Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

Longplay
Longplay is a mod that makes plants grow much slower, as well as chemistry stations.
Last updated | 3 days ago |
Total downloads | 41 |
Total rating | 0 |
Categories | Mods IL2CPP |
Dependency string | freshairkaboom-Longplay-1.0.0 |
Dependants | 0 other packages depend on this package |
README
Longplay Mod
Longplay is a mod for the game Schedule I that enhances gameplay by allowing users to customize growth times for plants and cooking durations for recipes. This mod is built using the MelonLoader framework and leverages Harmony for runtime patching.
Features
- Customizable Plant Growth Time: Adjust the growth time of plants to suit your gameplay style.
- Customizable Recipe Cook Time: Modify the cooking duration for recipes in the Chemistry Station.
- Configurable Settings: Easily configure growth and cook times via a JSON file.
- Seamless Integration: Automatically applies changes when the game starts.
Installation
-
Install MelonLoader:
- Download and install MelonLoader.
-
Download the Mod:
- Clone or download this repository and extract the files.
-
Place the Mod:
- Copy the
Longplay.dll
file into theMods
folder of your game directory.
- Copy the
-
Run the Game:
- Launch the game, and the mod will automatically initialize.
Configuration
The mod uses a configuration file named LongplayConfig.json
located in the UserData
directory of your game. If the file does not exist, it will be created with default values.
Default Configuration:
{ "GrowthTime": 60, "CookDuration": 960 }
How to Edit:
- Open
LongplayConfig.json
in a text editor. - Modify the
GrowthTime
(in minutes) andCookDuration
(in minutes) values as desired. - Save the file and restart the game for changes to take effect.
Usage
- Plant Growth Time: The growth time of plants is patched during their initialization.
- Recipe Cook Time: The cooking duration for recipes is patched when a cook operation is set in the Chemistry Station.
Development
Code Overview
- Core.cs:
- Contains the main mod logic.
- Patches the
Plant.Initialize
andChemistryStation.SetCookOperation
methods using Harmony. - Loads and applies configuration settings.
Key Classes:
Core
: The main entry point for the mod.PlantPatches
: Adjusts plant growth times.ChemistryStationPatches
: Adjusts recipe cook times.
Requirements
- MelonLoader: v0.5.7 or higher
- .NET 6 Runtime
- Game: Schedule I
Troubleshooting
-
Error:
System.AccessViolationException
:- Ensure the game and mod are compatible with the latest version of MelonLoader.
- Verify that the
LongplayConfig.json
file is correctly formatted.
-
Mod Not Working:
- Check the MelonLoader logs for errors.
- Ensure the mod is placed in the correct
Mods
folder.
Contributing
Huge thanks to my good people over at the modding Discord for Schedule 1 for their love and support. Massive thanks to Max on Discord for suggesting I use Mono instead of IL2Cpp. That helped a ton.
Thanks a bunch to Estonia, whose mod SpeedGrow I looked at to start my project, go check their mod out on Thunderstore: https://thunderstore.io/c/schedule-i/p/Estonia/SpeedGrow/source/
I also borrowed code from DeliveryDash mod for the Harmony setup, so thanks to the author Hyde. https://thunderstore.io/c/schedule-i/p/Hyde/DeliveryDash/
Contributions are welcome! Feel free to submit issues or pull requests to improve the mod.
Declaration of AI usage
Large portions of this code was generated with the help of Copilot autocomplete, but the logic was my own.
License
This project is licensed under the MIT License. See the LICENSE
file for details.
Credits
- Author: Freshairkaboom
- Frameworks Used:
- Game: Schedule I by TVGS