CHANGELOG

Version 1.3.0

  • Added new 4 minute cooldown mechanism to prevent same NPC recurrent knockout events and die both events dropping cash in a game breaking manner

  • Modified the way that Cash Drops amounts scales. Now scales with also NPC Type. Cash drop quantity extra notated in parenthesis and supported types are: Cartel Goon (2), Police Officer (2), Dealer (3), Jeremy (3), Herbert (3), Mick (3), Tobias (4), Stan (4), Fixer (5)

  • Added a rare drop for Cartel Goons on knockout/death, 5% chance to bump the reward up to higher tiers

  • Added a rare drop for Herbert (Jewelry shop owner), 5% chance to bump the reward up to higher tiers

  • Added a rare drop for Mick (Pawn shop owner), 10% chance to bump the reward up to higher tiers

  • Added rare drops 20% chance for Warehouse Arms dealer and Fixer to bump the reward up to higher tiers

  • Police officers drops have 50% chance to lower reward to lower tier

  • Lowered the amount of value that individual cash drop can have across all drops by 10-20 dollars in early-mid game regions and 10-50 dollars in end game regions to compensate for the extra quantity in the above patch note. Now the entire map awards around 2000$-5000$ (previously closer to 10k)

  • Lowered the base quantity of Cash drops to accomodate for the scaling with NPC types

  • Changed the cash rewarding function to play the ka-ching sound when picking up cash

  • Changed Cash Random amount in end game region to be selected with 50% chance for higher payout, down from 20%

  • Changed Cash Random amount in first game region to be selected with 10% chance for higher payout, up from 20%

  • Added 2 new cash reward tiers that award more money based on the weekday and time of day. Friday & Saturday entire day and evenings/night awards extra value drops. Sunday noon 11am - 1pm awards extra. Other weekdays get 1pm-7pm extra value.

  • Fixed a bug where coroutines would not properly suspend when exiting to menu or loading last save

  • Fixed a bug where loading the save with already knocked or dead NPCs would cause errors

  • Attempted to fix a bug where both players in multiplayer receive the picked up cash