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FeeningNPCs MONO

Your customers need more... and more.... AND MORE!!! HELP ME BRO YOU GOT SOME MORE??!!

CHANGELOG

Changelog

Version v1.2.3

  • Added new Economy Multiplier configuration parameter
  • Added new Ignore Existing Deals configuration parameter
  • Fixed the logic that breaks coroutines by patching the Exit to Menu function
  • Added new Patch for Process Handover to increase economy on each deal during the session
  • The Process Handover increase is enabled only if Increase Economy is true
  • The Process Handover increase is tied directly to the economy multiplier, player earnings and balance and customer current spending habits
  • Capped the Orders per week increases to be in 1-3 range based on Economy Multiplier
  • Changed the Max and Min weekly spending to use higher cap for spending habits per session
  • Changed the "Player" to be the Local Player instead of randomly selected from an array of all player objects
  • Changed evaluation logic for selecting new feens to check earlier for distance (less unnecessary calcs)
  • Changed evaluation logic for selecting new feens to account for existing deals
  • Changed evaluation logic for selecting new feens to account for NPC Movement status

Version v1.2.2

  • Removed potentially broken functions from the randomEffects
  • Moved all Economy and Spending related functions to be their own logic
  • Added new increaseEconomy config variable to allow disabling the Economy and Spending logic
  • Moved Ragdolling and potential customer attack to their own coroutines
  • Customer attacking you during feening now requires customer relation below 3.8 (game default 2.5 - max 5.0)
  • Added safety checks to avoid getting null reference exceptions
  • Increased the speed at which attacking and ragdolling coroutines evaluate
  • Fixed il2cpp json config loading to use newtonsoft assembly

Version v1.2

  • Added config.json support
  • Changed feening behaviour to not always apply aggression
  • Changed feening behaviour to roll from a set of random events

Version v1.1.1

  • Stability and bug fixes