Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

NPCInteract360
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
By j0ckinjz
CHANGELOG
📦 Changelog
v1.1.1
- Fixed major interaction issues affecting soil plots, doors, ATMs, and more
- Layer assignment is now restricted to
"Capsule"
colliders under NPCs only - No longer resets unrelated object layers to Default (Layer 0)
- Layer assignment is now restricted to
- Ensured only NPCs are modified:
- Skips player objects and non-NPC roots
- Validates NPC presence before assigning ignored layer
v1.1.0
- Raycasts now pass through NPC body colliders by moving only
"Capsule"
colliders to an ignored layer - Reworked angle limit checks for
"Interaction"
objects associated with NPCs - Scene and runtime tracking:
- Logs total number of NPCs patched at scene load (e.g. "87 NPCs patched.")
- Logs dynamically instantiated NPCs as they’re patched (e.g. "3 NPCs patched.")
v1.0.2
- Increases the size of the draggable SphereCollider to prevent blocking raycasts from interaction sphere
v1.0.1
- No longer edits CapsuleCollider on the NPC's physical body
- Instead adjusts the CapsuleCollider on the interaction sphere to extend behind the NPC
v1.0.0
- Initial release of NPCInteract360
- Removed angle restriction from NPC interactions
- Interactions now work from the side or behind NPCs
- Lightweight Harmony patches applied only to relevant NPCs