InitializeDefault()
		{
			StealDeadDropCooldown = FrequencyOverrides.GetActivityHours("StealDeadDrop");
			CartelCustomerDealCooldown = FrequencyOverrides.GetActivityHours("CartelCustomerDeal");
			RobDealerCooldown = FrequencyOverrides.GetActivityHours("RobDealer");
			SprayGraffitiCooldown = FrequencyOverrides.GetActivityHours("SprayGraffiti");
			int activityHours = FrequencyOverrides.GetActivityHours("DriveBy");
			DriveByCooldown = ((activityHours != 0) ? activityHours : Random.Range(24, 68));
			int activityHours2 = FrequencyOverrides.GetActivityHours("Gathering");
			GatheringCooldown = ((activityHours2 != 0) ? activityHours2 : Random.Range(6, 15));
			int activityHours3 = FrequencyOverrides.GetActivityHours("InterceptDeals");
			InterceptDealsCooldown = ((activityHours3 != 0) ? activityHours3 : Random.Range(2, 8));
			int activityHours4 = FrequencyOverrides.GetActivityHours("Sabotage");
			activityHours4 = ((activityHours4 != 0) ? activityHours4 : Random.Range(16, 64));
			SabotageCooldowns = new Dictionary<string, int>
			{
				{ "Laundromat", activityHours4 },
				{ "Post Office", activityHours4 },
				{ "Taco Ticklers", activityHours4 }
			};
		}
	}
	public static class FrequencyOverrides
	{
		public static EventFrequencyConfig frequencyConfig;

		public static List<CartelRegActivityHours> regActivityHours = new List<CartelRegActivityHours>();

		public static readonly List<string> SupportedEventIdentifiers = new List<string>
		{
			"Ambush", "RegionActivity", "StealDeadDrop", "CartelCustomerDeal", "RobDealer", "SprayGraffiti", "CartelPlayerDeal", "DriveBy", "InterceptDeals", "Gathering",
			"Sabotage"
		};

		public static void InitFrequencyOverrides()
		{
			regActivityHours.Add(new CartelRegActivityHours
			{
				cartelActivityClass = 0,
				hoursUntilEnable = CartelEnforcer.eventCooldowns.StealDeadDropCooldown
			});
			regActivityHours.Add(new CartelRegActivityHours
			{
				cartelActivityClass = 1,
				hoursUntilEnable = CartelEnforcer.eventCooldowns.CartelCustomerDealCooldown
			});
			regActivityHours.Add(new CartelRegActivityHours
			{
				cartelActivityClass = 2,
				hoursUntilEnable = CartelEnforcer.eventCooldowns.RobDealerCooldown
			});
			regActivityHours.Add(new CartelRegActivityHours
			{
				cartelActivityClass = 3,
				hoursUntilEnable = CartelEnforcer.eventCooldowns.SprayGraffitiCooldown
			});
			DriveByEvent.hoursUntilDriveBy = CartelEnforcer.eventCooldowns.DriveByCooldown;
			CartelGathering.hoursUntilNextGathering = CartelEnforcer.eventCooldowns.GatheringCooldown;
			InterceptEvent.hoursUntilInterceptEvent = CartelEnforcer.eventCooldowns.InterceptDealsCooldown;
			if (CartelEnforcer.eventCooldowns.SabotageCooldowns != null && CartelEnforcer.eventCooldowns.SabotageCooldowns.Count > 0)
			{
				try
				{
					SabotageEvent.locations.ForEach(delegate(SabotageEvent.SabotageEventLocation x)
					{
						x.hoursUntilEnabled = CartelEnforcer.eventCooldowns.SabotageCooldowns.First((KeyValuePair<string, int> y) => y.Key == ((Property)x.business).propertyName).Value;
					});
				}
				catch (Exception)
				{
				}
			}
			Enumerator<CartelActivity> enumerator = NetworkSingleton<Cartel>.Instance.Activities.GlobalActivities.GetEnumerator();
			while (enumerator.MoveNext())
			{
				CartelActivity current = enumerator.Current;
				float influenceRequirement = GetByID("Ambush").InfluenceRequirement;
				if (influenceRequirement >= 0f)
				{
					current.InfluenceRequirement = influenceRequirement;
				}
			}
			CartelRegionActivities[] array = Il2CppArrayBase<CartelRegionActivities>.op_Implicit((Il2CppArrayBase<CartelRegionActivities>)(object)NetworkSingleton<Cartel>.Instance.Activities.RegionalActivities);
			for (int i = 0; i < array.Length; i++)
			{
				enumerator = array[i].Activities.GetEnumerator();
				while (enumerator.MoveNext())
				{
					CartelActivity current2 = enumerator.Current;
					float influenceRequirement2 = GetByID(((MemberInfo)((Object)current2).GetIl2CppType()).Name).InfluenceRequirement;
					if (influenceRequirement2 >= 0f)
					{
						current2.InfluenceRequirement = influenceRequirement2;
					}
				}
			}
		}

		public static int GetActivityHours(string identifier)
		{
			EventFrequency byID = GetByID(identifier);
			_ = byID.RandomTimeRangePercentage;
			int num = Mathf.RoundToInt((float)byID.CooldownHours * (1f + byID.RandomTimeRangePercentage));
			int num2 = Mathf.Clamp(Mathf.RoundToInt((float)byID.CooldownHours * (1f - byID.RandomTimeRangePercentage)), 1, num - 1);
			if (byID.CooldownHours != 0)
			{
				return Random.Range(num2, num);
			}
			return byID.CooldownHours;
		}

		public static EventFrequency GetByID(string identifier)
		{
			return frequencyConfig.events.First((EventFrequency x) => SupportedEventIdentifiers.Contains(x.Identifier) && x.Identifier == identifier);
		}

		public static void OnHourPassReduceCartelRegActHours()
		{
			if (regActivityHours == null || regActivityHours.Count == 0 || Singleton<SaveManager>.Instance.IsSaving || CartelEnforcer.isSaving)
			{
				return;
			}
			foreach (CartelRegActivityHours regActivityHour in regActivityHours)
			{
				if (regActivityHour.hoursUntilEnable > 0)
				{
					regActivityHour.hoursUntilEnable--;
				}
			}
		}
	}
	[HarmonyPatch(typeof(CartelDealManager), "CompleteDeal")]
	public static class CartelDealManager_CompleteDeal_Patch
	{
		[HarmonyPostfix]
		public static void Postfix(CartelDealManager __instance)
		{
			int activityHours = FrequencyOverrides.GetActivityHours("CartelPlayerDeal");
			__instance.HoursUntilNextDealRequest = ((activityHours != 0) ? activityHours : __instance.HoursUntilNextDealRequest);
		}
	}
	[HarmonyPatch(typeof(CartelActivities), "TryStartActivity")]
	public static class CartelActivities_TryStartActivityPatch
	{
		private static readonly string name = "TryStartGlobalActivity";

		[HarmonyPrefix]
		public static bool Prefix(CartelActivities __instance)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			int activityHours = FrequencyOverrides.GetActivityHours("Ambush");
			if (activityHours == 0)
			{
				__instance.HoursUntilNextGlobalActivity = CartelActivities.GetNewCooldown();
			}
			else
			{
				__instance.HoursUntilNextGlobalActivity = activityHours;
			}
			if (!__instance.CanNewActivityBegin())
			{
				return false;
			}
			List<CartelActivity> list = new List<CartelActivity>();
			List<EMapRegion> list2 = new List<EMapRegion>();
			Enumerator<CartelActivity> enumerator = __instance.GetActivitiesReadyToStart().GetEnumerator();
			while (enumerator.MoveNext())
			{
				CartelActivity current = enumerator.Current;
				list.Add(current);
			}
			Enumerator<EMapRegion> enumerator2 = __instance.GetValidRegionsForActivity().GetEnumerator();
			while (enumerator2.MoveNext())
			{
				EMapRegion current2 = enumerator2.Current;
				list2.Add(current2);
			}
			if (list.Count == 0 || list2.Count == 0)
			{
				return false;
			}
			list2.Sort((EMapRegion a, EMapRegion b) => NetworkSingleton<Cartel>.Instance.Influence.GetInfluence(b).CompareTo(NetworkSingleton<Cartel>.Instance.Influence.GetInfluence(a)));
			bool flag = false;
			EMapRegion currentRegion = Player.Local.CurrentRegion;
			if (list2.Contains(currentRegion))
			{
				flag = true;
				list2.Remove(currentRegion);
				list2.Insert(0, currentRegion);
			}
			EMapRegion val = (EMapRegion)0;
			bool flag2 = false;
			if (!CartelEnforcer.currentConfig.debugMode)
			{
				foreach (EMapRegion item in list2)
				{
					float influence = NetworkSingleton<Cartel>.Instance.Influence.GetInfluence(item);
					float num = 0f;
					float num2 = 0f;
					num = AmbushOverrides.ambushSettings.AmbushTriggerProbability;
					num2 = influence * num;
					if (Random.Range(0f, 1f) < num2)
					{
						val = item;
						flag2 = true;
						break;
					}
				}
				if (!flag2)
				{
					return false;
				}
			}
			else
			{
				flag2 = true;
				val = Player.Local.CurrentRegion;
			}
			int count = list.Count;
			bool flag3 = false;
			do
			{
				count = list.Count;
				if (count == 0)
				{
					break;
				}
				int num3 = 0;
				if (flag)
				{
					num3 = (flag3 ? Random.Range(0, count) : 0);
					flag3 = true;
				}
				else
				{
					num3 = Random.Range(0, count);
				}
				if (list[num3].IsRegionValidForActivity(val))
				{
					NetworkSingleton<Cartel>.Instance.Activities.StartGlobalActivity((NetworkConnection)null, val, 0);
					if (activityHours == 0)
					{
						__instance.HoursUntilNextGlobalActivity = CartelActivities.GetNewCooldown();
					}
					else
					{
						__instance.HoursUntilNextGlobalActivity = activityHours;
					}
					break;
				}
				list.Remove(list[num3]);
			}
			while (count != 0);
			list.Clear();
			list2.Clear();
			return false;
		}
	}
	[HarmonyPatch(typeof(CartelRegionActivities), "TryStartActivity")]
	public static class CartelRegionActivities_TryStartActivityPatch
	{
		private static readonly string name = "TryStartRegionActivity";

		[HarmonyPrefix]
		public static bool Prefix(CartelRegionActivities __instance)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<CartelActivity, Tuple<int, string>> dictionary = new Dictionary<CartelActivity, Tuple<int, string>>();
			int activityHours = FrequencyOverrides.GetActivityHours("RegionActivity");
			if (activityHours == 0)
			{
				__instance.HoursUntilNextActivity = CartelRegionActivities.GetNewCooldown(__instance.Region);
			}
			else
			{
				__instance.HoursUntilNextActivity = activityHours;
			}
			Enumerator<CartelActivity> enumerator = __instance.Activities.GetEnumerator();
			while (enumerator.MoveNext())
			{
				CartelActivity current = enumerator.Current;
				int actInt = 0;
				string text = "";
				if ((Object)(object)((Il2CppObjectBase)current).TryCast<StealDeadDrop>() != (Object)null)
				{
					actInt = 0;
					text = "StealDeadDrop";
				}
				else if ((Object)(object)((Il2CppObjectBase)current).TryCast<CartelCustomerDeal>() != (Object)null)
				{
					actInt = 1;
					text = "CartelCustomerDeal";
				}
				else if ((Object)(object)((Il2CppObjectBase)current).TryCast<RobDealer>() != (Object)null)
				{
					actInt = 2;
					text = "RobDealer";
				}
				else
				{
					actInt = 3;
					text = "SprayGraffiti";
				}
				CartelRegActivityHours cartelRegActivityHours = FrequencyOverrides.regActivityHours.First((CartelRegActivityHours x) => x.cartelActivityClass == actInt);
				if (cartelRegActivityHours != null && cartelRegActivityHours.hoursUntilEnable <= 0)
				{
					dictionary.Add(current, new Tuple<int, string>(actInt, text));
				}
			}
			if (dictionary.Count == 0)
			{
				dictionary.Clear();
				return false;
			}
			int count = dictionary.Count;
			do
			{
				count = dictionary.Count;
				if (count == 0)
				{
					break;
				}
				KeyValuePair<CartelActivity, Tuple<int, string>> keyValuePair = dictionary.ElementAt(Random.Range(0, count));
				if (keyValuePair.Key.IsRegionValidForActivity(__instance.Region))
				{
					__instance.StartActivity((NetworkConnection)null, __instance.Activities.IndexOf(keyValuePair.Key));
					FrequencyOverrides.regActivityHours[keyValuePair.Value.Item1].hoursUntilEnable = FrequencyOverrides.GetActivityHours(keyValuePair.Value.Item2);
					break;
				}
				dictionary.Remove(keyValuePair.Key);
			}
			while (count != 0);
			dictionary.Clear();
			dictionary = null;
			return false;
		}
	}
	public static class InfluenceOverrides
	{
		[CompilerGenerated]
		private sealed class <OnDayChangeApplyPassiveGain>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private IEnumerator<MapRegionData> <>7__wrap1;

			private MapRegionData <region>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnDayChangeApplyPassiveGain>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap1 = null;
				<region>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>7__wrap1 = ((Il2CppArrayBase<MapRegionData>)(object)Singleton<Map>.Instance.Regions).GetEnumerator();
						<>1__state = -3;
						goto IL_00b5;
					case 1:
						<>1__state = -3;
						if (ShouldChangeInfluence(<region>5__3.Region))
						{
							NetworkSingleton<Cartel>.Instance.Influence.ChangeInfluence(<region>5__3.Region, CartelEnforcer.influenceConfig.passiveInfluenceGainPerDay);
						}
						<region>5__3 = null;
						goto IL_00b5;
					case 2:
						{
							<>1__state = -1;
							return false;
						}
						IL_00b5:
						if (<>7__wrap1.MoveNext())
						{
							<region>5__3 = <>7__wrap1.Current;
							<>2__current = CartelEnforcer.Wait05;
							<>1__state = 1;
							return true;
						}
						<>m__Finally1();
						<>7__wrap1 = null;
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static bool ShouldChangeInfluence(EMapRegion region)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Invalid comparison between Unknown and I4
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			bool result = false;
			if ((int)NetworkSingleton<Cartel>.Instance.Status != 2)
			{
				result = false;
			}
			Enumerator<EMapRegion> enumerator = Singleton<Map>.Instance.GetUnlockedRegions().GetEnumerator();
			while (enumerator.MoveNext())
			{
				if (enumerator.Current == region && InstanceFinder.IsServer)
				{
					result = true;
					break;
				}
			}
			if ((int)region == 0)
			{
				result = false;
			}
			return result;
		}

		[IteratorStateMachine(typeof(<OnDayChangeApplyPassiveGain>d__1))]
		public static IEnumerator OnDayChangeApplyPassiveGain()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnDayChangeApplyPassiveGain>d__1(0);
		}

		public static void OnDayPassChangePassive()
		{
			if (CartelEnforcer.influenceConfig.passiveInfluenceGainPerDay != 0f)
			{
				CartelEnforcer.coros.Add(MelonCoroutines.Start(OnDayChangeApplyPassiveGain()));
			}
		}
	}
	[Serializable]
	public class InfluenceConfig
	{
		public float interceptFail = 0.025f;

		public float interceptSuccess = -0.05f;

		public float deadDropFail = 0.025f;

		public float deadDropSuccess = -0.05f;

		public float gatheringFail = 0.025f;

		public float gatheringSuccess = -0.08f;

		public float robberyPlayerEscape = 0.025f;

		public float robberyGoonEscapeSuccess = 0.025f;

		public float robberyGoonDead = -0.08f;

		public float robberyGoonEscapeDead = -0.05f;

		public float sabotageBombDefused = -0.15f;

		public float sabotageGoonKilled = -0.05f;

		public float sabotageBombExploded = 0.2f;

		public float cartelDealerPersuaded = -0.1f;

		public float trucedGreetingChallenge = -0.15f;

		public float passiveInfluenceGainPerDay = 0.025f;

		public float cartelDealerDied = -0.1f;

		public float ambushDefeated = -0.1f;

		public float graffitiInfluenceReduction = -0.05f;

		public float customerUnlockInfluenceChange = -0.075f;
	}
	[HarmonyPatch(typeof(CartelDealer), "DiedOrKnockedOut")]
	public static class CartelDealer_Died_Patch
	{
		public static bool Prefix(CartelDealer __instance)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (!InstanceFinder.IsServer)
			{
				return false;
			}
			if ((int)NetworkSingleton<Cartel>.Instance.Status != 2)
			{
				return false;
			}
			NetworkSingleton<Cartel>.Instance.Influence.ChangeInfluence(((NPC)__instance).Region, CartelEnforcer.influenceConfig.cartelDealerDied);
			return false;
		}
	}
	[HarmonyPatch(typeof(Ambush), "SpawnAmbush")]
	public static class Ambush_SpawnAmbush_Patch
	{
		[CompilerGenerated]
		private sealed class <OverMonitorAmbush>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public List<CartelGoon> currentlySpawned;

			public EMapRegion region;

			private float <preMaxElapsed>5__2;

			private float <preElapsed>5__3;

			private List<CartelGoon> <ambushSpawned>5__4;

			private float <maxAmbushElapsed>5__5;

			private float <elapsed>5__6;

			private List<CartelGoon> <deadGoons>5__7;

			private int <spawnedCount>5__8;

			private List<CartelGoon>.Enumerator <>7__wrap8;

			private CartelGoon <goon>5__10;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OverMonitorAmbush>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				switch (<>1__state)
				{
				case -3:
				case 2:
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
					break;
				case -4:
				case 3:
					try
					{
					}
					finally
					{
						<>m__Finally2();
					}
					break;
				}
				<ambushSpawned>5__4 = null;
				<deadGoons>5__7 = null;
				<>7__wrap8 = default(List<CartelGoon>.Enumerator);
				<goon>5__10 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_038d: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<preMaxElapsed>5__2 = 0.3f;
						<preElapsed>5__3 = 0f;
						<ambushSpawned>5__4 = new List<CartelGoon>();
						goto IL_0103;
					case 1:
						<>1__state = -1;
						<preElapsed>5__3 += 0.1f;
						if (NetworkSingleton<Cartel>.Instance.GoonPool.spawnedGoons.Count != currentlySpawned.Count)
						{
							Enumerator<CartelGoon> enumerator = NetworkSingleton<Cartel>.Instance.GoonPool.spawnedGoons.GetEnumerator();
							while (enumerator.MoveNext())
							{
								CartelGoon current = enumerator.Current;
								if (!currentlySpawned.Contains(current) && !<ambushSpawned>5__4.Contains(current) && !CartelGathering.spawnedGatherGoons.Contains(current))
								{
									<ambushSpawned>5__4.Add(current);
								}
							}
						}
						goto IL_0103;
					case 2:
						<>1__state = -3;
						<elapsed>5__6 += 0.5f;
						if (!<deadGoons>5__7.Contains(<goon>5__10))
						{
							if (((NPC)<goon>5__10).Health.IsDead || ((NPC)<goon>5__10).Health.IsKnockedOut)
							{
								<deadGoons>5__7.Add(<goon>5__10);
							}
							<goon>5__10 = null;
						}
						goto IL_023e;
					case 3:
						<>1__state = -4;
						<elapsed>5__6 += 0.5f;
						if (<ambushSpawned>5__4.Contains(<goon>5__10))
						{
							<ambushSpawned>5__4.Remove(<goon>5__10);
						}
						<goon>5__10 = null;
						goto IL_02eb;
					case 4:
						{
							<>1__state = -1;
							if ((<ambushSpawned>5__4.Count == 0 || <deadGoons>5__7.Count == <spawnedCount>5__8) && InstanceFinder.IsServer)
							{
								float num = 0f - Ambush.AMBUSH_DEFEATED_INFLUENCE_CHANGE + CartelEnforcer.influenceConfig.ambushDefeated;
								if (num != 0f)
								{
									NetworkSingleton<Cartel>.Instance.Influence.ChangeInfluence(region, num);
								}
							}
							return false;
						}
						IL_030a:
						if (CartelEnforcer.registered && <elapsed>5__6 < <maxAmbushElapsed>5__5 && <ambushSpawned>5__4.Count != 0 && <deadGoons>5__7.Count != <spawnedCount>5__8)
						{
							<>7__wrap8 = <ambushSpawned>5__4.GetEnumerator();
							<>1__state = -3;
							goto IL_023e;
						}
						<>2__current = CartelEnforcer.Wait01;
						<>1__state = 4;
						return true;
						IL_023e:
						if (<>7__wrap8.MoveNext())
						{
							<goon>5__10 = <>7__wrap8.Current;
							<>2__current = CartelEnforcer.Wait05;
							<>1__state = 2;
							return true;
						}
						<>m__Finally1();
						<>7__wrap8 = default(List<CartelGoon>.Enumerator);
						<>7__wrap8 = <deadGoons>5__7.GetEnumerator();
						<>1__state = -4;
						goto IL_02eb;
						IL_0103:
						if (CartelEnforcer.registered && <preElapsed>5__3 < <preMaxElapsed>5__2)
						{
							<>2__current = CartelEnforcer.Wait01;
							<>1__state = 1;
							return true;
						}
						if (<ambushSpawned>5__4.Count == 0)
						{
							return false;
						}
						<maxAmbushElapsed>5__5 = Ambush.CANCEL_AMBUSH_AFTER_MINS;
						<elapsed>5__6 = 0f;
						<deadGoons>5__7 = new List<CartelGoon>();
						<spawnedCount>5__8 = <ambushSpawned>5__4.Count;
						goto IL_030a;
						IL_02eb:
						if (<>7__wrap8.MoveNext())
						{
							<goon>5__10 = <>7__wrap8.Current;
							<>2__current = CartelEnforcer.Wait05;
							<>1__state = 3;
							return true;
						}
						<>m__Finally2();
						<>7__wrap8 = default(List<CartelGoon>.Enumerator);
						goto IL_030a;
					}
				}
				catch
				{
					//try-fault
					((IDisposab