Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

ChangeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
Last updated | a month ago |
Total downloads | 429 |
Total rating | 0 |
Categories | Mods Mono |
Dependency string | Yipikayei05-ChangeConsoleBind-1.0.0 |
Dependants | 0 other packages depend on this package |
README
changeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
🔧 Features
- Manually toggle the console UI with a custom key.
- Change the console key at runtime (default is
F1
). - Press
F10
in-game to rebind the key. - Preferences are saved automatically.
📦 Requirements
- MelonLoader installed on Schedule I.
- .NET Framework 4.7.2 or higher (for building).
- Visual Studio 2019 or newer (recommended).
🚀 Installation
- Make sure MelonLoader is installed correctly in
Schedule I
. - Build the project or download
changeConsoleShortcut.dll
. - Place the DLL inside the
Mods/
folder under the game's root directory: Schedule I/Mods/changeConsoleShortcut.dll - Launch the game. You should see the log message:
changeConsoleShortcut Initialized. Console key set to F1
🕹️ How to Use
- Press
F1
to open the in-game console. - Press
F10
at any time to rebind the console key. - After pressing
F10
, press any key you want to assign.
📁 Config File
Preferences are saved automatically to:
%AppData%..\LocalLow\TVGS\Schedule I\MelonLoader\Preferences.cfg
You’ll see a category named [ConsoleShortcut]
with your saved key.
🧠 Notes
- If the console doesn’t open, make sure the game’s UI hasn’t changed and that
ConsoleUI
still exists. - You can modify the default key in the code by changing this line:
consoleKeyPref = prefs.CreateEntry("ConsoleKey", KeyCode.F1);