Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of LessShadows MONO v1.0.1
LessShadows-MONO.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using LessShadows; using MelonLoader; using ScheduleOne.DevUtilities; using ScheduleOne.Persistence; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::LessShadows.LessShadows), "LessShadows", "1.0", "XOWithSauce", null)] [assembly: MelonColor] [assembly: MelonOptionalDependencies(new string[] { "FishNet.Runtime" })] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("LessShadows")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LessShadows")] [assembly: AssemblyTitle("LessShadows")] [assembly: AssemblyVersion("1.0.0.0")] namespace LessShadows; public static class BuildInfo { public const string Name = "LessShadows"; public const string Description = "LessShadowss"; public const string Author = "XOWithSauce"; public const string Company = null; public const string Version = "1.0"; public const string DownloadLink = null; } public class LessShadows : MelonMod { [CompilerGenerated] private sealed class <Setup>d__4 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private Light[] <lights>5__1; private Light[] <>s__2; private int <>s__3; private Light <light>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Setup>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <lights>5__1 = null; <>s__2 = null; <light>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(10f); <>1__state = 1; return true; case 1: <>1__state = -1; <lights>5__1 = Object.FindObjectsOfType<Light>(true); MelonLogger.Msg("DISABLING SHADOWS FOR " + <lights>5__1.Length + " LIGHTS!"); MelonLogger.Msg("YOU MIGHT EXPERIENCE SLIGHT LAG DURING THIS OPERATION!"); <>s__2 = <lights>5__1; <>s__3 = 0; goto IL_0124; case 2: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 3; return true; case 3: <>1__state = -1; <light>5__4.shadows = (LightShadows)0; <light>5__4 = null; <>s__3++; goto IL_0124; case 4: { <>1__state = -1; return false; } IL_0124: if (<>s__3 < <>s__2.Length) { <light>5__4 = <>s__2[<>s__3]; <>2__current = (object)new WaitForSeconds(0.001f); <>1__state = 2; return true; } <>s__2 = null; MelonLogger.Msg("LIGHT SHADOWS HAVE BEEN DISABLED. ENJOY YOUR FPS!"); <>2__current = null; <>1__state = 4; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static List<object> coros = new List<object>(); private bool registered = false; private void OnLoadCompleteCb() { if (!registered) { coros.Add(MelonCoroutines.Start(Setup())); registered = true; } } public override void OnSceneWasInitialized(int buildIndex, string sceneName) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown if (buildIndex == 1) { if ((Object)(object)Singleton<LoadManager>.Instance != (Object)null && !registered) { Singleton<LoadManager>.Instance.onLoadComplete.AddListener(new UnityAction(OnLoadCompleteCb)); } return; } registered = false; foreach (object coro in coros) { MelonCoroutines.Stop(coro); } coros.Clear(); } [IteratorStateMachine(typeof(<Setup>d__4))] public static IEnumerator Setup() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Setup>d__4(0); } }