Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

NACops MONO
Experience the average North American police force here in Hyland Point!
Last updated | 2 weeks ago |
Total downloads | 3367 |
Total rating | 0 |
Categories | Mods Mono |
Dependency string | XO_WithSauce-NACops_MONO-1.9.0 |
Dependants | 0 other packages depend on this package |
README
NACopsV1.dll
SHA 256 File Hash: E722939BF8DF46475854468BA4D08D5A3F842745AE34E8CFA19B8B557CCEEC49
Compiled for Game Version 0.4.0f8 (alternate-beta)
SCHEDULE I NA COPS MOD
NEEDS MELON LOADER (BOTH ALTERNATE AND DEFAULT VERSIONS ARE NOW SUPPORTED!)
Features
- Adds new Foot Patrols & Officer Sentries and allows for configuration of these activities
- Makes the cops more lethal by making them arrest you easily and conducting searches periodically
- Cops now occasionally use lethal force if you approach them
- Cops will occasionally appoint a disguised Private Investigator to monitor you
- Cops will now try to search for players smoking illegal product and also apprehend the suspect
- Cops will give you more crime charges if arrested
- New customers will try to snitch on you resulting in Car Dispatches and Investigation
- When dealing to customers, they have a chance to be a part of a Buy Bust!
- Overall Cops difficulty is tied to Game Progression:
- Total Earnings
- Total Days in the Save
- Customer Relationships
Important!
- "alternate" or "alternate-beta" branch users: Download the
NACopsV1-MONO
version. - "default" or "beta" branch users: Download the
NACopsV1-IL2CPP
version.
Installation Steps
- Install Melon Loader from a trusted source like MelonWiki.
- Copy the DLL file and the
NACops
into theMods
folder. - You are good to go!
Configuration
(Optional) Mod Configuration Steps:
- Open the
NACops
folder and locate the file calledconfig.json
. - The default contents of the
config.json
file are as follows:
{
"ExtraOfficerPatrols": true,
"ExtraOfficerSentries": true,
"LethalCops": true,
"NearbyCrazyCops": true,
"CrazyCops": true,
"PrivateInvestigator": true,
"WeedInvestigator": true,
"CorruptCops": true,
"SnitchingSamples": true,
"BuyBusts": true,
}
-
ExtraOfficerPatrols:
- true: Use the patrols.json file to create more Foot Patrols
- false: Disabled
-
ExtraOfficerSentries:
- true: Use the sentrys.json file to create more Officer Sentries
- false: Disabled
-
LethalCops:
- true: Forces nearby cops to actively target you and lethally hunt you
- false: Disabled
-
NearbyCrazyCops:
- true: Forces nearby cops to actively find you and initiate body search
- false: Disabled
-
CrazyCops:
- true: Forces cops to try and initiate: Vehicle pursuits, Foot pursuits if visible or Initiate Investigations
- false: Disabled
-
PrivateInvestigator:
- true: Forces a nearby cop to transform into a Private Investigator that follows you
- false: Disabled
-
WeedInvestigator:
- true: Forces nearby cops to find you and body search when smoking product nearby
- false: Disabled
-
CorruptCops:
- true: Cops will give you false charges when the events run
- false: Disabled
-
SnitchingSamples:
- true: When you give Potential Customers samples they have a chance to Snitch on you -> Vehicle patrol + Investigation status
- false: Disabled
-
BuyBusts:
- true: When you deal customers product, based on the customer relationship this might trigger a Buy Bust, spawning a Cop behind you!
- false: Disabled
(Optional) Officer Configuration Steps:
- Open the
NACops
folder and locate the file calledofficer.json
. - The default contents of the
officer.json
file are as follows:
{
"ModAddedOfficersCount": 8,
"OverrideMovement": true,
"OverrideCombatBeh": true,
"OverrideBodySearch": true,
"OverrideWeapon": true,
"OverrideMaxHealth": true,
"MovementRunSpeed": 6.8,
"MovementWalkSpeed": 2.4,
"CombatGiveUpRange": 40.0,
"CombatGiveUpTime": 60.0,
"CombatSearchTime": 60.0,
"CombatMoveSpeed": 6.8,
"CombatEndAfterHits": 40,
"OfficerMaxHealth": 175.0,
"WeaponMagSize": 20,
"WeaponFireRate": 0.33,
"WeaponMaxRange": 25.0,
"WeaponReloadTime": 0.5,
"WeaponRaiseTime": 0.2,
"WeaponHitChanceMax": 0.3,
"WeaponHitChanceMin": 0.8
}
-
ModAddedOfficersCount:
- How many additional officers to spawn into the world.
- Range: 0 - 20
-
OverrideMovement:
- true: Apply the
MovementRunSpeed
andMovementWalkSpeed
- false: Uses the game default settings on the officers or other mods settings.
- true: Apply the
-
OverrideMovement:
- true: Apply the
MovementRunSpeed
andMovementWalkSpeed
- false: Uses the game default settings on the officers or other mods settings.
- true: Apply the
-
OverrideCombatBeh:
- true: Apply the
CombatGiveUpRange
,CombatGiveUpTime
,CombatSearchTime
,CombatMoveSpeed
andCombatEndAfterHits
- false: Uses the game default settings on the officers or other mods settings.
- true: Apply the
-
OverrideBodySearch:
- true: Apply increase to the body search duration and apply random speed boosts to the officer speed during it
- false: Uses the game default settings on the officers or other mods settings.
-
OverrideWeapon:
- true: Apply the
WeaponMagSize
,WeaponFireRate
,WeaponMaxRange
,WeaponReloadTime
,WeaponRaiseTime
,WeaponHitChanceMax
andWeaponHitChanceMin
to the default M1911 gun - false: Uses the game default settings on the officers or other mods settings.
- true: Apply the
-
OverrideMaxHealth:
- true: Apply the
OfficerMaxHealth
- false: Uses the game default settings on the officers or other mods settings.
- true: Apply the
(Optional) Foot Patrol Configuration Steps:
- Open the
NACops
folder and locate the file calledpatrols.json
. - The
patrols.json
file contains multiple preset patrols. This file can be modified by removing, changing values or adding new patrols templates. - The ModAddedOfficerCount in officers.json file should be increased when:
- Adding new templates
- Increasing officer counts
- Activity length or weekdays
- Each added patrol contains following example config values:
{
"startTime": 730,
"endTime": 1050,
"members": 2,
"intensityRequirement": 0,
"onlyIfCurfew": false,
"name": "Northtown Canal Loop",
"days": [ "tue", "thu", "sat" ],
"waypoints": [
{
"x": -71.256,
"y": 0.0,
"z": 41.394
},
...
{
"x": -67.629,
"y": 0.0,
"z": 41.367
}
]
},
-
startTime:
- When the activity should start
- Example: 07:30 is
730
-
endTime:
- When the activity should end
- Example: 10:50 is
1050
-
members:
- How many officers partake in the activity
- Range 1-4
-
onlyIfCurfew:
- true: Only run the activity during curfew
- false: Run the activity before and during curfew
-
name:
- Custom name for the activity
-
days:
- Contains a list of abbreviated weekdays which indicate what weekdays use this activity
- Supported Values:
"mon"
,"tue"
,"wed"
,"thu"
,"fri"
,"sat"
,"sun"
-
waypoints:
- Contains a list of waypoints which the officers traverse during patrol
- Each waypoint needs X and Z values. The Y value can be
0.0
(Optional) Officer Sentry Configuration Steps:
- Open the
NACops
folder and locate the file calledsentrys.json
. - The
sentrys.json
file contains multiple preset sentry positions. This file can be modified by removing, changing values or adding new patrols templates. - The ModAddedOfficerCount in officers.json file should be increased when:
- Adding new templates
- Increasing officer counts
- Activity length or weekdays
- Each added patrol contains following example config values:
{
"startTime": 2230,
"endTime": 330,
"members": 1,
"intensityRequirement": 0,
"onlyIfCurfew": false,
"name": "Northtown Pharmacy Sentry",
"days": [ "thu", "fri", "sat", "sun" ],
"standPosition1": {
"x": -55.705,
"y": 0.0,
"z": 122.622
},
"pos1Rotation": {
"x": 0.0,
"y": 297.0,
"z": 0.0
},
"standPosition2": {
"x": -64.092,
"y": 0.0,
"z": 119.330
},
"pos2Rotation": {
"x": 0.0,
"y": 15.0,
"z": 0.0
}
},
-
startTime:
- When the activity should start
- Example: 07:30 is
730
-
endTime:
- When the activity should end
- Example: 10:50 is
1050
-
members:
- How many officers partake in the activity
- Range 1-4
-
onlyIfCurfew:
- true: Only run the activity during curfew
- false: Run the activity before and during curfew
-
name:
- Custom name for the activity
-
days:
- Contains a list of abbreviated weekdays which indicate what weekdays use this activity
- Supported Values:
"mon"
,"tue"
,"wed"
,"thu"
,"fri"
,"sat"
,"sun"
-
standPosition (1 and 2):
- Requires stand positions with X and Z values
-
posRotation (1 and 2):
- Requires officer rotation Y value
Note: The
config.json
andofficer.json
files will be automatically created in theMods/NACops/
directory if it's missing.
Contribute, Build from Source, or Verify Integrity
Check out the project on GitHub.