Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
S1MAPI
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
| Last updated | 2 days ago |
| Total downloads | 188 |
| Total rating | 2 |
| Categories | Tools Libraries Mono IL2CPP |
| Dependency string | ifBars-S1MAPI-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
🏗️ MAPI - Schedule One Modding API
A comprehensive building framework and modding API for Schedule One - create custom buildings, interiors, and game modifications
Documentation • GitHub Repository
✨ What is MAPI?
MAPI is a comprehensive building framework and modding API designed specifically for Schedule One. It provides a robust foundation for creating custom buildings, interiors, and game modifications with an easy-to-use, component-based architecture.
Perfect for modders who want to add custom structures and gameplay features without the hassle of asset bundles!
🎯 Who Needs This?
- Players: Only if you're using mods that declare MAPI as a requirement
- Mod Developers: If you want a robust, component-based building framework and modding API for Schedule One
🚀 Key Features
- 🏠 Building System: Complete building framework with support for walls, furniture, lighting, and structural elements
- 📦 Component Architecture: Modular component system for reusable building pieces and custom functionality
- 🎨 Procedural Meshes: Generate custom meshes programmatically with support for primitives and advanced mesh operations
- 📁 GLTF Importing: Built-in GLTF model loading and processing for importing custom 3D assets
- 🔧 Extension Methods: Comprehensive extension methods for Unity components, transforms, materials, and more
- 📋 Configuration System: Flexible configuration system with palette support for building presets
- 🎯 Game Integration: Seamless integration with Schedule One's materials, meshes, and prefabs
💡 Why Use MAPI?
- Structured Development: Organized architecture following modern C# and Unity patterns
- Component-Based Design: Reusable, composable components for building and game features
- Comprehensive Utilities: Extensive helper methods and utilities for common modding tasks
- Documentation: Full API documentation and getting started guides available
- Cross-Platform: Supports both Mono and Il2Cpp build configurations
📦 Installation
For Players
If a mod you want to use requires MAPI:
- Download the MAPI zip from Thunderstore
- Extract the zip - it contains both
MAPI-Mono.dllandMAPI-Il2Cpp.dll - Copy the correct DLL for your Steam branch to your game's
UserLibsfolder:- Regular Steam branch (default): Use
MAPI-Il2Cpp.dll - Alternate Steam branch: Use
MAPI-Mono.dll
- Regular Steam branch (default): Use
- Launch the game - MAPI will load automatically with MelonLoader
To check your Steam branch: Right-click Schedule One in Steam → Properties → Betas. If it shows "None" or no selection, you're on the regular branch (use Il2Cpp).
For Mod Developers
To use MAPI in your mod project:
- Add the Mono MAPI DLL as a reference to your mod project (via NuGet or direct DLL reference)
- Build your mod against the Mono DLL - it will work on both runtimes
- Users will need to install MAPI separately as a dependency with the correct DLL for their Steam branch
🔨 Building from Source
For developers who want to build from source:
- Clone the repository
- Copy
local.build.props.exampletolocal.build.props - Edit
local.build.propsand set your game installation path - Build with
dotnet build -c Monoordotnet build -c Il2cpp
⚙️ Requirements
- .NET Framework 4.7.2+ or .NET 6.0+
- MelonLoader (for mod development)
- Schedule One game installation
📚 Documentation
Complete documentation, API reference, and getting started guides are available at:
The documentation includes:
- Getting Started: Setup guide and your first MAPI project
- API Reference: Complete reference for all classes, methods, and components
- Building Guide: Creating custom buildings, interiors, and structures
- Code Examples: Real-world usage patterns and samples
📄 License
MIT License - View License
🤝 Contributing
We welcome contributions! See CONTRIBUTING.md for guidelines.
🔒 Security
If you discover a security vulnerability, please see SECURITY.md for reporting guidelines.
⚠️ Disclaimer
This modding API is provided "as-is" under the MIT License. The author is not responsible for any misuse, damages, or issues arising from its use. Users are responsible for complying with all applicable terms of service and licenses.