📦 Changelog
v1.1.1
- Fixed major interaction issues affecting soil plots, doors, ATMs, and more
- Layer assignment is now restricted to
"Capsule" colliders under NPCs only
- No longer resets unrelated object layers to Default (Layer 0)
- Ensured only NPCs are modified:
- Skips player objects and non-NPC roots
- Validates NPC presence before assigning ignored layer
v1.1.0
- Raycasts now pass through NPC body colliders by moving only
"Capsule" colliders to an ignored layer
- Reworked angle limit checks for
"Interaction" objects associated with NPCs
- Scene and runtime tracking:
- Logs total number of NPCs patched at scene load (e.g. "87 NPCs patched.")
- Logs dynamically instantiated NPCs as they’re patched (e.g. "3 NPCs patched.")
v1.0.2
- Increases the size of the draggable SphereCollider to prevent blocking raycasts from interaction sphere
v1.0.1
- No longer edits CapsuleCollider on the NPC's physical body
- Instead adjusts the CapsuleCollider on the interaction sphere to extend behind the NPC
v1.0.0
- Initial release of NPCInteract360
- Removed angle restriction from NPC interactions
- Interactions now work from the side or behind NPCs
- Lightweight Harmony patches applied only to relevant NPCs
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