Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

FeeningNPCs MONO
Your customers need more... and more.... AND MORE!!! HELP ME BRO YOU GOT SOME MORE??!!
CHANGELOG
Changelog
Version v1.2.3
- Added new Economy Multiplier configuration parameter
- Added new Ignore Existing Deals configuration parameter
- Fixed the logic that breaks coroutines by patching the Exit to Menu function
- Added new Patch for Process Handover to increase economy on each deal during the session
- The Process Handover increase is enabled only if Increase Economy is true
- The Process Handover increase is tied directly to the economy multiplier, player earnings and balance and customer current spending habits
- Capped the Orders per week increases to be in 1-3 range based on Economy Multiplier
- Changed the Max and Min weekly spending to use higher cap for spending habits per session
- Changed the "Player" to be the Local Player instead of randomly selected from an array of all player objects
- Changed evaluation logic for selecting new feens to check earlier for distance (less unnecessary calcs)
- Changed evaluation logic for selecting new feens to account for existing deals
- Changed evaluation logic for selecting new feens to account for NPC Movement status
Version v1.2.2
- Removed potentially broken functions from the
randomEffects
- Moved all Economy and Spending related functions to be their own logic
- Added new
increaseEconomy
config variable to allow disabling the Economy and Spending logic - Moved Ragdolling and potential customer attack to their own coroutines
- Customer attacking you during feening now requires customer relation below 3.8 (game default 2.5 - max 5.0)
- Added safety checks to avoid getting null reference exceptions
- Increased the speed at which attacking and ragdolling coroutines evaluate
- Fixed il2cpp json config loading to use newtonsoft assembly
Version v1.2
- Added
config.json
support - Changed feening behaviour to not always apply aggression
- Changed feening behaviour to roll from a set of random events
Version v1.1.1
- Stability and bug fixes