Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of S1API Forked v2.8.1
Mods/S1API.Il2Cpp.MelonLoader.dll
Decompiled 2 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Text; using System.Text.RegularExpressions; using System.Threading; using HarmonyLib; using Il2Cpp; using Il2CppFishNet; using Il2CppFishNet.Connection; using Il2CppFishNet.Managing; using Il2CppFishNet.Managing.Client; using Il2CppFishNet.Managing.Object; using Il2CppFishNet.Managing.Scened; using Il2CppFishNet.Managing.Server; using Il2CppFishNet.Managing.Transporting; using Il2CppFishNet.Object; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.Attributes; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppScheduleOne; using Il2CppScheduleOne.AvatarFramework; using Il2CppScheduleOne.AvatarFramework.Animation; using Il2CppScheduleOne.AvatarFramework.Customization; using Il2CppScheduleOne.AvatarFramework.Equipping; using Il2CppScheduleOne.Building; using Il2CppScheduleOne.Calling; using Il2CppScheduleOne.Cartel; using Il2CppScheduleOne.Combat; using Il2CppScheduleOne.DevUtilities; using Il2CppScheduleOne.Dialogue; using Il2CppScheduleOne.Economy; using Il2CppScheduleOne.Effects; using Il2CppScheduleOne.EntityFramework; using Il2CppScheduleOne.Equipping; using Il2CppScheduleOne.GameTime; using Il2CppScheduleOne.Growing; using Il2CppScheduleOne.Interaction; using Il2CppScheduleOne.ItemFramework; using Il2CppScheduleOne.Law; using Il2CppScheduleOne.Levelling; using Il2CppScheduleOne.Map; using Il2CppScheduleOne.Messaging; using Il2CppScheduleOne.Money; using Il2CppScheduleOne.NPCs; using Il2CppScheduleOne.NPCs.Actions; using Il2CppScheduleOne.NPCs.Behaviour; using Il2CppScheduleOne.NPCs.Relation; using Il2CppScheduleOne.NPCs.Responses; using Il2CppScheduleOne.NPCs.Schedules; using Il2CppScheduleOne.Noise; using Il2CppScheduleOne.ObjectScripts; using Il2CppScheduleOne.Persistence; using Il2CppScheduleOne.Persistence.Datas; using Il2CppScheduleOne.Persistence.Loaders; using Il2CppScheduleOne.PlayerScripts; using Il2CppScheduleOne.PlayerScripts.Health; using Il2CppScheduleOne.Police; using Il2CppScheduleOne.Product; using Il2CppScheduleOne.Product.Packaging; using Il2CppScheduleOne.Property; using Il2CppScheduleOne.Quests; using Il2CppScheduleOne.ScriptableObjects; using Il2CppScheduleOne.Storage; using Il2CppScheduleOne.UI; using Il2CppScheduleOne.UI.MainMenu; using Il2CppScheduleOne.UI.Phone; using Il2CppScheduleOne.UI.Phone.ContactsApp; using Il2CppScheduleOne.UI.Phone.Messages; using Il2CppScheduleOne.UI.Phone.ProductManagerApp; using Il2CppScheduleOne.UI.Relations; using Il2CppScheduleOne.UI.Shop; using Il2CppScheduleOne.UI.WorldspacePopup; using Il2CppScheduleOne.Variables; using Il2CppScheduleOne.Vehicles; using Il2CppScheduleOne.Vehicles.Modification; using Il2CppScheduleOne.Vision; using Il2CppScheduleOne.VoiceOver; using Il2CppSystem; using Il2CppSystem.Collections; using Il2CppSystem.Collections.Generic; using Il2CppSystem.Reflection; using Il2CppTMPro; using MelonLoader; using MelonLoader.Utils; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using S1API; using S1API.AssetBundles; using S1API.Avatar; using S1API.Building; using S1API.Conditions; using S1API.Console; using S1API.Economy; using S1API.Entities; using S1API.Entities.Appearances.AccessoryFields; using S1API.Entities.Appearances.Base; using S1API.Entities.Appearances.BodyLayerFields; using S1API.Entities.Appearances.CustomizationFields; using S1API.Entities.Appearances.FaceLayerFields; using S1API.Entities.Behaviour; using S1API.Entities.Customer; using S1API.Entities.Dealer; using S1API.Entities.Dialogue; using S1API.Entities.Interfaces; using S1API.Entities.Relation; using S1API.Entities.Schedule; using S1API.GameTime; using S1API.Internal; using S1API.Internal.Abstraction; using S1API.Internal.Entities; using S1API.Internal.Items; using S1API.Internal.Lifecycle; using S1API.Internal.Map; using S1API.Internal.Patches; using S1API.Internal.Shops; using S1API.Internal.Utils; using S1API.Items; using S1API.Law; using S1API.Lifecycle; using S1API.Logging; using S1API.Map; using S1API.Map.Buildings; using S1API.Map.DeliveryLocations; using S1API.Messaging; using S1API.Money; using S1API.PhoneApp; using S1API.PhoneCalls; using S1API.PhoneCalls.Constants; using S1API.Products; using S1API.Properties; using S1API.Properties.Interfaces; using S1API.Properties.Internal; using S1API.Properties.Tokens; using S1API.Quests; using S1API.Quests.Constants; using S1API.Quests.Identifiers; using S1API.Saveables; using S1API.Shops; using S1API.Storage; using S1API.Storages; using S1API.Utils; using S1API.Vehicles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::S1API.S1API), "S1API (Forked by Bars)", "2.8.1", "KaBooMa", null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ifBars")] [assembly: AssemblyConfiguration("Il2CppMelon")] [assembly: AssemblyDescription("A Schedule One Mono / Il2Cpp Cross Compatibility Layer (Forked from the original S1API by Kabooma)")] [assembly: AssemblyFileVersion("2.8.1.0")] [assembly: AssemblyInformationalVersion("2.8.1+f356ae01af1cc38d41ccb07070a54ab1e614b497")] [assembly: AssemblyProduct("S1API")] [assembly: AssemblyTitle("S1API")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/ifBars/S1API")] [assembly: AssemblyVersion("2.8.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class ClickHandler { private readonly UnityAction _callback; public ClickHandler(UnityAction callback) { _callback = callback; } public void OnClick() { _callback.Invoke(); } } namespace S1API { public class S1API : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Main") { GameLifecycle.Initialize(); } } public override void OnSceneWasUnloaded(int buildIndex, string sceneName) { SceneStateCleaner.ResetForSceneChange(sceneName, afterUnload: true); if (sceneName == "Main") { GameLifecycle.Reset(); } } public override void OnSceneWasInitialized(int buildIndex, string sceneName) { NPCNetworkBootstrap.EnsurePrefabsWarmup(); SceneStateCleaner.ResetForSceneChange(sceneName, afterUnload: false); } } } namespace S1API.Vehicles { public class LandVehicle { internal LandVehicle S1LandVehicle = null; internal bool _isDeferredByName = false; internal StorageInstance _storage; private static readonly Log _logger = new Log("S1API.LandVehicle"); private static readonly FieldInfo? VehiclePriceField = typeof(LandVehicle).GetField("vehiclePrice", BindingFlags.NonPublic); private NetworkConnection? _conn; private string _guid = string.Empty; public float VehiclePrice { get { return S1LandVehicle.VehiclePrice; } set { VehiclePriceField?.SetValue(S1LandVehicle, value); } } public float TopSpeed { get { return S1LandVehicle.TopSpeed; } set { S1LandVehicle.TopSpeed = value; } } public bool IsPlayerOwned { get { return S1LandVehicle.IsPlayerOwned; } set { SetIsPlayerOwned(value); } } public VehicleColor Color { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected I4, but got Unknown return (VehicleColor)S1LandVehicle.OwnedColor; } set { SetColor(value); } } public string GUID => _guid; public StorageInstance Storage => _storage; public LandVehicle(string vehicleCode) { //IL_0068: Unknown result type (might be due to invalid IL or missing references) LandVehicle vehiclePrefab = NetworkSingleton<VehicleManager>.Instance.GetVehiclePrefab(vehicleCode); if ((Object)(object)vehiclePrefab == (Object)null) { _logger.Error("SpawnVehicle: '" + vehicleCode + "' is not a valid vehicle code!"); return; } LandVehicle component = Object.Instantiate<GameObject>(((Component)vehiclePrefab).gameObject).GetComponent<LandVehicle>(); component.SetGUID(GUIDManager.GenerateUniqueGUID()); NetworkSingleton<VehicleManager>.Instance.AllVehicles.Add(component); S1LandVehicle = component; SetConnection(); UpdateGuidFromGame(); _storage = new StorageInstance(component.Storage); } public void Spawn(Vector3 position, Quaternion rotation) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!InstanceFinder.IsServer) { _logger.Warning("Spawn can only be called on the server!"); return; } if ((Object)(object)S1LandVehicle == (Object)null) { throw new Exception("Unable to spawn vehicle, S1LandVehicle is null!"); } ((Component)S1LandVehicle).transform.position = position; ((Component)S1LandVehicle).transform.rotation = rotation; ((NetworkBehaviour)NetworkSingleton<VehicleManager>.Instance).Spawn(((Component)S1LandVehicle).gameObject, (NetworkConnection)null, default(Scene)); } internal LandVehicle(LandVehicle landVehicle) { S1LandVehicle = landVehicle; SetConnection(); UpdateGuidFromGame(); _storage = new StorageInstance(landVehicle.Storage); _isDeferredByName = false; } internal LandVehicle(string vehicleName, bool isDeferred) { _isDeferredByName = isDeferred; } private void SetConnection() { NetworkManager networkManager = InstanceFinder.NetworkManager; if (networkManager.IsClientOnly) { NetworkConnection connection = InstanceFinder.ClientManager.Connection; if (connection != (NetworkConnection)null && connection.IsValid) { _conn = connection; } } else if (networkManager.IsServerOnly || (networkManager.IsServer && !networkManager.IsClient)) { NetworkConnection owner = ((NetworkBehaviour)S1LandVehicle).Owner; if (owner != (NetworkConnection)null && owner.IsValid) { _conn = owner; } } } private void SetIsPlayerOwned(bool isPlayerOwned) { S1LandVehicle.SetIsPlayerOwned(_conn, isPlayerOwned); if (isPlayerOwned) { NetworkSingleton<VehicleManager>.Instance.PlayerOwnedVehicles.Add(S1LandVehicle); } else { NetworkSingleton<VehicleManager>.Instance.PlayerOwnedVehicles.Remove(S1LandVehicle); } } private void SetColor(VehicleColor color) { MethodInfo method = typeof(LandVehicle).GetMethod("SetOwnedColor", BindingFlags.Instance | BindingFlags.NonPublic); if (method == null) { _logger.Error("SetOwnedColor method not found!"); return; } method.Invoke(S1LandVehicle, new object[2] { _conn, (object)(EVehicleColor)color }); } private void UpdateGuidFromGame() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) try { PropertyInfo property = typeof(LandVehicle).GetProperty("GUID", BindingFlags.Instance | BindingFlags.Public); if (!(property == null)) { Guid val = (Guid)(property.GetValue(S1LandVehicle) ?? ((object)default(Guid))); _guid = ((object)(Guid)(ref val)).ToString(); } } catch { } } } public enum ParkingAlignment { FrontToKerb, RearToKerb } public enum VehicleColor { Black, DarkGrey, LightGrey, White, Yellow, Orange, Red, DullRed, Pink, Purple, Navy, DarkBlue, LightBlue, Cyan, LightGreen, DarkGreen, Custom } public static class VehicleRegistry { private static readonly Dictionary<object, LandVehicle> _cache = new Dictionary<object, LandVehicle>(); public static LandVehicle[] GetAll() { try { List<LandVehicle> allVehicles = NetworkSingleton<VehicleManager>.Instance.AllVehicles; if (allVehicles == null) { return Array.Empty<LandVehicle>(); } List<LandVehicle> list = new List<LandVehicle>(); Enumerator<LandVehicle> enumerator = allVehicles.GetEnumerator(); while (enumerator.MoveNext()) { LandVehicle current = enumerator.Current; if ((Object)(object)current != (Object)null) { LandVehicle landVehicle = Wrap(current); if (landVehicle != null) { list.Add(landVehicle); } } } return list.ToArray(); } catch { return Array.Empty<LandVehicle>(); } } public static LandVehicle GetByGUID(string guid) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrEmpty(guid)) { return null; } try { Guid val = default(Guid); ((Guid)(ref val))..ctor(guid); LandVehicle @object = GUIDManager.GetObject<LandVehicle>(val); if ((Object)(object)@object == (Object)null) { return null; } return Wrap(@object); } catch { return null; } } public static LandVehicle GetByName(string gameObjectName) { if (string.IsNullOrEmpty(gameObjectName)) { return null; } try { GameObject val = GameObject.Find(gameObjectName); if ((Object)(object)val != (Object)null) { LandVehicle component = val.GetComponent<LandVehicle>(); if ((Object)(object)component != (Object)null) { return Wrap(component); } } List<LandVehicle> allVehicles = NetworkSingleton<VehicleManager>.Instance.AllVehicles; if (allVehicles != null) { for (int i = 0; i < allVehicles.Count; i++) { LandVehicle val2 = allVehicles[i]; if ((Object)(object)val2 != (Object)null && ((Object)((Component)val2).gameObject).name == gameObjectName) { return Wrap(val2); } } } if (DeferredMapResolver.IsMenuScene()) { LandVehicle deferredVehicle = new LandVehicle(gameObjectName, isDeferred: true); DeferredMapResolver.RegisterDeferredLookup(new DeferredLookup(gameObjectName, delegate(object resolved) { if (resolved is LandVehicle landVehicle && landVehicle != null && (Object)(object)landVehicle.S1LandVehicle != (Object)null) { deferredVehicle.S1LandVehicle = landVehicle.S1LandVehicle; deferredVehicle._isDeferredByName = false; } })); return deferredVehicle; } return null; } catch { return null; } } public static LandVehicle CreateVehicle(string vehicleCode) { if (!string.IsNullOrEmpty(vehicleCode)) { try { return new LandVehicle(vehicleCode); } catch { return null; } } return null; } private static LandVehicle Wrap(LandVehicle veh) { if ((Object)(object)veh == (Object)null) { return null; } if (_cache.TryGetValue(veh, out LandVehicle value)) { return value; } LandVehicle landVehicle = new LandVehicle(veh); _cache[veh] = landVehicle; return landVehicle; } } } namespace S1API.Utils { public static class ReflectionUtils { public static MethodInfo? GetMethod(Type? type, string methodName, BindingFlags bindingFlags) { return global::S1API.Internal.Utils.ReflectionUtils.GetMethod(type, methodName, bindingFlags); } public static bool IsValueTuple(this object obj) { return global::S1API.Internal.Utils.ReflectionUtils.IsValueTuple(obj); } public static object[]? GetValueTupleItems(this object obj) { return global::S1API.Internal.Utils.ReflectionUtils.GetValueTupleItems(obj); } public static bool TrySetFieldOrProperty(object target, string memberName, object value) { return global::S1API.Internal.Utils.ReflectionUtils.TrySetFieldOrProperty(target, memberName, value); } public static object? TryGetFieldOrProperty(object target, string memberName) { return global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(target, memberName); } } } namespace S1API.UI { public static class CharacterCreatorManager { [CompilerGenerated] private sealed class <RestoreAfterClose>d__27 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RestoreAfterClose>d__27(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = RestoreGameState(); <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <RestoreGameState>d__28 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private PlayerCamera <camera>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RestoreGameState>d__28(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <camera>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 2; return true; case 2: <>1__state = -1; if (PlayerSingleton<PlayerCamera>.InstanceExists) { <camera>5__1 = PlayerSingleton<PlayerCamera>.Instance; PlayerCamera obj = <camera>5__1; CharacterCreator s1Creator = _s1Creator; obj.RemoveActiveUIElement(((s1Creator != null) ? ((Object)s1Creator).name : null) ?? "CharacterCreator"); if (<camera>5__1.activeUIElementCount == 0) { <camera>5__1.StopTransformOverride(0f, true, false); <camera>5__1.StopFOVOverride(0f); <camera>5__1.SetCanLook(true); <camera>5__1.LockMouse(); } <camera>5__1 = null; } if (PlayerSingleton<PlayerMovement>.InstanceExists) { PlayerSingleton<PlayerMovement>.Instance.CanMove = true; } if (PlayerSingleton<PlayerInventory>.InstanceExists) { PlayerSingleton<PlayerInventory>.Instance.SetInventoryEnabled(true); } if (Singleton<HUD>.InstanceExists) { ((Behaviour)Singleton<HUD>.Instance.canvas).enabled = true; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly Log Logger = new Log("CharacterCreatorManager"); private static CharacterCreator _s1Creator; private static bool _isInitialized; private static bool _eventsRegistered; public static bool IsOpen { get { EnsureInitialized(); CharacterCreator s1Creator = _s1Creator; return s1Creator != null && s1Creator.IsOpen; } } public static BasicAvatarSettings ActiveSettings { get { EnsureInitialized(); CharacterCreator s1Creator = _s1Creator; if ((Object)(object)((s1Creator != null) ? s1Creator.ActiveSettings : null) == (Object)null) { return null; } return new BasicAvatarSettings(_s1Creator.ActiveSettings); } } public static event Action OnOpened; public static event Action OnClosed; public static event Action<BasicAvatarSettings> OnCompleted; public static void Open(BasicAvatarSettings initialSettings = null, bool showUI = true) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); return; } if (_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is already open"); return; } RegisterEvents(); if (initialSettings == null) { initialSettings = GetPlayerAvatarSettings(); } if (showUI && PlayerSingleton<PlayerCamera>.InstanceExists) { PlayerSingleton<PlayerCamera>.Instance.AddActiveUIElement(((Object)_s1Creator).name); } BasicAvatarSettings val = initialSettings?.S1BasicAvatarSettings; _s1Creator.Open(val, showUI); try { CharacterCreatorManager.OnOpened?.Invoke(); } catch (Exception value) { Logger.Error($"Error in OnOpened event handler: {value}"); } } public static void Close() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); return; } if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is not open"); return; } _s1Creator.Close(); MelonCoroutines.Start(RestoreAfterClose()); try { CharacterCreatorManager.OnClosed?.Invoke(); } catch (Exception value) { Logger.Error($"Error in OnClosed event handler: {value}"); } } public static void Complete() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is not open"); } else { _s1Creator.Done(); } } public static void SelectPreset(string presetName) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator must be open to select a preset"); } else if (string.IsNullOrWhiteSpace(presetName)) { Logger.Warning("Preset name cannot be null or empty"); } else { _s1Creator.SelectPreset(presetName); } } public static string[] GetAvailablePresets() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null || _s1Creator.Presets == null) { return Array.Empty<string>(); } List<string> list = new List<string>(); for (int i = 0; i < _s1Creator.Presets.Count; i++) { BasicAvatarSettings val = _s1Creator.Presets[i]; if ((Object)(object)val != (Object)null && !string.IsNullOrWhiteSpace(((Object)val).name)) { list.Add(((Object)val).name); } } return list.ToArray(); } public static void SetRigRotation(float normalizedValue) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator must be open to set rig rotation"); } else { _s1Creator.SliderChanged(Mathf.Clamp01(normalizedValue)); } } public static void PreRegisterAsActiveUI() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Warning("CharacterCreator singleton is not available for pre-registration"); } else if (PlayerSingleton<PlayerCamera>.InstanceExists) { PlayerSingleton<PlayerCamera>.Instance.AddActiveUIElement(((Object)_s1Creator).name); } } private static void EnsureInitialized() { if (_isInitialized) { return; } try { _s1Creator = Singleton<CharacterCreator>.Instance; if ((Object)(object)_s1Creator == (Object)null) { Logger.Warning("CharacterCreator singleton not found. Make sure you're in the correct scene."); } _isInitialized = true; } catch (Exception value) { Logger.Error($"Failed to initialize CharacterCreatorManager: {value}"); _isInitialized = true; } } private static void RegisterEvents() { if (_eventsRegistered || (Object)(object)_s1Creator == (Object)null) { return; } try { if (_s1Creator.onComplete != null) { _s1Creator.onComplete.AddListener(UnityAction<BasicAvatarSettings>.op_Implicit((Action<BasicAvatarSettings>)OnCreatorCompleted)); } _eventsRegistered = true; } catch (Exception value) { Logger.Error($"Failed to register CharacterCreator events: {value}"); } } private static void OnCreatorCompleted(BasicAvatarSettings s1Settings) { try { if ((Object)(object)s1Settings == (Object)null) { Logger.Warning("CharacterCreator completed with null settings"); return; } BasicAvatarSettings obj = new BasicAvatarSettings(s1Settings); MelonCoroutines.Start(RestoreGameState()); CharacterCreatorManager.OnCompleted?.Invoke(obj); } catch (Exception value) { Logger.Error($"Error in OnCompleted event handler: {value}"); } } [IteratorStateMachine(typeof(<RestoreAfterClose>d__27))] private static IEnumerator RestoreAfterClose() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RestoreAfterClose>d__27(0); } [IteratorStateMachine(typeof(<RestoreGameState>d__28))] private static IEnumerator RestoreGameState() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RestoreGameState>d__28(0); } private static BasicAvatarSettings GetPlayerAvatarSettings() { try { Player local = Player.Local; if (local == null || (Object)(object)local.S1Player == (Object)null) { Logger.Warning("Local player not available"); return null; } BasicAvatarSettings currentAvatarSettings = local.S1Player.CurrentAvatarSettings; if ((Object)(object)currentAvatarSettings == (Object)null) { Logger.Msg("Player has no current avatar settings, using default"); return null; } BasicAvatarSettings settings = Object.Instantiate<BasicAvatarSettings>(currentAvatarSettings); return new BasicAvatarSettings(settings); } catch (Exception value) { Logger.Error($"Failed to get player avatar settings: {value}"); return null; } } } public sealed class MainMenuRig { internal readonly MainMenuRig S1MainMenuRig; public global::S1API.Avatar.Avatar? Avatar { get { if ((Object)(object)S1MainMenuRig == (Object)null || (Object)(object)S1MainMenuRig.Avatar == (Object)null) { return null; } return new global::S1API.Avatar.Avatar(S1MainMenuRig.Avatar); } } internal MainMenuRig(MainMenuRig mainMenuRig) { S1MainMenuRig = mainMenuRig; } public static MainMenuRig[] FindInScene(bool includeInactive = false) { Il2CppArrayBase<MainMenuRig> val = Object.FindObjectsOfType<MainMenuRig>(includeInactive); if (val == null || val.Length == 0) { return Array.Empty<MainMenuRig>(); } return (from r in (IEnumerable<MainMenuRig>)val where (Object)(object)r != (Object)null select new MainMenuRig(r)).ToArray(); } } public static class UIFactory { private static Sprite roundedSprite; public static GameObject Panel(string name, Transform parent, Color bgColor, Vector2? anchorMin = null, Vector2? anchorMax = null, bool fullAnchor = false) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); if (fullAnchor) { val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; } else { val2.anchorMin = (Vector2)(((??)anchorMin) ?? new Vector2(0.5f, 0.5f)); val2.anchorMax = (Vector2)(((??)anchorMax) ?? new Vector2(0.5f, 0.5f)); } Image val3 = val.AddComponent<Image>(); ((Graphic)val3).color = bgColor; return val; } public static Text Text(string name, string content, Transform parent, int fontSize = 14, TextAnchor anchor = 0, FontStyle style = 0) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); Text val3 = val.AddComponent<Text>(); val3.text = content; val3.fontSize = fontSize; val3.alignment = anchor; val3.fontStyle = style; val3.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)val3).color = Color.white; val3.horizontalOverflow = (HorizontalWrapMode)0; val3.verticalOverflow = (VerticalWrapMode)1; return val3; } public static RectTransform ScrollableVerticalList(string name, Transform parent, out ScrollRect scrollRect) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; scrollRect = val.AddComponent<ScrollRect>(); scrollRect.horizontal = false; GameObject val3 = new GameObject("Viewport"); val3.transform.SetParent(val.transform, false); RectTransform val4 = val3.AddComponent<RectTransform>(); val4.anchorMin = Vector2.zero; val4.anchorMax = Vector2.one; val4.offsetMin = Vector2.zero; val4.offsetMax = Vector2.zero; ((Graphic)val3.AddComponent<Image>()).color = new Color(0f, 0f, 0f, 0.05f); val3.AddComponent<Mask>().showMaskGraphic = false; scrollRect.viewport = val4; GameObject val5 = new GameObject("Content"); val5.transform.SetParent(val3.transform, false); RectTransform val6 = val5.AddComponent<RectTransform>(); val6.anchorMin = new Vector2(0f, 1f); val6.anchorMax = new Vector2(1f, 1f); val6.pivot = new Vector2(0.5f, 1f); VerticalLayoutGroup val7 = val5.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val7).spacing = 10f; ((LayoutGroup)val7).padding = new RectOffset(10, 10, 10, 10); ((HorizontalOrVerticalLayoutGroup)val7).childControlHeight = true; ((HorizontalOrVerticalLayoutGroup)val7).childForceExpandHeight = false; val5.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2; scrollRect.content = val6; return val6; } public static void FitContentHeight(RectTransform content) { ContentSizeFitter val = ((Component)content).gameObject.GetComponent<ContentSizeFitter>(); if ((Object)(object)val == (Object)null) { val = ((Component)content).gameObject.AddComponent<ContentSizeFitter>(); } val.verticalFit = (FitMode)2; } public static (GameObject, Button, Text) RoundedButtonWithLabel(string name, string label, Transform parent, Color bgColor, float width, float height, int fontSize, Color textColor) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Expected O, but got Unknown //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name + "_RoundedMask"); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(width, height); LayoutElement val3 = val.AddComponent<LayoutElement>(); val3.preferredWidth = width; val3.preferredHeight = height; Image val4 = val.AddComponent<Image>(); val4.sprite = GetRoundedSprite(); val4.type = (Type)1; ((Graphic)val4).color = Color.white; Mask val5 = val.AddComponent<Mask>(); val5.showMaskGraphic = true; GameObject val6 = new GameObject(name); val6.transform.SetParent(val.transform, false); RectTransform val7 = val6.AddComponent<RectTransform>(); val7.anchorMin = Vector2.zero; val7.anchorMax = Vector2.one; val7.offsetMin = Vector2.zero; val7.offsetMax = Vector2.zero; Image val8 = val6.AddComponent<Image>(); ((Graphic)val8).color = bgColor; val8.sprite = GetRoundedSprite(); val8.type = (Type)1; Button val9 = val6.AddComponent<Button>(); ((Selectable)val9).targetGraphic = (Graphic)(object)val8; GameObject val10 = new GameObject("Label"); val10.transform.SetParent(val6.transform, false); RectTransform val11 = val10.AddComponent<RectTransform>(); val11.anchorMin = Vector2.zero; val11.anchorMax = Vector2.one; val11.offsetMin = Vector2.zero; val11.offsetMax = Vector2.zero; Text val12 = val10.AddComponent<Text>(); val12.text = label; val12.alignment = (TextAnchor)4; val12.fontSize = fontSize; val12.fontStyle = (FontStyle)1; ((Graphic)val12).color = textColor; val12.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); return (val, val9, val12); } private static Sprite GetRoundedSprite() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)roundedSprite != (Object)null) { return roundedSprite; } int num = 32; Texture2D val = new Texture2D(num, num, (TextureFormat)5, false); Color32 val2 = default(Color32); ((Color32)(ref val2))..ctor((byte)0, (byte)0, (byte)0, (byte)0); Color32 val3 = default(Color32); ((Color32)(ref val3))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); float num2 = 6f; for (int i = 0; i < num; i++) { for (int j = 0; j < num; j++) { bool flag = ((float)j < num2 && (float)i < num2 && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2(num2, num2)) > num2) || ((float)j > (float)num - num2 - 1f && (float)i < num2 && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2((float)num - num2 - 1f, num2)) > num2) || ((float)j < num2 && (float)i > (float)num - num2 - 1f && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2(num2, (float)num - num2 - 1f)) > num2) || ((float)j > (float)num - num2 - 1f && (float)i > (float)num - num2 - 1f && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2((float)num - num2 - 1f, (float)num - num2 - 1f)) > num2); val.SetPixel(j, i, Color32.op_Implicit(flag ? val2 : val3)); } } val.Apply(); Vector4 val4 = default(Vector4); ((Vector4)(ref val4))..ctor(8f, 8f, 8f, 8f); roundedSprite = Sprite.Create(val, new Rect(0f, 0f, (float)num, (float)num), new Vector2(0.5f, 0.5f), 100f, 0u, (SpriteMeshType)0, val4); return roundedSprite; } public static GameObject ButtonRow(string name, Transform parent, float spacing = 12f, TextAnchor alignment = 4) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); HorizontalLayoutGroup val3 = val.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val3).spacing = spacing; ((LayoutGroup)val3).childAlignment = alignment; ((HorizontalOrVerticalLayoutGroup)val3).childControlWidth = false; ((HorizontalOrVerticalLayoutGroup)val3).childControlHeight = false; ((HorizontalOrVerticalLayoutGroup)val3).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val3).childForceExpandHeight = false; return val; } public static (GameObject, Button, Text) ButtonWithLabel(string name, string label, Transform parent, Color bgColor, float Width, float Height) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(Height, Width); Image val3 = val.AddComponent<Image>(); ((Graphic)val3).color = bgColor; val3.sprite = Resources.GetBuiltinResource<Sprite>("UI/Skin/UISprite.psd"); val3.type = (Type)1; Button val4 = val.AddComponent<Button>(); ((Selectable)val4).targetGraphic = (Graphic)(object)val3; GameObject val5 = new GameObject("Label"); val5.transform.SetParent(val.transform, false); RectTransform val6 = val5.AddComponent<RectTransform>(); val6.anchorMin = Vector2.zero; val6.anchorMax = Vector2.one; val6.offsetMin = Vector2.zero; val6.offsetMax = Vector2.zero; Text val7 = val5.AddComponent<Text>(); val7.text = label; val7.alignment = (TextAnchor)4; val7.fontSize = 16; val7.fontStyle = (FontStyle)1; ((Graphic)val7).color = Color.white; val7.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); return (val, val4, val7); } public static void SetIcon(Sprite sprite, Transform parent) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Icon"); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; Image val3 = val.AddComponent<Image>(); val3.sprite = sprite; val3.preserveAspect = true; } public static void CreateTextBlock(Transform parent, string title, string subtitle, bool isCompleted) { Text(((Object)parent).name + "Title", title, parent, 16, (TextAnchor)3, (FontStyle)1); Text(((Object)parent).name + "Subtitle", subtitle, parent, 14, (TextAnchor)0, (FontStyle)0); if (isCompleted) { Text("CompletedLabel", "<color=#888888><i>Already Delivered</i></color>", parent, 12, (TextAnchor)0, (FontStyle)0); } } public static void CreateRowButton(GameObject go, UnityAction clickHandler, bool enabled) { Button val = go.AddComponent<Button>(); Image component = go.GetComponent<Image>(); ((Selectable)val).targetGraphic = (Graphic)(object)component; ((Selectable)val).interactable = enabled; ((UnityEvent)val.onClick).AddListener(clickHandler); } public static void ClearChildren(Transform parent) { for (int num = parent.childCount - 1; num >= 0; num--) { Transform child = parent.GetChild(num); Object.Destroy((Object)(object)((Component)child).gameObject); } } public static void VerticalLayoutOnGO(GameObject go, int spacing = 10, RectOffset? padding = null) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) VerticalLayoutGroup val = go.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val).spacing = spacing; ((LayoutGroup)val).padding = (RectOffset)(((object)padding) ?? ((object)new RectOffset(10, 10, 10, 10))); } public static GameObject CreateQuestRow(string name, Transform parent, out GameObject iconPanel, out GameObject textPanel) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Row_" + name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(0f, 90f); val.AddComponent<LayoutElement>().minHeight = 50f; ((Shadow)val.AddComponent<Outline>()).effectColor = new Color(0f, 0f, 0f, 0.2f); GameObject val3 = Panel("Separator", val.transform, new Color(1f, 1f, 1f, 0.05f)); val3.GetComponent<RectTransform>().sizeDelta = new Vector2(300f, 1f); Image val4 = val.AddComponent<Image>(); ((Graphic)val4).color = new Color(0.12f, 0.12f, 0.12f); Button val5 = val.AddComponent<Button>(); ((Selectable)val5).targetGraphic = (Graphic)(object)val4; HorizontalLayoutGroup val6 = val.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val6).spacing = 20f; ((LayoutGroup)val6).padding = new RectOffset(75, 10, 10, 10); ((LayoutGroup)val6).childAlignment = (TextAnchor)3; ((HorizontalOrVerticalLayoutGroup)val6).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val6).childForceExpandHeight = false; LayoutElement val7 = val.AddComponent<LayoutElement>(); val7.minHeight = 90f; val7.flexibleWidth = 1f; iconPanel = Panel("IconPanel", val.transform, new Color(0.12f, 0.12f, 0.12f)); RectTransform component = iconPanel.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(80f, 80f); LayoutElement val8 = iconPanel.AddComponent<LayoutElement>(); val8.preferredWidth = 80f; val8.preferredHeight = 80f; textPanel = Panel("TextPanel", val.transform, Color.clear); VerticalLayoutOnGO(textPanel, 2); LayoutElement val9 = textPanel.AddComponent<LayoutElement>(); val9.minWidth = 200f; val9.flexibleWidth = 1f; return val; } public static GameObject TopBar(string name, Transform parent, string title, float topbarSize, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown GameObject val = Panel(name, parent, new Color(0.15f, 0.15f, 0.15f), (Vector2?)new Vector2(0f, topbarSize), (Vector2?)new Vector2(1f, 1f), fullAnchor: false); HorizontalLayoutGroup val2 = val.AddComponent<HorizontalLayoutGroup>(); ((LayoutGroup)val2).padding = new RectOffset(paddingLeft, paddingRight, paddingTop, paddingBottom); ((HorizontalOrVerticalLayoutGroup)val2).spacing = 20f; ((LayoutGroup)val2).childAlignment = (TextAnchor)4; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandHeight = true; Text val3 = Text("TopBarTitle", title, val.transform, 26, (TextAnchor)3, (FontStyle)1); LayoutElement val4 = ((Component)val3).gameObject.AddComponent<LayoutElement>(); val4.minWidth = 300f; val4.flexibleWidth = 1f; return val; } public static void HorizontalLayoutOnGO(GameObject go, int spacing = 10, int padLeft = 0, int padRight = 0, int padTop = 0, int padBottom = 0, TextAnchor alignment = 4) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown HorizontalLayoutGroup val = go.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val).spacing = spacing; ((LayoutGroup)val).childAlignment = alignment; ((HorizontalOrVerticalLayoutGroup)val).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val).childForceExpandHeight = false; ((LayoutGroup)val).padding = new RectOffset(padLeft, padRight, padTop, padBottom); } public static void SetLayoutGroupPadding(LayoutGroup layoutGroup, int left, int right, int top, int bottom) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown layoutGroup.padding = new RectOffset(left, right, top, bottom); } public static void BindAcceptButton(Button btn, Text label, string text, UnityAction callback) { label.text = text; ((UnityEventBase)btn.onClick).RemoveAllListeners(); ((UnityEvent)btn.onClick).AddListener(callback); } } } namespace S1API.Storage { public sealed class StorageEntity { private static readonly Log Logger = new Log("StorageEntity"); internal readonly StorageEntity S1StorageEntity; internal readonly PlaceableStorageEntity S1PlaceableStorageEntity; public string Name { get { return S1StorageEntity.StorageEntityName; } set { S1StorageEntity.StorageEntityName = value; } } public int SlotCount { get { return S1StorageEntity.SlotCount; } set { if (value < 0) { Logger.Warning("Cannot set SlotCount to negative value"); return; } if (value > MaxSlots) { Logger.Warning($"Cannot set SlotCount to {value}, maximum is {MaxSlots}"); return; } int count = S1StorageEntity.ItemSlots.Count; if (value > count) { AddSlots(value - count); } else if (value < count) { RemoveSlots(count - value); } } } public int MaxSlots { get; set; } = 20; public int DisplayRowCount { get { return S1StorageEntity.DisplayRowCount; } set { S1StorageEntity.DisplayRowCount = value; } } public bool SlotsAreFilterable => S1StorageEntity.SlotsAreFilterable; public ItemInstance ItemInstance { get { PlaceableStorageEntity s1PlaceableStorageEntity = S1PlaceableStorageEntity; if (((s1PlaceableStorageEntity != null) ? ((BuildableItem)s1PlaceableStorageEntity).ItemInstance : null) == null) { return null; } return new ItemInstance(((BuildableItem)S1PlaceableStorageEntity).ItemInstance); } } public string ItemId { get { PlaceableStorageEntity s1PlaceableStorageEntity = S1PlaceableStorageEntity; object result; if (s1PlaceableStorageEntity == null) { result = null; } else { ItemInstance itemInstance = ((BuildableItem)s1PlaceableStorageEntity).ItemInstance; if (itemInstance == null) { result = null; } else { ItemDefinition definition = itemInstance.Definition; result = ((definition != null) ? definition.ID : null); } } return (string)result; } } public bool IsPlaceable => (Object)(object)S1PlaceableStorageEntity != (Object)null; internal StorageEntity(StorageEntity storageEntity, PlaceableStorageEntity placeableStorage = null) { S1StorageEntity = storageEntity ?? throw new ArgumentNullException("storageEntity"); S1PlaceableStorageEntity = placeableStorage; } public bool AddSlots(int count) { //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown if (count <= 0) { Logger.Warning("AddSlots called with non-positive count"); return false; } int count2 = S1StorageEntity.ItemSlots.Count; int num = count2 + count; if (num > MaxSlots) { Logger.Warning($"Cannot add {count} slots, would exceed MaxSlots ({MaxSlots})"); return false; } try { for (int i = 0; i < count; i++) { ItemSlot val = new ItemSlot(S1StorageEntity.SlotsAreFilterable); val.SetSlotOwner(((Il2CppObjectBase)S1StorageEntity).Cast<IItemSlotOwner>()); } S1StorageEntity.SlotCount = num; if ((Object)(object)S1PlaceableStorageEntity != (Object)null) { int count3 = S1StorageEntity.ItemSlots.Count; for (int j = count2; j < count3; j++) { ItemSlot val2 = S1StorageEntity.ItemSlots[j]; S1PlaceableStorageEntity.InputSlots.Add(val2); S1PlaceableStorageEntity.OutputSlots.Add(val2); } } if (num > 6 && DisplayRowCount < 2) { DisplayRowCount = 2; } return true; } catch (Exception ex) { Logger.Error("Failed to add slots: " + ex.Message); return false; } } public bool RemoveSlots(int count) { if (count <= 0) { Logger.Warning("RemoveSlots called with non-positive count"); return false; } int count2 = S1StorageEntity.ItemSlots.Count; if (count > count2) { Logger.Warning($"Cannot remove {count} slots, only {count2} exist"); return false; } try { for (int i = count2 - count; i < count2; i++) { if (S1StorageEntity.ItemSlots[i].ItemInstance != null) { Logger.Warning($"Cannot remove slot {i}, it contains an item"); return false; } } for (int j = 0; j < count; j++) { int num = S1StorageEntity.ItemSlots.Count - 1; ItemSlot val = S1StorageEntity.ItemSlots[num]; if ((Object)(object)S1PlaceableStorageEntity != (Object)null) { S1PlaceableStorageEntity.InputSlots.Remove(val); S1PlaceableStorageEntity.OutputSlots.Remove(val); } S1StorageEntity.ItemSlots.RemoveAt(num); } S1StorageEntity.SlotCount = count2 - count; return true; } catch (Exception ex) { Logger.Error("Failed to remove slots: " + ex.Message); return false; } } public bool SetSlotCount(int targetSlotCount) { if (targetSlotCount < 0) { Logger.Warning("Cannot set negative slot count"); return false; } int count = S1StorageEntity.ItemSlots.Count; int num = targetSlotCount - count; if (num > 0) { return AddSlots(num); } if (num < 0) { return RemoveSlots(-num); } return true; } public int GetEmptySlotCount() { int num = 0; Enumerator<ItemSlot> enumerator = S1StorageEntity.ItemSlots.GetEnumerator(); while (enumerator.MoveNext()) { ItemSlot current = enumerator.Current; if (current.ItemInstance == null) { num++; } } return num; } public int GetOccupiedSlotCount() { return S1StorageEntity.ItemSlots.Count - GetEmptySlotCount(); } public bool HasItems() { Enumerator<ItemSlot> enumerator = S1StorageEntity.ItemSlots.GetEnumerator(); while (enumerator.MoveNext()) { ItemSlot current = enumerator.Current; if (current.ItemInstance != null) { return true; } } return false; } public bool IsEmpty() { return !HasItems(); } } public class StorageEventArgs { public StorageEntity Storage { get; internal set; } public string ItemId => Storage?.ItemId; internal StorageEventArgs(StorageEntity storage) { Storage = storage; } } public class StorageLoadingEventArgs : StorageEventArgs { public int ItemCountBeingLoaded { get; internal set; } public int CurrentSlotCount => base.Storage?.SlotCount ?? 0; public bool NeedsMoreSlots => ItemCountBeingLoaded > CurrentSlotCount; public int AdditionalSlotsNeeded => Math.Max(0, ItemCountBeingLoaded - CurrentSlotCount); internal StorageLoadingEventArgs(StorageEntity storage, int itemCount) : base(storage) { ItemCountBeingLoaded = itemCount; } } public static class StorageEvents { private static readonly Log Logger = new Log("StorageEvents"); public static event Action<StorageEventArgs> OnStorageCreated; public static event Action<StorageLoadingEventArgs> OnStorageLoading; internal static void RaiseStorageCreated(StorageEventArgs args) { if (args == null) { return; } try { StorageEvents.OnStorageCreated?.Invoke(args); } catch (Exception ex) { Logger.Error($"Exception in OnStorageCreated handler for storage '{args.ItemId}': {ex.Message}\n{ex.StackTrace}"); } } internal static void RaiseStorageLoading(StorageLoadingEventArgs args) { if (args == null) { return; } try { StorageEvents.OnStorageLoading?.Invoke(args); } catch (Exception ex) { Logger.Error($"Exception in OnStorageLoading handler for storage '{args.ItemId}': {ex.Message}\n{ex.StackTrace}"); } } } } namespace S1API.Storages { public enum StorageAccessSettings { Closed, SinglePlayerOnly, Full } public class StorageInstance { internal readonly StorageEntity S1Storage; public string Name => S1Storage.StorageEntityName; public string Subtitle => S1Storage.StorageEntitySubtitle; public int SlotCount => S1Storage.SlotCount; public int ItemCount => S1Storage.ItemCount; public StorageAccessSettings AccessSettings { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected I4, but got Unknown return (StorageAccessSettings)S1Storage.AccessSettings; } set { S1Storage.AccessSettings = (EAccessSettings)value; } } public bool IsOpened => S1Storage.IsOpened; public ItemSlotInstance[] Slots => ((IEnumerable<ItemSlot>)S1Storage.ItemSlots.ToArray()).Select((ItemSlot itemSlot) => new ItemSlotInstance(itemSlot)).ToArray(); public event Action OnOpened { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onOpened += Action.op_Implicit(h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onOpened -= Action.op_Implicit(h); }); } } public event Action OnClosed { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onClosed += Action.op_Implicit(h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onClosed -= Action.op_Implicit(h); }); } } public event Action OnContentsChanged { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onContentsChanged += Action.op_Implicit(h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onContentsChanged -= Action.op_Implicit(h); }); } } internal StorageInstance(StorageEntity storage) { S1Storage = storage; } public ItemInstance[] GetItems() { List<ItemInstance> allItems = S1Storage.GetAllItems(); if (allItems == null || allItems.Count == 0) { return Array.Empty<ItemInstance>(); } ItemInstance[] array = new ItemInstance[allItems.Count]; for (int i = 0; i < allItems.Count; i++) { array[i] = new ItemInstance(allItems[i]); } return array; } public Dictionary<ItemInstance, int> GetContentsDictionary() { Dictionary<StorableItemInstance, int> contentsDictionary = S1Storage.GetContentsDictionary(); Dictionary<ItemInstance, int> dictionary = new Dictionary<ItemInstance, int>(); Enumerator<StorableItemInstance, int> enumerator = contentsDictionary.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair<StorableItemInstance, int> current = enumerator.Current; if (current.Key != null) { dictionary[new ItemInstance((ItemInstance)(object)current.Key)] = current.Value; } } return dictionary; } public bool CanItemFit(ItemInstance itemInstance, int quantity = 1) { return S1Storage.CanItemFit(itemInstance.S1ItemInstance, quantity); } public void AddItem(ItemInstance itemInstance) { S1Storage.InsertItem(itemInstance.S1ItemInstance, true); } public int RemoveItem(ItemInstance itemInstance) { if (itemInstance == null) { return 0; } int num = 0; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance == itemInstance.S1ItemInstance) { int quantity = val.Quantity; val.ClearStoredInstance(false); num += quantity; break; } } return num; } public int TryRemoveQuantity(string itemDefinitionId, int quantity) { if (string.IsNullOrEmpty(itemDefinitionId) || quantity <= 0) { return 0; } int num = quantity; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { if (num <= 0) { break; } ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance.ID == itemDefinitionId) { int quantity2 = val.Quantity; int num2 = Math.Min(num, quantity2); num -= num2; if (num2 >= quantity2) { val.ClearStoredInstance(false); } else { val.ChangeQuantity(-num2, false); } } } return quantity - num; } public int RemoveAllOfDefinition(string itemDefinitionId) { if (string.IsNullOrEmpty(itemDefinitionId)) { return 0; } int num = 0; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance.ID == itemDefinitionId) { num += val.Quantity; val.ClearStoredInstance(false); } } return num; } } public static class StorageManager { public static StorageInstance[] GetAll() { List<StorageInstance> list = new List<StorageInstance>(); if (WorldStorageEntity.All == null) { return list.ToArray(); } Enumerator<WorldStorageEntity> enumerator = WorldStorageEntity.All.GetEnumerator(); while (enumerator.MoveNext()) { WorldStorageEntity current = enumerator.Current; if ((Object)(object)current != (Object)null) { list.Add(new StorageInstance((StorageEntity)(object)current)); } } return list.ToArray(); } public static StorageInstance? FindByName(string name) { if (string.IsNullOrEmpty(name) || WorldStorageEntity.All == null) { return null; } Enumerator<WorldStorageEntity> enumerator = WorldStorageEntity.All.GetEnumerator(); while (enumerator.MoveNext()) { WorldStorageEntity current = enumerator.Current; if ((Object)(object)current != (Object)null && ((StorageEntity)current).StorageEntityName == name) { return new StorageInstance((StorageEntity)(object)current); } } return null; } public static StorageInstance[] FindByPredicate(Func<StorageInstance, bool> predicate) { if (predicate == null || WorldStorageEntity.All == null) { return Array.Empty<StorageInstance>(); } List<StorageInstance> list = new List<StorageInstance>(); Enumerator<WorldStorageEntity> enumerator = WorldStorageEntity.All.GetEnumerator(); while (enumerator.MoveNext()) { WorldStorageEntity current = enumerator.Current; if ((Object)(object)current != (Object)null) { StorageInstance storageInstance = new StorageInstance((StorageEntity)(object)current); if (predicate(storageInstance)) { list.Add(storageInstance); } } } return list.ToArray(); } } } namespace S1API.Shops { public sealed class Shop { internal ShopInterface S1ShopInterface { get; } public string Name => S1ShopInterface.ShopName; internal Shop(ShopInterface shopInterface) { S1ShopInterface = shopInterface; } public bool HasItem(string itemId) { if (string.IsNullOrEmpty(itemId)) { return false; } Enumerator<ShopListing> enumerator = S1ShopInterface.Listings.GetEnumerator(); while (enumerator.MoveNext()) { ShopListing current = enumerator.Current; object obj; if (current == null) { obj = null; } else { StorableItemDefinition item = current.Item; obj = ((item != null) ? ((ItemDefinition)item).ID : null); } if ((string?)obj == itemId) { return true; } } return false; } public bool SellsCategory(ItemCategory category) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) EItemCategory val = (EItemCategory)category; Enumerator<ShopListing> enumerator = S1ShopInterface.Listings.GetEnumerator(); while (enumerator.MoveNext()) { ShopListing current = enumerator.Current; if ((Object)(object)((current != null) ? current.Item : null) != (Object)null && ((ItemDefinition)current.Item).Category == val) { return true; } } return false; } public string[] GetItemIds() { List<string> list = new List<string>(); Enumerator<ShopListing> enumerator = S1ShopInterface.Listings.GetEnumerator(); while (enumerator.MoveNext()) { ShopListing current = enumerator.Current; if ((Object)(object)((current != null) ? current.Item : null) != (Object)null) { list.Add(((ItemDefinition)current.Item).ID); } } return list.ToArray(); } public bool AddItem(ItemDefinition item, float? customPrice = null) { if (item == null) { return false; } if (HasItem(item.ID)) { return false; } return ShopIntegration.AddItemToShop(this, item, customPrice); } public bool RemoveItem(string itemId) { if (string.IsNullOrEmpty(itemId)) { return false; } return ShopIntegration.RemoveItemFromShop(this, itemId); } } public static class ShopManager { private static readonly Log Logger = new Log("ShopManager"); private static readonly List<Shop> _cachedShops = new List<Shop>(); private static bool _cacheValid = false; public static Shop[] GetAllShops() { RefreshCacheIfNeeded(); return _cachedShops.ToArray(); } public static Shop GetShopByName(string shopName) { string shopName2 = shopName; if (string.IsNullOrEmpty(shopName2)) { return null; } return GetAllShops().FirstOrDefault((Shop s) => string.Equals(s.Name, shopName2, StringComparison.OrdinalIgnoreCase)); } public static Shop[] FindShopsByCategory(ItemCategory category) { return (from s in GetAllShops() where s.SellsCategory(category) select s).ToArray(); } public static Shop[] FindShopsByItem(string itemId) { string itemId2 = itemId; if (string.IsNullOrEmpty(itemId2)) { return Array.Empty<Shop>(); } return (from s in GetAllShops() where s.HasItem(itemId2) select s).ToArray(); } public static int AddToCompatibleShops(ItemDefinition item, float? customPrice = null) { if (item == null) { return 0; } Shop[] array = FindShopsByCategory(item.Category); int num = 0; Shop[] array2 = array; foreach (Shop shop in array2) { if (shop.AddItem(item, customPrice)) { num++; } } if (num > 0) { Logger.Msg($"Added item '{item.Name}' to {num} compatible shop(s)"); } return num; } public static int AddToShops(ItemDefinition item, params string[] shopNames) { return AddToShops(item, null, shopNames); } public static int AddToShops(ItemDefinition item, float? customPrice, params string[] shopNames) { if (item == null || shopNames == null || shopNames.Length == 0) { return 0; } int num = 0; foreach (string shopName in shopNames) { Shop shopByName = GetShopByName(shopName); if (shopByName != null && shopByName.AddItem(item, customPrice)) { num++; } } return num; } internal static void InvalidateCache() { _cacheValid = false; _cachedShops.Clear(); } private static void RefreshCacheIfNeeded() { if (_cacheValid) { return; } _cachedShops.Clear(); try { List<ShopInterface> allShops = ShopInterface.AllShops; if (allShops == null) { _cacheValid = true; return; } Enumerator<ShopInterface> enumerator = allShops.GetEnumerator(); while (enumerator.MoveNext()) { ShopInterface current = enumerator.Current; if ((Object)(object)current != (Object)null) { _cachedShops.Add(new Shop(current)); } } _cacheValid = true; } catch (Exception ex) { Logger.Error("Failed to refresh shop cache: " + ex.Message); _cacheValid = false; } } } } namespace S1API.Saveables { [Obsolete("Manual registration is no longer required. Classes that directly inherit from Saveable are automatically discovered. Remove calls to ModSaveableRegistry.Register() and simply inherit from Saveable.")] public static class ModSaveableRegistry { internal class Entry { public Saveable Saveable; public string? FolderName; } internal static readonly List<Entry> Registered = new List<Entry>(); [Obsolete("Manual registration is no longer required. Classes that directly inherit from Saveable are automatically discovered.")] public static void Register(Saveable saveable, string? folderName = null) { if (saveable != null) { MelonLogger.Warning($"ModSaveableRegistry.Register() is deprecated! The saveable '{saveable.GetType().Name}' will be automatically discovered. Mod users can safely ignore this warning - their saves will continue to work normally. Mod developers should remove ModSaveableRegistry.Register() calls and simply inherit from Saveable."); Registered.Add(new Entry { Saveable = saveable, FolderName = folderName }); } } } internal static class SaveableAutoRegistry { [CompilerGenerated] private sealed class <GetOrCreateInstances>d__7 : IEnumerable<Saveable>, IEnumerable, IEnumerator<Saveable>, IEnumerator, IDisposable { private int <>1__state; private Saveable <>2__current; private int <>l__initialThreadId; private List<Type>.Enumerator <>s__1; private Type <saveableType>5__2; private Saveable <instance>5__3; Saveable IEnumerator<Saveable>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetOrCreateInstances>d__7(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <>s__1 = default(List<Type>.Enumerator); <saveableType>5__2 = null; <instance>5__3 = null; <>1__state = -2; } private bool MoveNext() { try { int num = <>1__state; if (num != 0) { if (num != 1) { return false; } <>1__state = -3; goto IL_00eb; } <>1__state = -1; <>s__1 = _discoveredSaveableTypes.GetEnumerator(); <>1__state = -3; goto IL_00fa; IL_00eb: <instance>5__3 = null; <saveableType>5__2 = null; goto IL_00fa; IL_00fa: if (<>s__1.MoveNext()) { <saveableType>5__2 = <>s__1.Current; if (!_instances.TryGetValue(<saveableType>5__2, out <instance>5__3)) { try { <instance>5__3 = (Saveable)Activator.CreateInstance(<saveableType>5__2, nonPublic: true); if (<instance>5__3 != null) { _instances[<saveableType>5__2] = <instance>5__3; } } catch { } } if (<instance>5__3 != null) { <>2__current = <instance>5__3; <>1__state = 1; return true; } goto IL_00eb; } <>m__Finally1(); <>s__1 = default(List<Type>.Enumerator); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>s__1).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<Saveable> IEnumerable<Saveable>.GetEnumerator() { if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; return this; } return new <GetOrCreateInstances>d__7(0); } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<Saveable>)this).GetEnumerator(); } } private static readonly List<Type> _discoveredSaveableTypes = new List<Type>(); private static readonly Dictionary<Type, Saveable> _instances = new Dictionary<Type, Saveable>(); private static bool _discoveryPerformed = false; private static readonly object _lock = new object(); public static IEnumerable<Saveable> GetRegisteredSaveables() { lock (_lock) { if (!_discoveryPerformed) { DiscoverSaveableTypes(); _discoveryPerformed = true; } return GetOrCreateInstances(); } } private static void DiscoverSaveableTypes() { try { Assembly executingAssembly = Assembly.GetExecutingAssembly(); Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { try { if (assembly == executingAssembly) { continue; } string? fullName = assembly.FullName; if (fullName != null && fullName.StartsWith("System")) { continue; } string? fullName2 = assembly.FullName; if (fullName2 != null && fullName2.StartsWith("Unity")) { continue; } string? fullName3 = assembly.FullName; if (fullName3 != null && fullName3.StartsWith("mscorlib")) { continue; } string? fullName4 = assembly.FullName; if (fullName4 != null && fullName4.StartsWith("netstandard")) { continue; } string? fullName5 = assembly.FullName; if (fullName5 != null && fullName5.StartsWith("Microsoft")) { continue; } string? fullName6 = assembly.FullName; if (fullName6 != null && fullName6.StartsWith("Il2Cpp")) { continue; } string? fullName7 = assembly.FullName; if (fullName7 != null && fullName7.StartsWith("MelonLoader")) { continue; } string? fullName8 = assembly.FullName; if ((fullName8 != null && fullName8.StartsWith("0Harmony")) || assembly.IsDynamic) { continue; } Type[] array; try { array = assembly.GetTypes(); } catch (ReflectionTypeLoadException ex) { array = ex.Types.Where((Type t) => t != null).ToArray(); } catch { goto end_IL_0020; } Type[] array2 = array; foreach (Type type in array2) { try { if (!(type == null) && !type.IsAbstract && !type.IsInterface && !type.IsGenericTypeDefinition && IsDirectSaveableInheritor(type)) { _discoveredSaveableTypes.Add(type); } } catch { } } end_IL_0020:; } catch { } } } catch (Exception ex2) { try { MelonLogger.Warning("[S1API] Error during saveable type discovery: " + ex2.Message); } catch { } } } private static bool IsDirectSaveableInheritor(Type type) { if (!typeof(Saveable).IsAssignableFrom(type)) { return false; } if (type.IsAbstract || type.IsInterface) { return false; } Type baseType = type.BaseType; return baseType == typeof(Saveable); } [IteratorStateMachine(typeof(<GetOrCreateInstances>d__7))] private static IEnumerable<Saveable> GetOrCreateInstances() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetOrCreateInstances>d__7(-2); } internal static void ClearCache() { lock (_lock) { _discoveredSaveableTypes.Clear(); _instances.Clear(); _discoveryPerformed = false; } } } [AttributeUsage(AttributeTargets.Field)] public class SaveableField : Attribute { internal string SaveName { get; } public SaveableField(string saveName) { SaveName = saveName; } } } namespace S1API.Rendering { public static class MaterialHelper { private static readonly Log Logger = new Log("MaterialHelper"); public static void ReplaceMaterials(GameObject gameObject, Func<Material, bool> predicate, Action<Material> materialModifier) { if ((Object)(object)gameObject == (Object)null) { Logger.Warning("ReplaceMaterials called with null GameObject"); return; } if (predicate == null || materialModifier == null) { Logger.Warning("ReplaceMaterials called with null predicate or modifier"); return; } try { foreach (Renderer componentsInChild in gameObject.GetComponentsInChildren<Renderer>(true)) { if (!((Object)(object)componentsInChild == (Object)null)) { ProcessRenderer(componentsInChild, predicate, materialModifier); } } } catch (Exception ex) { Logger.Error("Error in ReplaceMaterials: " + ex.Message); } } public static Material CreateMetallicVariant(Material baseMaterial, Color metalColor, float metallic = 0.8f, float smoothness = 0.5f) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)baseMaterial == (Object)null) { Logger.Error("CreateMetallicVariant called with null baseMaterial"); return null; } try { Material val = new Material(baseMaterial) { name = ((Object)baseMaterial).name + "_metallic" }; RemoveAllTextures(val); SetColor(val, "_BaseColor", metalColor); SetColor(val, "_Color", metalColor); SetFloat(val, "_Metallic", Mathf.Clamp01(metallic)); SetFloat(val, "_Smoothness", Mathf.Clamp01(smoothness)); SetFloat(val, "_Glossiness", Mathf.Clamp01(smoothness)); return val; } catch (Exception ex) { Logger.Error("Error creating metallic variant: " + ex.Message); return null; } } public static void RemoveAllTextures(Material material) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Invalid comparison between Unknown and I4 if ((Object)(object)material == (Object)null) { return; } try { Shader shader = material.shader; int propertyCount = shader.GetPropertyCount(); for (int i = 0; i < propertyCount; i++) { if ((int)shader.GetPropertyType(i) == 4) { string propertyName = shader.GetPropertyName(i); material.SetTexture(propertyName, (Texture)null); } } material.mainTexture = null; } catch (Exception ex) { Logger.Warning("Error removing textures: " + ex.Message); } } public static bool SetColor(Material material, string propertyName, Color color) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetColor(propertyName, color); return true; } } catch (Exception ex) { Logger.Warning("Error setting color property '" + propertyName + "': " + ex.Message); } return false; } public static bool SetFloat(Material material, string propertyName, float value) { if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetFloat(propertyName, value); return true; } } catch (Exception ex) { Logger.Warning("Error setting float property '" + propertyName + "': " + ex.Message); } return false; } public static bool SetTexture(Material material, string propertyName, Texture texture) { if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetTexture(propertyName, texture); return true; } } catch (Exception ex) { Logger.Warning("Error setting texture property '" + propertyName + "': " + ex.Message); } return false; } public static void ConfigureMaterial(Material material, Action<Material> configurator) { if ((Object)(object)material == (Object)null || configurator == null) { return; } try { configurator(material); } catch (Exception ex) { Logger.Error("Error configuring material: " + ex.Message); } } private static void ProcessRenderer(Renderer renderer, Func<Material, bool> predicate, Action<Material> materialModifier) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown Il2CppReferenceArray<Material> materials = renderer.materials; bool flag = false; for (int i = 0; i < ((Il2CppArrayBase<Material>)(object)materials).Length; i++) { Material val = ((Il2CppArrayBase<Material>)(object)materials)[i]; if (!((Object)(object)val == (Object)null) && predicate(val)) { Material val2 = new Material(val) { name = ((Object)val).name + "_modified" }; materialModifier(val2); ((Il2CppArrayBase<Material>)(object)materials)[i] = val2; flag = true; } } if (flag) { renderer.materials = materials; } } } } namespace S1API.Quests { public abstract class Quest : Saveable { [CompilerGenerated] private sealed class <EnsurePOICreation>d__34 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public QuestEntry questEntry; private Exception <ex>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <EnsurePOICreation>d__34(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <ex>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; if ((Object)(object)questEntry.PoILocation != (Object)null && questEntry.AutoCreatePoI) { try { questEntry.CreatePoI(); } catch (Exception ex) { <ex>5__1 = ex; Debug.LogWarning(Object.op_Implicit("[S1API] Failed to create POI for quest entry: " + <ex>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public readonly List<QuestEntry> QuestEntries = new List<QuestEntry>(); [SaveableField("QuestData")] private readonly QuestData _questData; internal readonly Quest S1Quest; private readonly GameObject _gameObject; protected abstract string Title { get; } protected abstract string Description { get; } protected virtual bool AutoBegin => true; protected QuestState QuestState => (QuestState)S1Quest.State; internal string? SaveFolder => S1Quest.SaveFolderName; protected virtual Sprite? QuestIcon => null; public event Action OnComplete { add { EventHelper.AddListener(value, S1Quest.onComplete); } remove { EventHelper.RemoveListener(value, S1Quest.onComplete); } } public event Action? OnFail; public Quest() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Expected O, but got Unknown //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Expected O, but got Unknown //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Expected O, but got Unknown _questData = new QuestData(GetType().Name); _gameObject = new GameObject("Quest"); S1Quest = _gameObject.AddComponent<Quest>(); S1Quest.StaticGUID = string.Empty; S1Quest.title = Title; S1Quest.onActiveState = new UnityEvent(); S1Quest.onComplete = new UnityEvent(); S1Quest.onInitialComplete = new UnityEvent(); S1Quest.onQuestBegin = new UnityEvent(); S1Quest.onQuestEnd = new UnityEvent<EQuestState>(); S1Quest.onTrackChange = new UnityEvent<bool>(); S1Quest.TrackOnBegin = true; S1Quest.AutoCompleteOnAllEntriesComplete = true; S1Quest.autoInitialize = false; GameObject val = new GameObject("IconPrefab", (Type[])(object)new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Image>() }); val.transform.SetParent(_gameObject.transform); Image component = val.GetComponent<Image>(); component.sprite = QuestIcon ?? ((App<ContactsApp>)(object)PlayerSingleton<ContactsApp>.Instance).AppIcon; S1Quest.IconPrefab = val.GetComponent<RectTransform>(); GameObject val2 = new GameObject("PoIUIPrefab", (Type[])(object)new Type[4] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<EventTrigger>(), CrossType.Of<Button>() }); val2.transform.SetParent(_gameObject.transform); GameObject val3 = new GameObject("MainLabel", (Type[])(object)new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Text>() }); val3.transform.SetParent(val2.transform); GameObject val4 = new GameObject("IconContainer", (Type[])(object)new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Image>() }); val4.transform.SetParent(val2.transform); Image component2 = val4.GetComponent<Image>(); component2.sprite = QuestIcon ?? ((App<ContactsApp>)(object)PlayerSingleton<ContactsApp>.Instance).AppIcon; RectTransform component3 = ((Component)component2).GetComponent<RectTransform>(); component3.sizeDelta = new Vector2(20f, 20f); GameObject val5 = new GameObject("POIPrefab"); val5.SetActive(false); val5.transform.SetParent(_gameObject.transform); POI val6 = val5.AddComponent<POI>(); val6.DefaultMainText = "Did it work?"; val6.UIPrefab = val2; S1Quest.PoIPrefab = val5; S1Quest.onQuestEnd.AddListener(UnityAction<EQuestState>.op_Implicit((Action<EQuestState>)OnQuestEnded)); } internal override void CreateInternal() { base.CreateInternal(); Quest s1Quest = S1Quest; string title = Title; string description = Description; Il2CppReferenceArray<QuestEntryData> obj = Il2CppReferenceArray<QuestEntryData>.op_Implicit(Array.Empty<QuestEntryData>()); Quest s1Quest2 = S1Quest; s1Quest.InitializeQuest(title, description, obj, (s1Quest2 != null) ? s1Quest2.StaticGUID : null); if (AutoBegin) { Quest s1Quest3 = S1Quest; if (s1Quest3 != null) { s1Quest3.Begin(true); } } } internal override void SaveInternal(string folderPath, ref List<string> extraSaveables) { string text = Path.Combine(folderPath, S1Quest.SaveFolderName); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } base.SaveInternal(text, ref extraSaveables); } internal void OnQuestEnded(EQuestState questState) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)questState == 3) { this.OnFail?.Invoke(); } Quest.Quests.Remove(S1Quest); QuestManager.Quests.Remove(this); } protected QuestEntry AddEntry(string title, Vector3? poiPosition = null) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("QuestEntry"); Transform transform = val.transform; GameObject gameObject = _gameObject; transform.SetParent((gameObject != null) ? gameObject.transform : null); QuestEntry val2 = val.AddComponent<QuestEntry>(); if (!poiPosition.HasValue) { val2.PoILocation = null; val2.AutoCreatePoI = false; } else { val2.PoILocation = val.transform; val2.AutoCreatePoI = true; } S1Quest.Entries.Add(val2); QuestEntry questEntry = new QuestEntry(val2) { Title = title }; if (poiPosition.HasValue) { questEntry.POIPosition = poiPosition.Value; } QuestEntries.Add(questEntry); return questEntry; } protected QuestEntry AddEntry(string title, NPC npc) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown if (npc == null) { throw new ArgumentNullException("npc"); } GameObject val = new GameObject("QuestEntry"); Transform transform = val.transform; GameObject gameObject = _gameObject; transform.SetParent((gameObject != null) ? gameObject.transform : null); val.SetActive(true); QuestEntry val2 = val.AddComponent<QuestEntry>(); Transform transform2 = npc.Transform; if ((Object)(object)transform2 == (Object)null) { val2.PoILocation = null; val2.AutoCreatePoI = false; val2.AutoUpdatePoILocation = false; } else { val2.PoILocation = transform2; val2.AutoCreatePoI = true; val2.AutoUpdatePoILocation = true; } S1Quest.Entries.Add(val2); QuestEntry questEntry = new QuestEntry(val2) { Title = title }; QuestEntries.Add(questEntry); if ((Object)(object)val2.PoILocation != (Object)null && val2.AutoCreatePoI) { MelonCoroutines.Start(EnsurePOICreation(val2)); } return questEntry; } public void Begin() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Begin(true); } } public void Cancel() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Cancel(true); } } public void Expire() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Expire(true); } } public void Fail() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Fail(true); } } public void Complete() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Complete(true); } } public void End() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.End(); } } [IteratorStateMachine(typeof(<EnsurePOICreation>d__34))] private static IEnumerator EnsurePOICreation(QuestEntry questEntry) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <EnsurePOICreation>d__34(0) { questEntry = questEntry }; } } public class QuestData { public readonly string ClassName; public QuestData(string className) { ClassName = className; } } public class QuestEntry { [CompilerGenerated] private sealed class <EnsurePOICreationForNPC>d__18 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public QuestEntry questEntry; private Exception <ex>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <EnsurePOICreationForNPC>d__18(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <ex>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; if ((Object)(object)questEntry.PoILocation != (Object)null && questEntry.AutoCreatePoI) { try { questEntry.CreatePoI(); } catch (Exception ex) { <ex>5__1 = ex; Debug.LogWarning(Object.op_Implicit("[S1API] Failed to create POI for quest entry: " + <ex>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } internal readonly QuestEntry S1QuestEntry; public QuestState State => (QuestState)S1QuestEntry.State; public string Title { get { return S1QuestEntry.Title; } set { S1QuestEntry.SetEntryTitle(value); } } public Vector3 POIPosition { get { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) object obj = global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(S1QuestEntry, "PoILocation"); Transform val = (Transform)((obj is Transform) ? obj : null); if (val != null && (Object)(object)val != (Object)null) { return val.position; } return Vector3.zero; } set { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) object obj = global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(S1QuestEntry, "PoILocation"); Transform val = (Transform)((obj is Transform) ? obj : null); if (val != null && (Object)(object)val != (Object)null) { val.position = value; return; } Transform transform = ((Component)S1QuestEntry).transform; S1QuestEntry.PoILocation = transform; transform.position = value; S1QuestEntry.AutoCreatePoI = true; } } public event Action OnComplete { add { EventHelper.AddListener(value, S1QuestEntry.onComplete); } remove { EventHelper.RemoveListener(value, S1QuestEntry.onComplete); } } internal QuestEntry(QuestEntry questEntry) { S1QuestEntry = questEntry; } public void Begin() { S1QuestEntry.Begin(); } public void Complete() { S1QuestEntry.Complete(); } public void SetState(QuestState questState) { S1QuestEntry.SetState((EQuestState)questState, true); } public bool SetPOIToNPC<T>() where T : NPC { NPC nPC = NPC.Get<T>(); if (nPC == null) { return false; } return SetPOIToNPC(nPC); } public bool SetPOIToNPC(NPC npc) { if (npc == null || (Object)(object)npc.gameObject == (Object)null) { return false; } Transform transform = npc.Transform; if ((Object)(obj
Mods/S1API.Mono.MelonLoader.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Text; using System.Text.RegularExpressions; using System.Threading; using FishNet; using FishNet.Connection; using FishNet.Managing; using FishNet.Managing.Client; using FishNet.Managing.Object; using FishNet.Managing.Scened; using FishNet.Managing.Server; using FishNet.Managing.Transporting; using FishNet.Object; using HarmonyLib; using MelonLoader; using MelonLoader.Utils; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using S1API; using S1API.AssetBundles; using S1API.Avatar; using S1API.Building; using S1API.Conditions; using S1API.Console; using S1API.Economy; using S1API.Entities; using S1API.Entities.Appearances.AccessoryFields; using S1API.Entities.Appearances.Base; using S1API.Entities.Appearances.BodyLayerFields; using S1API.Entities.Appearances.CustomizationFields; using S1API.Entities.Appearances.FaceLayerFields; using S1API.Entities.Behaviour; using S1API.Entities.Customer; using S1API.Entities.Dealer; using S1API.Entities.Dialogue; using S1API.Entities.Interfaces; using S1API.Entities.Relation; using S1API.Entities.Schedule; using S1API.GameTime; using S1API.Internal; using S1API.Internal.Abstraction; using S1API.Internal.Entities; using S1API.Internal.Items; using S1API.Internal.Lifecycle; using S1API.Internal.Map; using S1API.Internal.Patches; using S1API.Internal.Shops; using S1API.Internal.Utils; using S1API.Items; using S1API.Law; using S1API.Lifecycle; using S1API.Logging; using S1API.Map; using S1API.Map.Buildings; using S1API.Map.DeliveryLocations; using S1API.Messaging; using S1API.Money; using S1API.PhoneApp; using S1API.PhoneCalls; using S1API.PhoneCalls.Constants; using S1API.Products; using S1API.Properties; using S1API.Properties.Interfaces; using S1API.Properties.Internal; using S1API.Properties.Tokens; using S1API.Quests; using S1API.Quests.Constants; using S1API.Quests.Identifiers; using S1API.Saveables; using S1API.Shops; using S1API.Storage; using S1API.Storages; using S1API.Utils; using S1API.Vehicles; using ScheduleOne; using ScheduleOne.AvatarFramework; using ScheduleOne.AvatarFramework.Animation; using ScheduleOne.AvatarFramework.Customization; using ScheduleOne.AvatarFramework.Equipping; using ScheduleOne.Building; using ScheduleOne.Calling; using ScheduleOne.Cartel; using ScheduleOne.Combat; using ScheduleOne.DevUtilities; using ScheduleOne.Dialogue; using ScheduleOne.Economy; using ScheduleOne.Effects; using ScheduleOne.EntityFramework; using ScheduleOne.Equipping; using ScheduleOne.GameTime; using ScheduleOne.Growing; using ScheduleOne.Interaction; using ScheduleOne.ItemFramework; using ScheduleOne.Law; using ScheduleOne.Levelling; using ScheduleOne.Map; using ScheduleOne.Messaging; using ScheduleOne.Money; using ScheduleOne.NPCs; using ScheduleOne.NPCs.Actions; using ScheduleOne.NPCs.Behaviour; using ScheduleOne.NPCs.Relation; using ScheduleOne.NPCs.Responses; using ScheduleOne.NPCs.Schedules; using ScheduleOne.Noise; using ScheduleOne.ObjectScripts; using ScheduleOne.Persistence; using ScheduleOne.Persistence.Datas; using ScheduleOne.Persistence.Loaders; using ScheduleOne.PlayerScripts; using ScheduleOne.PlayerScripts.Health; using ScheduleOne.Police; using ScheduleOne.Product; using ScheduleOne.Product.Packaging; using ScheduleOne.Property; using ScheduleOne.Quests; using ScheduleOne.ScriptableObjects; using ScheduleOne.Storage; using ScheduleOne.UI; using ScheduleOne.UI.MainMenu; using ScheduleOne.UI.Phone; using ScheduleOne.UI.Phone.ContactsApp; using ScheduleOne.UI.Phone.Messages; using ScheduleOne.UI.Phone.ProductManagerApp; using ScheduleOne.UI.Relations; using ScheduleOne.UI.Shop; using ScheduleOne.UI.WorldspacePopup; using ScheduleOne.Variables; using ScheduleOne.Vehicles; using ScheduleOne.Vehicles.Modification; using ScheduleOne.Vision; using ScheduleOne.VoiceOver; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::S1API.S1API), "S1API (Forked by Bars)", "2.8.1", "KaBooMa", null)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ifBars")] [assembly: AssemblyConfiguration("MonoMelon")] [assembly: AssemblyDescription("A Schedule One Mono / Il2Cpp Cross Compatibility Layer (Forked from the original S1API by Kabooma)")] [assembly: AssemblyFileVersion("2.8.1.0")] [assembly: AssemblyInformationalVersion("2.8.1+f356ae01af1cc38d41ccb07070a54ab1e614b497")] [assembly: AssemblyProduct("S1API")] [assembly: AssemblyTitle("S1API")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/ifBars/S1API")] [assembly: AssemblyVersion("2.8.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class ClickHandler { private readonly UnityAction _callback; public ClickHandler(UnityAction callback) { _callback = callback; } public void OnClick() { _callback.Invoke(); } } namespace S1API { public class S1API : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Main") { GameLifecycle.Initialize(); } } public override void OnSceneWasUnloaded(int buildIndex, string sceneName) { SceneStateCleaner.ResetForSceneChange(sceneName, afterUnload: true); if (sceneName == "Main") { GameLifecycle.Reset(); } } public override void OnSceneWasInitialized(int buildIndex, string sceneName) { NPCNetworkBootstrap.EnsurePrefabsWarmup(); SceneStateCleaner.ResetForSceneChange(sceneName, afterUnload: false); } } } namespace S1API.Vehicles { public class LandVehicle { internal LandVehicle S1LandVehicle = null; internal bool _isDeferredByName = false; internal StorageInstance _storage; private static readonly Log _logger = new Log("S1API.LandVehicle"); private static readonly FieldInfo? VehiclePriceField = typeof(LandVehicle).GetField("vehiclePrice", BindingFlags.NonPublic); private NetworkConnection? _conn; private string _guid = string.Empty; public float VehiclePrice { get { return S1LandVehicle.VehiclePrice; } set { VehiclePriceField?.SetValue(S1LandVehicle, value); } } public float TopSpeed { get { return S1LandVehicle.TopSpeed; } set { S1LandVehicle.TopSpeed = value; } } public bool IsPlayerOwned { get { return S1LandVehicle.IsPlayerOwned; } set { SetIsPlayerOwned(value); } } public VehicleColor Color { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected I4, but got Unknown return (VehicleColor)S1LandVehicle.OwnedColor; } set { SetColor(value); } } public string GUID => _guid; public StorageInstance Storage => _storage; public LandVehicle(string vehicleCode) { LandVehicle vehiclePrefab = NetworkSingleton<VehicleManager>.Instance.GetVehiclePrefab(vehicleCode); if ((Object)(object)vehiclePrefab == (Object)null) { _logger.Error("SpawnVehicle: '" + vehicleCode + "' is not a valid vehicle code!"); return; } LandVehicle component = Object.Instantiate<GameObject>(((Component)vehiclePrefab).gameObject).GetComponent<LandVehicle>(); component.SetGUID(GUIDManager.GenerateUniqueGUID()); NetworkSingleton<VehicleManager>.Instance.AllVehicles.Add(component); S1LandVehicle = component; SetConnection(); UpdateGuidFromGame(); _storage = new StorageInstance(component.Storage); } public void Spawn(Vector3 position, Quaternion rotation) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!InstanceFinder.IsServer) { _logger.Warning("Spawn can only be called on the server!"); return; } if ((Object)(object)S1LandVehicle == (Object)null) { throw new Exception("Unable to spawn vehicle, S1LandVehicle is null!"); } ((Component)S1LandVehicle).transform.position = position; ((Component)S1LandVehicle).transform.rotation = rotation; ((NetworkBehaviour)NetworkSingleton<VehicleManager>.Instance).Spawn(((Component)S1LandVehicle).gameObject, (NetworkConnection)null, default(Scene)); } internal LandVehicle(LandVehicle landVehicle) { S1LandVehicle = landVehicle; SetConnection(); UpdateGuidFromGame(); _storage = new StorageInstance(landVehicle.Storage); _isDeferredByName = false; } internal LandVehicle(string vehicleName, bool isDeferred) { _isDeferredByName = isDeferred; } private void SetConnection() { NetworkManager networkManager = InstanceFinder.NetworkManager; if (networkManager.IsClientOnly) { NetworkConnection connection = InstanceFinder.ClientManager.Connection; if (connection != (NetworkConnection)null && connection.IsValid) { _conn = connection; } } else if (networkManager.IsServerOnly || (networkManager.IsServer && !networkManager.IsClient)) { NetworkConnection owner = ((NetworkBehaviour)S1LandVehicle).Owner; if (owner != (NetworkConnection)null && owner.IsValid) { _conn = owner; } } } private void SetIsPlayerOwned(bool isPlayerOwned) { S1LandVehicle.SetIsPlayerOwned(_conn, isPlayerOwned); if (isPlayerOwned) { NetworkSingleton<VehicleManager>.Instance.PlayerOwnedVehicles.Add(S1LandVehicle); } else { NetworkSingleton<VehicleManager>.Instance.PlayerOwnedVehicles.Remove(S1LandVehicle); } } private void SetColor(VehicleColor color) { MethodInfo method = typeof(LandVehicle).GetMethod("SetOwnedColor", BindingFlags.Instance | BindingFlags.NonPublic); if (method == null) { _logger.Error("SetOwnedColor method not found!"); return; } method.Invoke(S1LandVehicle, new object[2] { _conn, (object)(EVehicleColor)color }); } private void UpdateGuidFromGame() { try { PropertyInfo property = typeof(LandVehicle).GetProperty("GUID", BindingFlags.Instance | BindingFlags.Public); if (!(property == null)) { _guid = ((Guid)(property.GetValue(S1LandVehicle) ?? ((object)Guid.Empty))).ToString(); } } catch { } } } public enum ParkingAlignment { FrontToKerb, RearToKerb } public enum VehicleColor { Black, DarkGrey, LightGrey, White, Yellow, Orange, Red, DullRed, Pink, Purple, Navy, DarkBlue, LightBlue, Cyan, LightGreen, DarkGreen, Custom } public static class VehicleRegistry { private static readonly Dictionary<object, LandVehicle> _cache = new Dictionary<object, LandVehicle>(); public static LandVehicle[] GetAll() { try { List<LandVehicle> allVehicles = NetworkSingleton<VehicleManager>.Instance.AllVehicles; if (allVehicles == null) { return Array.Empty<LandVehicle>(); } List<LandVehicle> list = new List<LandVehicle>(); foreach (LandVehicle item in allVehicles) { if ((Object)(object)item != (Object)null) { LandVehicle landVehicle = Wrap(item); if (landVehicle != null) { list.Add(landVehicle); } } } return list.ToArray(); } catch { return Array.Empty<LandVehicle>(); } } public static LandVehicle GetByGUID(string guid) { if (string.IsNullOrEmpty(guid)) { return null; } try { Guid guid2 = new Guid(guid); LandVehicle @object = GUIDManager.GetObject<LandVehicle>(guid2); if ((Object)(object)@object == (Object)null) { return null; } return Wrap(@object); } catch { return null; } } public static LandVehicle GetByName(string gameObjectName) { if (string.IsNullOrEmpty(gameObjectName)) { return null; } try { GameObject val = GameObject.Find(gameObjectName); if ((Object)(object)val != (Object)null) { LandVehicle component = val.GetComponent<LandVehicle>(); if ((Object)(object)component != (Object)null) { return Wrap(component); } } List<LandVehicle> allVehicles = NetworkSingleton<VehicleManager>.Instance.AllVehicles; if (allVehicles != null) { for (int i = 0; i < allVehicles.Count; i++) { LandVehicle val2 = allVehicles[i]; if ((Object)(object)val2 != (Object)null && ((Object)((Component)val2).gameObject).name == gameObjectName) { return Wrap(val2); } } } if (DeferredMapResolver.IsMenuScene()) { LandVehicle deferredVehicle = new LandVehicle(gameObjectName, isDeferred: true); DeferredMapResolver.RegisterDeferredLookup(new DeferredLookup(gameObjectName, delegate(object resolved) { if (resolved is LandVehicle landVehicle && landVehicle != null && (Object)(object)landVehicle.S1LandVehicle != (Object)null) { deferredVehicle.S1LandVehicle = landVehicle.S1LandVehicle; deferredVehicle._isDeferredByName = false; } })); return deferredVehicle; } return null; } catch { return null; } } public static LandVehicle CreateVehicle(string vehicleCode) { if (!string.IsNullOrEmpty(vehicleCode)) { try { return new LandVehicle(vehicleCode); } catch { return null; } } return null; } private static LandVehicle Wrap(LandVehicle veh) { if ((Object)(object)veh == (Object)null) { return null; } if (_cache.TryGetValue(veh, out LandVehicle value)) { return value; } LandVehicle landVehicle = new LandVehicle(veh); _cache[veh] = landVehicle; return landVehicle; } } } namespace S1API.Utils { public static class ReflectionUtils { public static MethodInfo? GetMethod(Type? type, string methodName, BindingFlags bindingFlags) { return global::S1API.Internal.Utils.ReflectionUtils.GetMethod(type, methodName, bindingFlags); } public static bool IsValueTuple(this object obj) { return global::S1API.Internal.Utils.ReflectionUtils.IsValueTuple(obj); } public static object[]? GetValueTupleItems(this object obj) { return global::S1API.Internal.Utils.ReflectionUtils.GetValueTupleItems(obj); } public static bool TrySetFieldOrProperty(object target, string memberName, object value) { return global::S1API.Internal.Utils.ReflectionUtils.TrySetFieldOrProperty(target, memberName, value); } public static object? TryGetFieldOrProperty(object target, string memberName) { return global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(target, memberName); } } } namespace S1API.UI { public static class CharacterCreatorManager { [CompilerGenerated] private sealed class <RestoreAfterClose>d__27 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RestoreAfterClose>d__27(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = RestoreGameState(); <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <RestoreGameState>d__28 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private PlayerCamera <camera>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RestoreGameState>d__28(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <camera>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 2; return true; case 2: <>1__state = -1; if (PlayerSingleton<PlayerCamera>.InstanceExists) { <camera>5__1 = PlayerSingleton<PlayerCamera>.Instance; PlayerCamera obj = <camera>5__1; CharacterCreator s1Creator = _s1Creator; obj.RemoveActiveUIElement(((s1Creator != null) ? ((Object)s1Creator).name : null) ?? "CharacterCreator"); if (<camera>5__1.activeUIElementCount == 0) { <camera>5__1.StopTransformOverride(0f, true, false); <camera>5__1.StopFOVOverride(0f); <camera>5__1.SetCanLook(true); <camera>5__1.LockMouse(); } <camera>5__1 = null; } if (PlayerSingleton<PlayerMovement>.InstanceExists) { PlayerSingleton<PlayerMovement>.Instance.CanMove = true; } if (PlayerSingleton<PlayerInventory>.InstanceExists) { PlayerSingleton<PlayerInventory>.Instance.SetInventoryEnabled(true); } if (Singleton<HUD>.InstanceExists) { ((Behaviour)Singleton<HUD>.Instance.canvas).enabled = true; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly Log Logger = new Log("CharacterCreatorManager"); private static CharacterCreator _s1Creator; private static bool _isInitialized; private static bool _eventsRegistered; public static bool IsOpen { get { EnsureInitialized(); CharacterCreator s1Creator = _s1Creator; return s1Creator != null && s1Creator.IsOpen; } } public static BasicAvatarSettings ActiveSettings { get { EnsureInitialized(); CharacterCreator s1Creator = _s1Creator; if ((Object)(object)((s1Creator != null) ? s1Creator.ActiveSettings : null) == (Object)null) { return null; } return new BasicAvatarSettings(_s1Creator.ActiveSettings); } } public static event Action OnOpened; public static event Action OnClosed; public static event Action<BasicAvatarSettings> OnCompleted; public static void Open(BasicAvatarSettings initialSettings = null, bool showUI = true) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); return; } if (_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is already open"); return; } RegisterEvents(); if (initialSettings == null) { initialSettings = GetPlayerAvatarSettings(); } if (showUI && PlayerSingleton<PlayerCamera>.InstanceExists) { PlayerSingleton<PlayerCamera>.Instance.AddActiveUIElement(((Object)_s1Creator).name); } BasicAvatarSettings val = initialSettings?.S1BasicAvatarSettings; _s1Creator.Open(val, showUI); try { CharacterCreatorManager.OnOpened?.Invoke(); } catch (Exception arg) { Logger.Error($"Error in OnOpened event handler: {arg}"); } } public static void Close() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); return; } if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is not open"); return; } _s1Creator.Close(); MelonCoroutines.Start(RestoreAfterClose()); try { CharacterCreatorManager.OnClosed?.Invoke(); } catch (Exception arg) { Logger.Error($"Error in OnClosed event handler: {arg}"); } } public static void Complete() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator is not open"); } else { _s1Creator.Done(); } } public static void SelectPreset(string presetName) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator must be open to select a preset"); } else if (string.IsNullOrWhiteSpace(presetName)) { Logger.Warning("Preset name cannot be null or empty"); } else { _s1Creator.SelectPreset(presetName); } } public static string[] GetAvailablePresets() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null || _s1Creator.Presets == null) { return Array.Empty<string>(); } List<string> list = new List<string>(); for (int i = 0; i < _s1Creator.Presets.Count; i++) { BasicAvatarSettings val = _s1Creator.Presets[i]; if ((Object)(object)val != (Object)null && !string.IsNullOrWhiteSpace(((Object)val).name)) { list.Add(((Object)val).name); } } return list.ToArray(); } public static void SetRigRotation(float normalizedValue) { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Error("CharacterCreator singleton is not available"); } else if (!_s1Creator.IsOpen) { Logger.Warning("CharacterCreator must be open to set rig rotation"); } else { _s1Creator.SliderChanged(Mathf.Clamp01(normalizedValue)); } } public static void PreRegisterAsActiveUI() { EnsureInitialized(); if ((Object)(object)_s1Creator == (Object)null) { Logger.Warning("CharacterCreator singleton is not available for pre-registration"); } else if (PlayerSingleton<PlayerCamera>.InstanceExists) { PlayerSingleton<PlayerCamera>.Instance.AddActiveUIElement(((Object)_s1Creator).name); } } private static void EnsureInitialized() { if (_isInitialized) { return; } try { _s1Creator = Singleton<CharacterCreator>.Instance; if ((Object)(object)_s1Creator == (Object)null) { Logger.Warning("CharacterCreator singleton not found. Make sure you're in the correct scene."); } _isInitialized = true; } catch (Exception arg) { Logger.Error($"Failed to initialize CharacterCreatorManager: {arg}"); _isInitialized = true; } } private static void RegisterEvents() { if (_eventsRegistered || (Object)(object)_s1Creator == (Object)null) { return; } try { if (_s1Creator.onComplete != null) { _s1Creator.onComplete.AddListener((UnityAction<BasicAvatarSettings>)OnCreatorCompleted); } _eventsRegistered = true; } catch (Exception arg) { Logger.Error($"Failed to register CharacterCreator events: {arg}"); } } private static void OnCreatorCompleted(BasicAvatarSettings s1Settings) { try { if ((Object)(object)s1Settings == (Object)null) { Logger.Warning("CharacterCreator completed with null settings"); return; } BasicAvatarSettings obj = new BasicAvatarSettings(s1Settings); MelonCoroutines.Start(RestoreGameState()); CharacterCreatorManager.OnCompleted?.Invoke(obj); } catch (Exception arg) { Logger.Error($"Error in OnCompleted event handler: {arg}"); } } [IteratorStateMachine(typeof(<RestoreAfterClose>d__27))] private static IEnumerator RestoreAfterClose() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RestoreAfterClose>d__27(0); } [IteratorStateMachine(typeof(<RestoreGameState>d__28))] private static IEnumerator RestoreGameState() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RestoreGameState>d__28(0); } private static BasicAvatarSettings GetPlayerAvatarSettings() { try { Player local = Player.Local; if (local == null || (Object)(object)local.S1Player == (Object)null) { Logger.Warning("Local player not available"); return null; } BasicAvatarSettings currentAvatarSettings = local.S1Player.CurrentAvatarSettings; if ((Object)(object)currentAvatarSettings == (Object)null) { Logger.Msg("Player has no current avatar settings, using default"); return null; } BasicAvatarSettings settings = Object.Instantiate<BasicAvatarSettings>(currentAvatarSettings); return new BasicAvatarSettings(settings); } catch (Exception arg) { Logger.Error($"Failed to get player avatar settings: {arg}"); return null; } } } public sealed class MainMenuRig { internal readonly MainMenuRig S1MainMenuRig; public global::S1API.Avatar.Avatar? Avatar { get { if ((Object)(object)S1MainMenuRig == (Object)null || (Object)(object)S1MainMenuRig.Avatar == (Object)null) { return null; } return new global::S1API.Avatar.Avatar(S1MainMenuRig.Avatar); } } internal MainMenuRig(MainMenuRig mainMenuRig) { S1MainMenuRig = mainMenuRig; } public static MainMenuRig[] FindInScene(bool includeInactive = false) { MainMenuRig[] array = Object.FindObjectsOfType<MainMenuRig>(includeInactive); if (array == null || array.Length == 0) { return Array.Empty<MainMenuRig>(); } return (from r in array where (Object)(object)r != (Object)null select new MainMenuRig(r)).ToArray(); } } public static class UIFactory { private static Sprite roundedSprite; public static GameObject Panel(string name, Transform parent, Color bgColor, Vector2? anchorMin = null, Vector2? anchorMax = null, bool fullAnchor = false) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); if (fullAnchor) { val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; } else { val2.anchorMin = (Vector2)(((??)anchorMin) ?? new Vector2(0.5f, 0.5f)); val2.anchorMax = (Vector2)(((??)anchorMax) ?? new Vector2(0.5f, 0.5f)); } Image val3 = val.AddComponent<Image>(); ((Graphic)val3).color = bgColor; return val; } public static Text Text(string name, string content, Transform parent, int fontSize = 14, TextAnchor anchor = 0, FontStyle style = 0) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); Text val3 = val.AddComponent<Text>(); val3.text = content; val3.fontSize = fontSize; val3.alignment = anchor; val3.fontStyle = style; val3.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)val3).color = Color.white; val3.horizontalOverflow = (HorizontalWrapMode)0; val3.verticalOverflow = (VerticalWrapMode)1; return val3; } public static RectTransform ScrollableVerticalList(string name, Transform parent, out ScrollRect scrollRect) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; scrollRect = val.AddComponent<ScrollRect>(); scrollRect.horizontal = false; GameObject val3 = new GameObject("Viewport"); val3.transform.SetParent(val.transform, false); RectTransform val4 = val3.AddComponent<RectTransform>(); val4.anchorMin = Vector2.zero; val4.anchorMax = Vector2.one; val4.offsetMin = Vector2.zero; val4.offsetMax = Vector2.zero; ((Graphic)val3.AddComponent<Image>()).color = new Color(0f, 0f, 0f, 0.05f); val3.AddComponent<Mask>().showMaskGraphic = false; scrollRect.viewport = val4; GameObject val5 = new GameObject("Content"); val5.transform.SetParent(val3.transform, false); RectTransform val6 = val5.AddComponent<RectTransform>(); val6.anchorMin = new Vector2(0f, 1f); val6.anchorMax = new Vector2(1f, 1f); val6.pivot = new Vector2(0.5f, 1f); VerticalLayoutGroup val7 = val5.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val7).spacing = 10f; ((LayoutGroup)val7).padding = new RectOffset(10, 10, 10, 10); ((HorizontalOrVerticalLayoutGroup)val7).childControlHeight = true; ((HorizontalOrVerticalLayoutGroup)val7).childForceExpandHeight = false; val5.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2; scrollRect.content = val6; return val6; } public static void FitContentHeight(RectTransform content) { ContentSizeFitter val = ((Component)content).gameObject.GetComponent<ContentSizeFitter>(); if ((Object)(object)val == (Object)null) { val = ((Component)content).gameObject.AddComponent<ContentSizeFitter>(); } val.verticalFit = (FitMode)2; } public static (GameObject, Button, Text) RoundedButtonWithLabel(string name, string label, Transform parent, Color bgColor, float width, float height, int fontSize, Color textColor) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Expected O, but got Unknown //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name + "_RoundedMask"); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(width, height); LayoutElement val3 = val.AddComponent<LayoutElement>(); val3.preferredWidth = width; val3.preferredHeight = height; Image val4 = val.AddComponent<Image>(); val4.sprite = GetRoundedSprite(); val4.type = (Type)1; ((Graphic)val4).color = Color.white; Mask val5 = val.AddComponent<Mask>(); val5.showMaskGraphic = true; GameObject val6 = new GameObject(name); val6.transform.SetParent(val.transform, false); RectTransform val7 = val6.AddComponent<RectTransform>(); val7.anchorMin = Vector2.zero; val7.anchorMax = Vector2.one; val7.offsetMin = Vector2.zero; val7.offsetMax = Vector2.zero; Image val8 = val6.AddComponent<Image>(); ((Graphic)val8).color = bgColor; val8.sprite = GetRoundedSprite(); val8.type = (Type)1; Button val9 = val6.AddComponent<Button>(); ((Selectable)val9).targetGraphic = (Graphic)(object)val8; GameObject val10 = new GameObject("Label"); val10.transform.SetParent(val6.transform, false); RectTransform val11 = val10.AddComponent<RectTransform>(); val11.anchorMin = Vector2.zero; val11.anchorMax = Vector2.one; val11.offsetMin = Vector2.zero; val11.offsetMax = Vector2.zero; Text val12 = val10.AddComponent<Text>(); val12.text = label; val12.alignment = (TextAnchor)4; val12.fontSize = fontSize; val12.fontStyle = (FontStyle)1; ((Graphic)val12).color = textColor; val12.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); return (val, val9, val12); } private static Sprite GetRoundedSprite() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)roundedSprite != (Object)null) { return roundedSprite; } int num = 32; Texture2D val = new Texture2D(num, num, (TextureFormat)5, false); Color32 val2 = default(Color32); ((Color32)(ref val2))..ctor((byte)0, (byte)0, (byte)0, (byte)0); Color32 val3 = default(Color32); ((Color32)(ref val3))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); float num2 = 6f; for (int i = 0; i < num; i++) { for (int j = 0; j < num; j++) { bool flag = ((float)j < num2 && (float)i < num2 && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2(num2, num2)) > num2) || ((float)j > (float)num - num2 - 1f && (float)i < num2 && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2((float)num - num2 - 1f, num2)) > num2) || ((float)j < num2 && (float)i > (float)num - num2 - 1f && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2(num2, (float)num - num2 - 1f)) > num2) || ((float)j > (float)num - num2 - 1f && (float)i > (float)num - num2 - 1f && Vector2.Distance(new Vector2((float)j, (float)i), new Vector2((float)num - num2 - 1f, (float)num - num2 - 1f)) > num2); val.SetPixel(j, i, Color32.op_Implicit(flag ? val2 : val3)); } } val.Apply(); Vector4 val4 = default(Vector4); ((Vector4)(ref val4))..ctor(8f, 8f, 8f, 8f); roundedSprite = Sprite.Create(val, new Rect(0f, 0f, (float)num, (float)num), new Vector2(0.5f, 0.5f), 100f, 0u, (SpriteMeshType)0, val4); return roundedSprite; } public static GameObject ButtonRow(string name, Transform parent, float spacing = 12f, TextAnchor alignment = 4) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); HorizontalLayoutGroup val3 = val.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val3).spacing = spacing; ((LayoutGroup)val3).childAlignment = alignment; ((HorizontalOrVerticalLayoutGroup)val3).childControlWidth = false; ((HorizontalOrVerticalLayoutGroup)val3).childControlHeight = false; ((HorizontalOrVerticalLayoutGroup)val3).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val3).childForceExpandHeight = false; return val; } public static (GameObject, Button, Text) ButtonWithLabel(string name, string label, Transform parent, Color bgColor, float Width, float Height) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(Height, Width); Image val3 = val.AddComponent<Image>(); ((Graphic)val3).color = bgColor; val3.sprite = Resources.GetBuiltinResource<Sprite>("UI/Skin/UISprite.psd"); val3.type = (Type)1; Button val4 = val.AddComponent<Button>(); ((Selectable)val4).targetGraphic = (Graphic)(object)val3; GameObject val5 = new GameObject("Label"); val5.transform.SetParent(val.transform, false); RectTransform val6 = val5.AddComponent<RectTransform>(); val6.anchorMin = Vector2.zero; val6.anchorMax = Vector2.one; val6.offsetMin = Vector2.zero; val6.offsetMax = Vector2.zero; Text val7 = val5.AddComponent<Text>(); val7.text = label; val7.alignment = (TextAnchor)4; val7.fontSize = 16; val7.fontStyle = (FontStyle)1; ((Graphic)val7).color = Color.white; val7.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); return (val, val4, val7); } public static void SetIcon(Sprite sprite, Transform parent) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Icon"); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.anchorMin = Vector2.zero; val2.anchorMax = Vector2.one; val2.offsetMin = Vector2.zero; val2.offsetMax = Vector2.zero; Image val3 = val.AddComponent<Image>(); val3.sprite = sprite; val3.preserveAspect = true; } public static void CreateTextBlock(Transform parent, string title, string subtitle, bool isCompleted) { Text(((Object)parent).name + "Title", title, parent, 16, (TextAnchor)3, (FontStyle)1); Text(((Object)parent).name + "Subtitle", subtitle, parent, 14, (TextAnchor)0, (FontStyle)0); if (isCompleted) { Text("CompletedLabel", "<color=#888888><i>Already Delivered</i></color>", parent, 12, (TextAnchor)0, (FontStyle)0); } } public static void CreateRowButton(GameObject go, UnityAction clickHandler, bool enabled) { Button val = go.AddComponent<Button>(); Image component = go.GetComponent<Image>(); ((Selectable)val).targetGraphic = (Graphic)(object)component; ((Selectable)val).interactable = enabled; ((UnityEvent)val.onClick).AddListener(clickHandler); } public static void ClearChildren(Transform parent) { for (int num = parent.childCount - 1; num >= 0; num--) { Transform child = parent.GetChild(num); Object.Destroy((Object)(object)((Component)child).gameObject); } } public static void VerticalLayoutOnGO(GameObject go, int spacing = 10, RectOffset? padding = null) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) VerticalLayoutGroup val = go.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val).spacing = spacing; ((LayoutGroup)val).padding = (RectOffset)(((object)padding) ?? ((object)new RectOffset(10, 10, 10, 10))); } public static GameObject CreateQuestRow(string name, Transform parent, out GameObject iconPanel, out GameObject textPanel) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Row_" + name); val.transform.SetParent(parent, false); RectTransform val2 = val.AddComponent<RectTransform>(); val2.sizeDelta = new Vector2(0f, 90f); val.AddComponent<LayoutElement>().minHeight = 50f; ((Shadow)val.AddComponent<Outline>()).effectColor = new Color(0f, 0f, 0f, 0.2f); GameObject val3 = Panel("Separator", val.transform, new Color(1f, 1f, 1f, 0.05f)); val3.GetComponent<RectTransform>().sizeDelta = new Vector2(300f, 1f); Image val4 = val.AddComponent<Image>(); ((Graphic)val4).color = new Color(0.12f, 0.12f, 0.12f); Button val5 = val.AddComponent<Button>(); ((Selectable)val5).targetGraphic = (Graphic)(object)val4; HorizontalLayoutGroup val6 = val.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val6).spacing = 20f; ((LayoutGroup)val6).padding = new RectOffset(75, 10, 10, 10); ((LayoutGroup)val6).childAlignment = (TextAnchor)3; ((HorizontalOrVerticalLayoutGroup)val6).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val6).childForceExpandHeight = false; LayoutElement val7 = val.AddComponent<LayoutElement>(); val7.minHeight = 90f; val7.flexibleWidth = 1f; iconPanel = Panel("IconPanel", val.transform, new Color(0.12f, 0.12f, 0.12f)); RectTransform component = iconPanel.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(80f, 80f); LayoutElement val8 = iconPanel.AddComponent<LayoutElement>(); val8.preferredWidth = 80f; val8.preferredHeight = 80f; textPanel = Panel("TextPanel", val.transform, Color.clear); VerticalLayoutOnGO(textPanel, 2); LayoutElement val9 = textPanel.AddComponent<LayoutElement>(); val9.minWidth = 200f; val9.flexibleWidth = 1f; return val; } public static GameObject TopBar(string name, Transform parent, string title, float topbarSize, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown GameObject val = Panel(name, parent, new Color(0.15f, 0.15f, 0.15f), (Vector2?)new Vector2(0f, topbarSize), (Vector2?)new Vector2(1f, 1f), fullAnchor: false); HorizontalLayoutGroup val2 = val.AddComponent<HorizontalLayoutGroup>(); ((LayoutGroup)val2).padding = new RectOffset(paddingLeft, paddingRight, paddingTop, paddingBottom); ((HorizontalOrVerticalLayoutGroup)val2).spacing = 20f; ((LayoutGroup)val2).childAlignment = (TextAnchor)4; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandHeight = true; Text val3 = Text("TopBarTitle", title, val.transform, 26, (TextAnchor)3, (FontStyle)1); LayoutElement val4 = ((Component)val3).gameObject.AddComponent<LayoutElement>(); val4.minWidth = 300f; val4.flexibleWidth = 1f; return val; } public static void HorizontalLayoutOnGO(GameObject go, int spacing = 10, int padLeft = 0, int padRight = 0, int padTop = 0, int padBottom = 0, TextAnchor alignment = 4) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown HorizontalLayoutGroup val = go.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val).spacing = spacing; ((LayoutGroup)val).childAlignment = alignment; ((HorizontalOrVerticalLayoutGroup)val).childForceExpandWidth = false; ((HorizontalOrVerticalLayoutGroup)val).childForceExpandHeight = false; ((LayoutGroup)val).padding = new RectOffset(padLeft, padRight, padTop, padBottom); } public static void SetLayoutGroupPadding(LayoutGroup layoutGroup, int left, int right, int top, int bottom) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown layoutGroup.padding = new RectOffset(left, right, top, bottom); } public static void BindAcceptButton(Button btn, Text label, string text, UnityAction callback) { label.text = text; ((UnityEventBase)btn.onClick).RemoveAllListeners(); ((UnityEvent)btn.onClick).AddListener(callback); } } } namespace S1API.Storage { public sealed class StorageEntity { private static readonly Log Logger = new Log("StorageEntity"); internal readonly StorageEntity S1StorageEntity; internal readonly PlaceableStorageEntity S1PlaceableStorageEntity; public string Name { get { return S1StorageEntity.StorageEntityName; } set { S1StorageEntity.StorageEntityName = value; } } public int SlotCount { get { return S1StorageEntity.SlotCount; } set { if (value < 0) { Logger.Warning("Cannot set SlotCount to negative value"); return; } if (value > MaxSlots) { Logger.Warning($"Cannot set SlotCount to {value}, maximum is {MaxSlots}"); return; } int count = S1StorageEntity.ItemSlots.Count; if (value > count) { AddSlots(value - count); } else if (value < count) { RemoveSlots(count - value); } } } public int MaxSlots { get; set; } = 20; public int DisplayRowCount { get { return S1StorageEntity.DisplayRowCount; } set { S1StorageEntity.DisplayRowCount = value; } } public bool SlotsAreFilterable => S1StorageEntity.SlotsAreFilterable; public ItemInstance ItemInstance { get { PlaceableStorageEntity s1PlaceableStorageEntity = S1PlaceableStorageEntity; if (((s1PlaceableStorageEntity != null) ? ((BuildableItem)s1PlaceableStorageEntity).ItemInstance : null) == null) { return null; } return new ItemInstance(((BuildableItem)S1PlaceableStorageEntity).ItemInstance); } } public string ItemId { get { PlaceableStorageEntity s1PlaceableStorageEntity = S1PlaceableStorageEntity; object result; if (s1PlaceableStorageEntity == null) { result = null; } else { ItemInstance itemInstance = ((BuildableItem)s1PlaceableStorageEntity).ItemInstance; result = ((itemInstance == null) ? null : itemInstance.Definition?.ID); } return (string)result; } } public bool IsPlaceable => (Object)(object)S1PlaceableStorageEntity != (Object)null; internal StorageEntity(StorageEntity storageEntity, PlaceableStorageEntity placeableStorage = null) { S1StorageEntity = storageEntity ?? throw new ArgumentNullException("storageEntity"); S1PlaceableStorageEntity = placeableStorage; } public bool AddSlots(int count) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown if (count <= 0) { Logger.Warning("AddSlots called with non-positive count"); return false; } int count2 = S1StorageEntity.ItemSlots.Count; int num = count2 + count; if (num > MaxSlots) { Logger.Warning($"Cannot add {count} slots, would exceed MaxSlots ({MaxSlots})"); return false; } try { for (int i = 0; i < count; i++) { ItemSlot val = new ItemSlot(S1StorageEntity.SlotsAreFilterable); val.SetSlotOwner((IItemSlotOwner)(object)S1StorageEntity); } S1StorageEntity.SlotCount = num; if ((Object)(object)S1PlaceableStorageEntity != (Object)null) { int count3 = S1StorageEntity.ItemSlots.Count; for (int j = count2; j < count3; j++) { ItemSlot item = S1StorageEntity.ItemSlots[j]; S1PlaceableStorageEntity.InputSlots.Add(item); S1PlaceableStorageEntity.OutputSlots.Add(item); } } if (num > 6 && DisplayRowCount < 2) { DisplayRowCount = 2; } return true; } catch (Exception ex) { Logger.Error("Failed to add slots: " + ex.Message); return false; } } public bool RemoveSlots(int count) { if (count <= 0) { Logger.Warning("RemoveSlots called with non-positive count"); return false; } int count2 = S1StorageEntity.ItemSlots.Count; if (count > count2) { Logger.Warning($"Cannot remove {count} slots, only {count2} exist"); return false; } try { for (int i = count2 - count; i < count2; i++) { if (S1StorageEntity.ItemSlots[i].ItemInstance != null) { Logger.Warning($"Cannot remove slot {i}, it contains an item"); return false; } } for (int j = 0; j < count; j++) { int index = S1StorageEntity.ItemSlots.Count - 1; ItemSlot item = S1StorageEntity.ItemSlots[index]; if ((Object)(object)S1PlaceableStorageEntity != (Object)null) { S1PlaceableStorageEntity.InputSlots.Remove(item); S1PlaceableStorageEntity.OutputSlots.Remove(item); } S1StorageEntity.ItemSlots.RemoveAt(index); } S1StorageEntity.SlotCount = count2 - count; return true; } catch (Exception ex) { Logger.Error("Failed to remove slots: " + ex.Message); return false; } } public bool SetSlotCount(int targetSlotCount) { if (targetSlotCount < 0) { Logger.Warning("Cannot set negative slot count"); return false; } int count = S1StorageEntity.ItemSlots.Count; int num = targetSlotCount - count; if (num > 0) { return AddSlots(num); } if (num < 0) { return RemoveSlots(-num); } return true; } public int GetEmptySlotCount() { int num = 0; foreach (ItemSlot itemSlot in S1StorageEntity.ItemSlots) { if (itemSlot.ItemInstance == null) { num++; } } return num; } public int GetOccupiedSlotCount() { return S1StorageEntity.ItemSlots.Count - GetEmptySlotCount(); } public bool HasItems() { foreach (ItemSlot itemSlot in S1StorageEntity.ItemSlots) { if (itemSlot.ItemInstance != null) { return true; } } return false; } public bool IsEmpty() { return !HasItems(); } } public class StorageEventArgs { public StorageEntity Storage { get; internal set; } public string ItemId => Storage?.ItemId; internal StorageEventArgs(StorageEntity storage) { Storage = storage; } } public class StorageLoadingEventArgs : StorageEventArgs { public int ItemCountBeingLoaded { get; internal set; } public int CurrentSlotCount => base.Storage?.SlotCount ?? 0; public bool NeedsMoreSlots => ItemCountBeingLoaded > CurrentSlotCount; public int AdditionalSlotsNeeded => Math.Max(0, ItemCountBeingLoaded - CurrentSlotCount); internal StorageLoadingEventArgs(StorageEntity storage, int itemCount) : base(storage) { ItemCountBeingLoaded = itemCount; } } public static class StorageEvents { private static readonly Log Logger = new Log("StorageEvents"); public static event Action<StorageEventArgs> OnStorageCreated; public static event Action<StorageLoadingEventArgs> OnStorageLoading; internal static void RaiseStorageCreated(StorageEventArgs args) { if (args == null) { return; } try { StorageEvents.OnStorageCreated?.Invoke(args); } catch (Exception ex) { Logger.Error("Exception in OnStorageCreated handler for storage '" + args.ItemId + "': " + ex.Message + "\n" + ex.StackTrace); } } internal static void RaiseStorageLoading(StorageLoadingEventArgs args) { if (args == null) { return; } try { StorageEvents.OnStorageLoading?.Invoke(args); } catch (Exception ex) { Logger.Error("Exception in OnStorageLoading handler for storage '" + args.ItemId + "': " + ex.Message + "\n" + ex.StackTrace); } } } } namespace S1API.Storages { public enum StorageAccessSettings { Closed, SinglePlayerOnly, Full } public class StorageInstance { internal readonly StorageEntity S1Storage; public string Name => S1Storage.StorageEntityName; public string Subtitle => S1Storage.StorageEntitySubtitle; public int SlotCount => S1Storage.SlotCount; public int ItemCount => S1Storage.ItemCount; public StorageAccessSettings AccessSettings { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected I4, but got Unknown return (StorageAccessSettings)S1Storage.AccessSettings; } set { //IL_0008: Unknown result type (might be due to invalid IL or missing references) S1Storage.AccessSettings = (EAccessSettings)value; } } public bool IsOpened => S1Storage.IsOpened; public ItemSlotInstance[] Slots => (from itemSlot in S1Storage.ItemSlots.ToArray() select new ItemSlotInstance(itemSlot)).ToArray(); public event Action OnOpened { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onOpened = (Action)Delegate.Combine(s1Storage.onOpened, h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onOpened = (Action)Delegate.Remove(s1Storage.onOpened, h); }); } } public event Action OnClosed { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onClosed = (Action)Delegate.Combine(s1Storage.onClosed, h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onClosed = (Action)Delegate.Remove(s1Storage.onClosed, h); }); } } public event Action OnContentsChanged { add { EventHelper.AddListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onContentsChanged = (Action)Delegate.Combine(s1Storage.onContentsChanged, h); }); } remove { EventHelper.RemoveListener(value, (Action<Action>)delegate(Action h) { StorageEntity s1Storage = S1Storage; s1Storage.onContentsChanged = (Action)Delegate.Remove(s1Storage.onContentsChanged, h); }); } } internal StorageInstance(StorageEntity storage) { S1Storage = storage; } public ItemInstance[] GetItems() { List<ItemInstance> allItems = S1Storage.GetAllItems(); if (allItems == null || allItems.Count == 0) { return Array.Empty<ItemInstance>(); } ItemInstance[] array = new ItemInstance[allItems.Count]; for (int i = 0; i < allItems.Count; i++) { array[i] = new ItemInstance(allItems[i]); } return array; } public Dictionary<ItemInstance, int> GetContentsDictionary() { Dictionary<StorableItemInstance, int> contentsDictionary = S1Storage.GetContentsDictionary(); Dictionary<ItemInstance, int> dictionary = new Dictionary<ItemInstance, int>(); foreach (KeyValuePair<StorableItemInstance, int> item in contentsDictionary) { if (item.Key != null) { dictionary[new ItemInstance((ItemInstance)(object)item.Key)] = item.Value; } } return dictionary; } public bool CanItemFit(ItemInstance itemInstance, int quantity = 1) { return S1Storage.CanItemFit(itemInstance.S1ItemInstance, quantity); } public void AddItem(ItemInstance itemInstance) { S1Storage.InsertItem(itemInstance.S1ItemInstance, true); } public int RemoveItem(ItemInstance itemInstance) { if (itemInstance == null) { return 0; } int num = 0; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance == itemInstance.S1ItemInstance) { int quantity = val.Quantity; val.ClearStoredInstance(false); num += quantity; break; } } return num; } public int TryRemoveQuantity(string itemDefinitionId, int quantity) { if (string.IsNullOrEmpty(itemDefinitionId) || quantity <= 0) { return 0; } int num = quantity; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { if (num <= 0) { break; } ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance.ID == itemDefinitionId) { int quantity2 = val.Quantity; int num2 = Math.Min(num, quantity2); num -= num2; if (num2 >= quantity2) { val.ClearStoredInstance(false); } else { val.ChangeQuantity(-num2, false); } } } return quantity - num; } public int RemoveAllOfDefinition(string itemDefinitionId) { if (string.IsNullOrEmpty(itemDefinitionId)) { return 0; } int num = 0; List<ItemSlot> itemSlots = S1Storage.ItemSlots; for (int i = 0; i < itemSlots.Count; i++) { ItemSlot val = itemSlots[i]; if (val.ItemInstance != null && val.ItemInstance.ID == itemDefinitionId) { num += val.Quantity; val.ClearStoredInstance(false); } } return num; } } public static class StorageManager { public static StorageInstance[] GetAll() { List<StorageInstance> list = new List<StorageInstance>(); if (WorldStorageEntity.All == null) { return list.ToArray(); } foreach (WorldStorageEntity item in WorldStorageEntity.All) { if ((Object)(object)item != (Object)null) { list.Add(new StorageInstance((StorageEntity)(object)item)); } } return list.ToArray(); } public static StorageInstance? FindByName(string name) { if (string.IsNullOrEmpty(name) || WorldStorageEntity.All == null) { return null; } foreach (WorldStorageEntity item in WorldStorageEntity.All) { if ((Object)(object)item != (Object)null && ((StorageEntity)item).StorageEntityName == name) { return new StorageInstance((StorageEntity)(object)item); } } return null; } public static StorageInstance[] FindByPredicate(Func<StorageInstance, bool> predicate) { if (predicate == null || WorldStorageEntity.All == null) { return Array.Empty<StorageInstance>(); } List<StorageInstance> list = new List<StorageInstance>(); foreach (WorldStorageEntity item in WorldStorageEntity.All) { if ((Object)(object)item != (Object)null) { StorageInstance storageInstance = new StorageInstance((StorageEntity)(object)item); if (predicate(storageInstance)) { list.Add(storageInstance); } } } return list.ToArray(); } } } namespace S1API.Shops { public sealed class Shop { internal ShopInterface S1ShopInterface { get; } public string Name => S1ShopInterface.ShopName; internal Shop(ShopInterface shopInterface) { S1ShopInterface = shopInterface; } public bool HasItem(string itemId) { if (string.IsNullOrEmpty(itemId)) { return false; } foreach (ShopListing listing in S1ShopInterface.Listings) { if (((ItemDefinition)(listing?.Item?)).ID == itemId) { return true; } } return false; } public bool SellsCategory(ItemCategory category) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) EItemCategory val = (EItemCategory)category; foreach (ShopListing listing in S1ShopInterface.Listings) { if ((Object)(object)listing?.Item != (Object)null && ((ItemDefinition)listing.Item).Category == val) { return true; } } return false; } public string[] GetItemIds() { List<string> list = new List<string>(); foreach (ShopListing listing in S1ShopInterface.Listings) { if ((Object)(object)listing?.Item != (Object)null) { list.Add(((ItemDefinition)listing.Item).ID); } } return list.ToArray(); } public bool AddItem(ItemDefinition item, float? customPrice = null) { if (item == null) { return false; } if (HasItem(item.ID)) { return false; } return ShopIntegration.AddItemToShop(this, item, customPrice); } public bool RemoveItem(string itemId) { if (string.IsNullOrEmpty(itemId)) { return false; } return ShopIntegration.RemoveItemFromShop(this, itemId); } } public static class ShopManager { private static readonly Log Logger = new Log("ShopManager"); private static readonly List<Shop> _cachedShops = new List<Shop>(); private static bool _cacheValid = false; public static Shop[] GetAllShops() { RefreshCacheIfNeeded(); return _cachedShops.ToArray(); } public static Shop GetShopByName(string shopName) { string shopName2 = shopName; if (string.IsNullOrEmpty(shopName2)) { return null; } return GetAllShops().FirstOrDefault((Shop s) => string.Equals(s.Name, shopName2, StringComparison.OrdinalIgnoreCase)); } public static Shop[] FindShopsByCategory(ItemCategory category) { return (from s in GetAllShops() where s.SellsCategory(category) select s).ToArray(); } public static Shop[] FindShopsByItem(string itemId) { string itemId2 = itemId; if (string.IsNullOrEmpty(itemId2)) { return Array.Empty<Shop>(); } return (from s in GetAllShops() where s.HasItem(itemId2) select s).ToArray(); } public static int AddToCompatibleShops(ItemDefinition item, float? customPrice = null) { if (item == null) { return 0; } Shop[] array = FindShopsByCategory(item.Category); int num = 0; Shop[] array2 = array; foreach (Shop shop in array2) { if (shop.AddItem(item, customPrice)) { num++; } } if (num > 0) { Logger.Msg($"Added item '{item.Name}' to {num} compatible shop(s)"); } return num; } public static int AddToShops(ItemDefinition item, params string[] shopNames) { return AddToShops(item, null, shopNames); } public static int AddToShops(ItemDefinition item, float? customPrice, params string[] shopNames) { if (item == null || shopNames == null || shopNames.Length == 0) { return 0; } int num = 0; foreach (string shopName in shopNames) { Shop shopByName = GetShopByName(shopName); if (shopByName != null && shopByName.AddItem(item, customPrice)) { num++; } } return num; } internal static void InvalidateCache() { _cacheValid = false; _cachedShops.Clear(); } private static void RefreshCacheIfNeeded() { if (_cacheValid) { return; } _cachedShops.Clear(); try { List<ShopInterface> allShops = ShopInterface.AllShops; if (allShops == null) { _cacheValid = true; return; } foreach (ShopInterface item in allShops) { if ((Object)(object)item != (Object)null) { _cachedShops.Add(new Shop(item)); } } _cacheValid = true; } catch (Exception ex) { Logger.Error("Failed to refresh shop cache: " + ex.Message); _cacheValid = false; } } } } namespace S1API.Saveables { [Obsolete("Manual registration is no longer required. Classes that directly inherit from Saveable are automatically discovered. Remove calls to ModSaveableRegistry.Register() and simply inherit from Saveable.")] public static class ModSaveableRegistry { internal class Entry { public Saveable Saveable; public string? FolderName; } internal static readonly List<Entry> Registered = new List<Entry>(); [Obsolete("Manual registration is no longer required. Classes that directly inherit from Saveable are automatically discovered.")] public static void Register(Saveable saveable, string? folderName = null) { if (saveable != null) { MelonLogger.Warning("ModSaveableRegistry.Register() is deprecated! The saveable '" + saveable.GetType().Name + "' will be automatically discovered. Mod users can safely ignore this warning - their saves will continue to work normally. Mod developers should remove ModSaveableRegistry.Register() calls and simply inherit from Saveable."); Registered.Add(new Entry { Saveable = saveable, FolderName = folderName }); } } } internal static class SaveableAutoRegistry { [CompilerGenerated] private sealed class <GetOrCreateInstances>d__7 : IEnumerable<Saveable>, IEnumerable, IEnumerator<Saveable>, IEnumerator, IDisposable { private int <>1__state; private Saveable <>2__current; private int <>l__initialThreadId; private List<Type>.Enumerator <>s__1; private Type <saveableType>5__2; private Saveable <instance>5__3; Saveable IEnumerator<Saveable>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetOrCreateInstances>d__7(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <>s__1 = default(List<Type>.Enumerator); <saveableType>5__2 = null; <instance>5__3 = null; <>1__state = -2; } private bool MoveNext() { try { int num = <>1__state; if (num != 0) { if (num != 1) { return false; } <>1__state = -3; goto IL_00eb; } <>1__state = -1; <>s__1 = _discoveredSaveableTypes.GetEnumerator(); <>1__state = -3; goto IL_00fa; IL_00eb: <instance>5__3 = null; <saveableType>5__2 = null; goto IL_00fa; IL_00fa: if (<>s__1.MoveNext()) { <saveableType>5__2 = <>s__1.Current; if (!_instances.TryGetValue(<saveableType>5__2, out <instance>5__3)) { try { <instance>5__3 = (Saveable)Activator.CreateInstance(<saveableType>5__2, nonPublic: true); if (<instance>5__3 != null) { _instances[<saveableType>5__2] = <instance>5__3; } } catch { } } if (<instance>5__3 != null) { <>2__current = <instance>5__3; <>1__state = 1; return true; } goto IL_00eb; } <>m__Finally1(); <>s__1 = default(List<Type>.Enumerator); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>s__1).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<Saveable> IEnumerable<Saveable>.GetEnumerator() { if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; return this; } return new <GetOrCreateInstances>d__7(0); } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<Saveable>)this).GetEnumerator(); } } private static readonly List<Type> _discoveredSaveableTypes = new List<Type>(); private static readonly Dictionary<Type, Saveable> _instances = new Dictionary<Type, Saveable>(); private static bool _discoveryPerformed = false; private static readonly object _lock = new object(); public static IEnumerable<Saveable> GetRegisteredSaveables() { lock (_lock) { if (!_discoveryPerformed) { DiscoverSaveableTypes(); _discoveryPerformed = true; } return GetOrCreateInstances(); } } private static void DiscoverSaveableTypes() { try { Assembly executingAssembly = Assembly.GetExecutingAssembly(); Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { try { if (assembly == executingAssembly) { continue; } string? fullName = assembly.FullName; if (fullName != null && fullName.StartsWith("System")) { continue; } string? fullName2 = assembly.FullName; if (fullName2 != null && fullName2.StartsWith("Unity")) { continue; } string? fullName3 = assembly.FullName; if (fullName3 != null && fullName3.StartsWith("mscorlib")) { continue; } string? fullName4 = assembly.FullName; if (fullName4 != null && fullName4.StartsWith("netstandard")) { continue; } string? fullName5 = assembly.FullName; if (fullName5 != null && fullName5.StartsWith("Microsoft")) { continue; } string? fullName6 = assembly.FullName; if (fullName6 != null && fullName6.StartsWith("Il2Cpp")) { continue; } string? fullName7 = assembly.FullName; if (fullName7 != null && fullName7.StartsWith("MelonLoader")) { continue; } string? fullName8 = assembly.FullName; if ((fullName8 != null && fullName8.StartsWith("0Harmony")) || assembly.IsDynamic) { continue; } Type[] array; try { array = assembly.GetTypes(); } catch (ReflectionTypeLoadException ex) { array = ex.Types.Where((Type t) => t != null).ToArray(); } catch { goto end_IL_0020; } Type[] array2 = array; foreach (Type type in array2) { try { if (!(type == null) && !type.IsAbstract && !type.IsInterface && !type.IsGenericTypeDefinition && IsDirectSaveableInheritor(type)) { _discoveredSaveableTypes.Add(type); } } catch { } } end_IL_0020:; } catch { } } } catch (Exception ex2) { try { MelonLogger.Warning("[S1API] Error during saveable type discovery: " + ex2.Message); } catch { } } } private static bool IsDirectSaveableInheritor(Type type) { if (!typeof(Saveable).IsAssignableFrom(type)) { return false; } if (type.IsAbstract || type.IsInterface) { return false; } Type baseType = type.BaseType; return baseType == typeof(Saveable); } [IteratorStateMachine(typeof(<GetOrCreateInstances>d__7))] private static IEnumerable<Saveable> GetOrCreateInstances() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetOrCreateInstances>d__7(-2); } internal static void ClearCache() { lock (_lock) { _discoveredSaveableTypes.Clear(); _instances.Clear(); _discoveryPerformed = false; } } } [AttributeUsage(AttributeTargets.Field)] public class SaveableField : Attribute { internal string SaveName { get; } public SaveableField(string saveName) { SaveName = saveName; } } } namespace S1API.Rendering { public static class MaterialHelper { private static readonly Log Logger = new Log("MaterialHelper"); public static void ReplaceMaterials(GameObject gameObject, Func<Material, bool> predicate, Action<Material> materialModifier) { if ((Object)(object)gameObject == (Object)null) { Logger.Warning("ReplaceMaterials called with null GameObject"); return; } if (predicate == null || materialModifier == null) { Logger.Warning("ReplaceMaterials called with null predicate or modifier"); return; } try { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true); foreach (Renderer val in componentsInChildren) { if (!((Object)(object)val == (Object)null)) { ProcessRenderer(val, predicate, materialModifier); } } } catch (Exception ex) { Logger.Error("Error in ReplaceMaterials: " + ex.Message); } } public static Material CreateMetallicVariant(Material baseMaterial, Color metalColor, float metallic = 0.8f, float smoothness = 0.5f) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)baseMaterial == (Object)null) { Logger.Error("CreateMetallicVariant called with null baseMaterial"); return null; } try { Material val = new Material(baseMaterial) { name = ((Object)baseMaterial).name + "_metallic" }; RemoveAllTextures(val); SetColor(val, "_BaseColor", metalColor); SetColor(val, "_Color", metalColor); SetFloat(val, "_Metallic", Mathf.Clamp01(metallic)); SetFloat(val, "_Smoothness", Mathf.Clamp01(smoothness)); SetFloat(val, "_Glossiness", Mathf.Clamp01(smoothness)); return val; } catch (Exception ex) { Logger.Error("Error creating metallic variant: " + ex.Message); return null; } } public static void RemoveAllTextures(Material material) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Invalid comparison between Unknown and I4 if ((Object)(object)material == (Object)null) { return; } try { Shader shader = material.shader; int propertyCount = shader.GetPropertyCount(); for (int i = 0; i < propertyCount; i++) { if ((int)shader.GetPropertyType(i) == 4) { string propertyName = shader.GetPropertyName(i); material.SetTexture(propertyName, (Texture)null); } } material.mainTexture = null; } catch (Exception ex) { Logger.Warning("Error removing textures: " + ex.Message); } } public static bool SetColor(Material material, string propertyName, Color color) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetColor(propertyName, color); return true; } } catch (Exception ex) { Logger.Warning("Error setting color property '" + propertyName + "': " + ex.Message); } return false; } public static bool SetFloat(Material material, string propertyName, float value) { if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetFloat(propertyName, value); return true; } } catch (Exception ex) { Logger.Warning("Error setting float property '" + propertyName + "': " + ex.Message); } return false; } public static bool SetTexture(Material material, string propertyName, Texture texture) { if ((Object)(object)material == (Object)null || string.IsNullOrEmpty(propertyName)) { return false; } try { if (material.HasProperty(propertyName)) { material.SetTexture(propertyName, texture); return true; } } catch (Exception ex) { Logger.Warning("Error setting texture property '" + propertyName + "': " + ex.Message); } return false; } public static void ConfigureMaterial(Material material, Action<Material> configurator) { if ((Object)(object)material == (Object)null || configurator == null) { return; } try { configurator(material); } catch (Exception ex) { Logger.Error("Error configuring material: " + ex.Message); } } private static void ProcessRenderer(Renderer renderer, Func<Material, bool> predicate, Action<Material> materialModifier) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown Material[] materials = renderer.materials; bool flag = false; for (int i = 0; i < materials.Length; i++) { Material val = materials[i]; if (!((Object)(object)val == (Object)null) && predicate(val)) { Material val2 = new Material(val) { name = ((Object)val).name + "_modified" }; materialModifier(val2); materials[i] = val2; flag = true; } } if (flag) { renderer.materials = materials; } } } } namespace S1API.Quests { public abstract class Quest : Saveable { [CompilerGenerated] private sealed class <EnsurePOICreation>d__34 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public QuestEntry questEntry; private Exception <ex>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <EnsurePOICreation>d__34(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <ex>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; if ((Object)(object)questEntry.PoILocation != (Object)null && questEntry.AutoCreatePoI) { try { questEntry.CreatePoI(); } catch (Exception ex) { <ex>5__1 = ex; Debug.LogWarning((object)("[S1API] Failed to create POI for quest entry: " + <ex>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public readonly List<QuestEntry> QuestEntries = new List<QuestEntry>(); [SaveableField("QuestData")] private readonly QuestData _questData; internal readonly Quest S1Quest; private readonly GameObject _gameObject; protected abstract string Title { get; } protected abstract string Description { get; } protected virtual bool AutoBegin => true; protected QuestState QuestState => (QuestState)S1Quest.State; internal string? SaveFolder => S1Quest.SaveFolderName; protected virtual Sprite? QuestIcon => null; public event Action OnComplete { add { EventHelper.AddListener(value, S1Quest.onComplete); } remove { EventHelper.RemoveListener(value, S1Quest.onComplete); } } public event Action? OnFail; public Quest() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Expected O, but got Unknown //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Expected O, but got Unknown //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Expected O, but got Unknown //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Expected O, but got Unknown //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Expected O, but got Unknown //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Expected O, but got Unknown _questData = new QuestData(GetType().Name); _gameObject = new GameObject("Quest"); S1Quest = _gameObject.AddComponent<Quest>(); S1Quest.StaticGUID = string.Empty; FieldInfo fieldInfo = AccessTools.Field(typeof(Quest), "title"); fieldInfo.SetValue(S1Quest, Title); S1Quest.onActiveState = new UnityEvent(); S1Quest.onComplete = new UnityEvent(); S1Quest.onInitialComplete = new UnityEvent(); S1Quest.onQuestBegin = new UnityEvent(); S1Quest.onQuestEnd = new UnityEvent<EQuestState>(); S1Quest.onTrackChange = new UnityEvent<bool>(); S1Quest.TrackOnBegin = true; S1Quest.AutoCompleteOnAllEntriesComplete = true; FieldInfo fieldInfo2 = AccessTools.Field(typeof(Quest), "autoInitialize"); fieldInfo2.SetValue(S1Quest, false); GameObject val = new GameObject("IconPrefab", new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Image>() }); val.transform.SetParent(_gameObject.transform); Image component = val.GetComponent<Image>(); component.sprite = QuestIcon ?? ((App<ContactsApp>)(object)PlayerSingleton<ContactsApp>.Instance).AppIcon; S1Quest.IconPrefab = val.GetComponent<RectTransform>(); GameObject val2 = new GameObject("PoIUIPrefab", new Type[4] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<EventTrigger>(), CrossType.Of<Button>() }); val2.transform.SetParent(_gameObject.transform); GameObject val3 = new GameObject("MainLabel", new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Text>() }); val3.transform.SetParent(val2.transform); GameObject val4 = new GameObject("IconContainer", new Type[3] { CrossType.Of<RectTransform>(), CrossType.Of<CanvasRenderer>(), CrossType.Of<Image>() }); val4.transform.SetParent(val2.transform); Image component2 = val4.GetComponent<Image>(); component2.sprite = QuestIcon ?? ((App<ContactsApp>)(object)PlayerSingleton<ContactsApp>.Instance).AppIcon; RectTransform component3 = ((Component)component2).GetComponent<RectTransform>(); component3.sizeDelta = new Vector2(20f, 20f); GameObject val5 = new GameObject("POIPrefab"); val5.SetActive(false); val5.transform.SetParent(_gameObject.transform); POI val6 = val5.AddComponent<POI>(); val6.DefaultMainText = "Did it work?"; FieldInfo fieldInfo3 = AccessTools.Field(typeof(POI), "UIPrefab"); fieldInfo3.SetValue(val6, val2); S1Quest.PoIPrefab = val5; S1Quest.onQuestEnd.AddListener((UnityAction<EQuestState>)OnQuestEnded); } internal override void CreateInternal() { base.CreateInternal(); S1Quest.InitializeQuest(Title, Description, Array.Empty<QuestEntryData>(), S1Quest?.StaticGUID); if (AutoBegin) { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Begin(true); } } } internal override void SaveInternal(string folderPath, ref List<string> extraSaveables) { string text = Path.Combine(folderPath, S1Quest.SaveFolderName); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } base.SaveInternal(text, ref extraSaveables); } internal void OnQuestEnded(EQuestState questState) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)questState == 3) { this.OnFail?.Invoke(); } Quest.Quests.Remove(S1Quest); QuestManager.Quests.Remove(this); } protected QuestEntry AddEntry(string title, Vector3? poiPosition = null) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("QuestEntry"); Transform transform = val.transform; GameObject gameObject = _gameObject; transform.SetParent((gameObject != null) ? gameObject.transform : null); QuestEntry val2 = val.AddComponent<QuestEntry>(); if (!poiPosition.HasValue) { val2.PoILocation = null; val2.AutoCreatePoI = false; } else { val2.PoILocation = val.transform; val2.AutoCreatePoI = true; } S1Quest.Entries.Add(val2); QuestEntry questEntry = new QuestEntry(val2) { Title = title }; if (poiPosition.HasValue) { questEntry.POIPosition = poiPosition.Value; } QuestEntries.Add(questEntry); return questEntry; } protected QuestEntry AddEntry(string title, NPC npc) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown if (npc == null) { throw new ArgumentNullException("npc"); } GameObject val = new GameObject("QuestEntry"); Transform transform = val.transform; GameObject gameObject = _gameObject; transform.SetParent((gameObject != null) ? gameObject.transform : null); val.SetActive(true); QuestEntry val2 = val.AddComponent<QuestEntry>(); Transform transform2 = npc.Transform; if ((Object)(object)transform2 == (Object)null) { val2.PoILocation = null; val2.AutoCreatePoI = false; val2.AutoUpdatePoILocation = false; } else { val2.PoILocation = transform2; val2.AutoCreatePoI = true; val2.AutoUpdatePoILocation = true; } S1Quest.Entries.Add(val2); QuestEntry questEntry = new QuestEntry(val2) { Title = title }; QuestEntries.Add(questEntry); if ((Object)(object)val2.PoILocation != (Object)null && val2.AutoCreatePoI) { MelonCoroutines.Start(EnsurePOICreation(val2)); } return questEntry; } public void Begin() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Begin(true); } } public void Cancel() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Cancel(true); } } public void Expire() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Expire(true); } } public void Fail() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Fail(true); } } public void Complete() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.Complete(true); } } public void End() { Quest s1Quest = S1Quest; if (s1Quest != null) { s1Quest.End(); } } [IteratorStateMachine(typeof(<EnsurePOICreation>d__34))] private static IEnumerator EnsurePOICreation(QuestEntry questEntry) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <EnsurePOICreation>d__34(0) { questEntry = questEntry }; } } public class QuestData { public readonly string ClassName; public QuestData(string className) { ClassName = className; } } public class QuestEntry { [CompilerGenerated] private sealed class <EnsurePOICreationForNPC>d__18 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public QuestEntry questEntry; private Exception <ex>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <EnsurePOICreationForNPC>d__18(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <ex>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; if ((Object)(object)questEntry.PoILocation != (Object)null && questEntry.AutoCreatePoI) { try { questEntry.CreatePoI(); } catch (Exception ex) { <ex>5__1 = ex; Debug.LogWarning((object)("[S1API] Failed to create POI for quest entry: " + <ex>5__1.Message)); } } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } internal readonly QuestEntry S1QuestEntry; public QuestState State => (QuestState)S1QuestEntry.State; public string Title { get { return S1QuestEntry.Title; } set { S1QuestEntry.SetEntryTitle(value); } } public Vector3 POIPosition { get { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) object obj = global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(S1QuestEntry, "PoILocation"); Transform val = (Transform)((obj is Transform) ? obj : null); if (val != null && (Object)(object)val != (Object)null) { return val.position; } return Vector3.zero; } set { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) object obj = global::S1API.Internal.Utils.ReflectionUtils.TryGetFieldOrProperty(S1QuestEntry, "PoILocation"); Transform val = (Transform)((obj is Transform) ? obj : null); if (val != null && (Object)(object)val != (Object)null) { val.position = value; return; } Transform transform = ((Component)S1QuestEntry).transform; S1QuestEntry.PoILocation = transform; transform.position = value; S1QuestEntry.AutoCreatePoI = true; } } public event Action OnComplete { add { EventHelper.AddListener(value, S1QuestEntry.onComplete); } remove { EventHelper.RemoveListener(value, S1QuestEntry.onComplete); } } internal QuestEntry(QuestEntry questEntry) { S1QuestEntry = questEntry; } public void Begin() { S1QuestEntry.Begin(); } public void Complete() { S1QuestEntry.Complete(); } public void SetState(QuestState questState) { S1QuestEntry.SetState((EQuestState)questState, true); } public bool SetPOIToNPC<T>() where T : NPC { NPC nPC = NPC.Get<T>(); if (nPC == null) { return false; } return SetPOIToNPC(nPC); } public bool SetPOIToNPC(NPC npc) { if (npc == null || (Object)(object)npc.gameObject == (Object)null) { return false; } Transform transform = npc.Transform; if ((Object)(object)transform == (Object)null) { return false; } S1QuestEntry.PoILocation = transform; S1QuestEntry.AutoCreatePoI = true; S1QuestEntry.AutoUpdatePoILocation = true; MelonCoroutines.Start(EnsurePOICreationForNPC(S1QuestEntry)); return true; } [IteratorStateMachine(typeof(<EnsurePOICreationForNPC>d__18))] private static IEnumerator EnsurePOICreationForNPC(QuestEntry questEntry) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <EnsurePOICreationForNPC>d__18(0) { questEntry = questEntry }; } } public static class QuestManager { internal static readonly List<Quest> Quests = new List<Quest>(); public static Quest CreateQuest<T>(string? guid = null) where T : Quest { return CreateQuest(typeof(T), guid); } public static Quest CreateQuest(Type questType, string? guid = null) { Quest quest = (Quest)Activator.CreateInstance(questType); if (quest == null) { throw new Exception("Unable to create quest instance of " + questType.FullName + "!"); } Quests.Add(quest); return quest; } public static Quest? GetQuestByGuid(string guid) { string guid2 = guid; return Quests.FirstOrDefault((Quest x) => x.S1Quest.StaticGUID == guid2); } public static Quest? GetQuestByName(string questName) { string questName2 = questName; return Quests.FirstOrDefault((Quest x) => x.S1Quest.Title == questName2); } internal static object? GetBaseGameQuestByName(string questTitle) { try { List<Quest> quests = Quest.Quests; if (quests != null) { foreach (Quest item in quests) { if ((Object)(object)item != (Object)null && item.Title == questTitle) { return item; } } } } catch (Exception ex) { MelonLogger.Error("[QuestManager] Exception while searching for base game quest '" + questTitle + "': " + ex.Message); } return null; } public static QuestWrapper? Get<T>() where T : IQuestIdentifier { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown Type typeFromHandle = typeof(T); string text = TryGetNameFromIdentifier(typeFromHandle); if (string.IsNullOrEmpty(text)) { return null; } Quest questByName = GetQuestByName(text); if (questByName != null) { return new QuestWrapper(questByName); } object baseGameQuestByName = GetBaseGameQuestByName(text); if (baseGameQuestByName != null) { return new QuestWrapper((Quest)baseGameQuestByName); } return null; } private static string TryGetNameFromIdentifier(Type t) { try { object obj = t.GetCustomAttributes(inherit: false).FirstOrDefault((object a) => a.GetType().FullName == typeof(QuestNameAttribute).FullName); if (obj != null) { return obj.GetType().GetProperty("Name", BindingFlags.Instance | BindingFlags.Public)?.GetVa
Plugins/S1APILoader.MelonLoader.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using MelonLoader; using Microsoft.CodeAnalysis; using S1APILoader; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(global::S1APILoader.S1APILoader), "S1APILoader", "2.4.4", "KaBooMa", null)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("S1APILoader")] [assembly: AssemblyConfiguration("MonoMelon")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b99ac756c0cc4be3aad62571f3f21a58d1301be9")] [assembly: AssemblyProduct("S1APILoader")] [assembly: AssemblyTitle("S1APILoader")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace S1APILoader { public class S1APILoader : MelonPlugin { private const string BuildFolderName = "S1API"; public override void OnPreModsLoaded() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (directoryName == null) { throw new Exception("Failed to identify plugins folder."); } string fullPath = Path.GetFullPath(Path.Combine(directoryName, "../Mods")); string folder = Path.Combine(directoryName, "S1API"); string text = (MelonUtils.IsGameIl2Cpp() ? "Il2Cpp" : "Mono"); string build = ((!MelonUtils.IsGameIl2Cpp()) ? "Il2Cpp" : "Mono"); MelonLogger.Msg("Loading S1API for " + text + "..."); NormalizeBuild(fullPath, text, shouldBeEnabled: true, "S1API.{0}.MelonLoader.dll"); NormalizeBuild(fullPath, build, shouldBeEnabled: false, "S1API.{0}.MelonLoader.dll"); NormalizeBuild(folder, text, shouldBeEnabled: true, "S1API.{0}.dll"); NormalizeBuild(folder, build, shouldBeEnabled: false, "S1API.{0}.dll"); MelonLogger.Msg("Successfully loaded S1API for " + text + "!"); } private static void NormalizeBuild(string folder, string build, bool shouldBeEnabled, string fileNamePattern) { if (!Directory.Exists(folder)) { return; } string path = string.Format(fileNamePattern, build); string text = Path.Combine(folder, path); string text2 = text + ".disabled"; bool flag = File.Exists(text); bool flag2 = File.Exists(text2); if (!flag && !flag2) { return; } if (shouldBeEnabled) { if (flag && !flag2) { return; } string text3 = null; if (flag2) { text3 = text2; } if (flag) { text3 = ChooseNewest(text3, text); } if (text3 != null) { if (StringComparer.OrdinalIgnoreCase.Equals(text3, text2)) { SafeDelete(text); SafeMoveReplace(text2, text); } else if (flag2) { SafeDelete(text2); } } } else { if ((!flag && flag2) || !flag) { return; } SafeDelete(text2); if (!SafeMoveReplace(text, text2) || File.Exists(text)) { MelonLogger.Warning("Failed to disable '" + text + "'. File may be locked or in use."); if (File.Exists(text)) { TryCopyAndDelete(text, text2); } } } } private static string ChooseNewest(string? currentBestPath, string candidatePath) { if (currentBestPath == null) { return candidatePath; } Version version = TryGetAssemblyVersion(currentBestPath); Version version2 = TryGetAssemblyVersion(candidatePath); if (version != null && version2 != null) { return (version2 > version) ? candidatePath : currentBestPath; } DateTime safeWriteTimeUtc = GetSafeWriteTimeUtc(currentBestPath); DateTime safeWriteTimeUtc2 = GetSafeWriteTimeUtc(candidatePath); return (safeWriteTimeUtc2 > safeWriteTimeUtc) ? candidatePath : currentBestPath; } private static Version? TryGetAssemblyVersion(string path) { try { return AssemblyName.GetAssemblyName(path).Version; } catch { return null; } } private static DateTime GetSafeWriteTimeUtc(string path) { try { return File.GetLastWriteTimeUtc(path); } catch { return DateTime.MinValue; } } private static bool SafeMoveReplace(string sourcePath, string destinationPath) { try { if (File.Exists(destinationPath)) { File.Delete(destinationPath); } File.Move(sourcePath, destinationPath); return true; } catch (Exception ex) { MelonLogger.Warning("Failed to move '" + sourcePath + "' to '" + destinationPath + "': " + ex.Message); return false; } } private static void TryCopyAndDelete(string sourcePath, string destinationPath) { try { if (File.Exists(destinationPath)) { File.Delete(destinationPath); } File.Copy(sourcePath, destinationPath, overwrite: true); try { File.Delete(sourcePath); } catch { MelonLogger.Warning("Copied '" + sourcePath + "' to '" + destinationPath + "' but could not delete source. You may need to manually delete it."); } } catch (Exception ex) { MelonLogger.Warning("Failed to copy '" + sourcePath + "' to '" + destinationPath + "': " + ex.Message); } } private static void SafeDelete(string path) { try { if (File.Exists(path)) { File.Delete(path); } } catch (Exception ex) { MelonLogger.Warning("Failed to delete '" + path + "': " + ex.Message); } } } }