Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of NPCInteract360 Mono v1.0.0
Mods/NPCInteract360_Mono.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using NPCInteract360; using ScheduleOne.AvatarFramework; using ScheduleOne.Interaction; using ScheduleOne.NPCs; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "NPCInteract360", "1.0.0", "j0ckinjz", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: AssemblyMetadata("NexusModID", "1001")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("NPCInteract360_Mono")] [assembly: AssemblyConfiguration("MONO")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NPCInteract360_Mono")] [assembly: AssemblyTitle("NPCInteract360_Mono")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NPCInteract360 { public class Core : MelonMod { public override void OnInitializeMelon() { Harmony.CreateAndPatchAll(typeof(Core).Assembly, (string)null); Log.Msg("Mod Initialized. Version " + ((MelonBase)this).Info.Version); Log.Msg("Angle and capsule patches active."); } } [HarmonyPatch(typeof(InteractableObject), "CheckAngleLimit")] public static class Patch_CheckAngleLimit { private static readonly HashSet<Transform> angleLimitPatched = new HashSet<Transform>(); private static bool Prefix(InteractableObject __instance, Vector3 interactionSource, ref bool __result) { if ((Object)(object)__instance == (Object)null || (Object)(object)((Component)__instance).transform == (Object)null) { __result = true; return false; } Transform root = ((Component)__instance).transform.root; if ((Object)(object)root == (Object)null || angleLimitPatched.Contains(((Component)__instance).transform)) { __result = true; return false; } if ((Object)(object)((Component)root).GetComponentInChildren<NPC>() == (Object)null) { __result = true; return true; } string text = ((Object)__instance).name.ToLowerInvariant(); if (text.Contains("pickpocket")) { __result = true; return true; } __instance.LimitInteractionAngle = false; __instance.AngleLimit = 180f; angleLimitPatched.Add(((Component)__instance).transform); __result = true; return false; } } [HarmonyPatch(typeof(Avatar), "LateUpdate")] public static class Patch_Avatar_LateUpdate { private static readonly HashSet<Transform> capsuleColliderAdjusted = new HashSet<Transform>(); private static void Postfix(Avatar __instance) { Transform transform = ((Component)__instance).transform; Transform val = ((transform != null) ? transform.root : null); if ((Object)(object)val == (Object)null || capsuleColliderAdjusted.Contains(val)) { return; } Transform val2 = val.Find("Capsule"); if (!((Object)(object)val2 == (Object)null) && ((Component)val2).gameObject.activeInHierarchy) { CapsuleCollider component = ((Component)val2).GetComponent<CapsuleCollider>(); if ((Object)(object)component != (Object)null) { component.height = 0f; capsuleColliderAdjusted.Add(val); } } } } internal static class Log { public static void Msg(string msg) { Melon<Core>.Logger.Msg(msg); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { internal IgnoresAccessChecksToAttribute(string assemblyName) { } } }