Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"

UpgradedTrashCans Mono
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated | 3 hours ago |
Total downloads | 235 |
Total rating | 1 |
Categories | Mods Mono |
Dependency string | j0ckinjz-UpgradedTrashCans_Mono-1.5.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
π¦ Upgraded Trash Cans β Smarter Waste Management for Schedule I
Mono Version
This mod enhances trash-related gameplay by adding two new trash can upgrades and a pro-level grabber to the Hardware Store β all customizable and fully multiplayer compatible.
ποΈ New Hardware Store Variants with Rank Requirements
- Trash Bin β 40 capacity, medium cleaner radius
- Trash Compactor β 100 capacity, large cleaner radius
- Trash Grabber Pro β 50 capacity
Each variant:
- Includes custom name, price, and color tint
- Shows up as a separate item in the shop
- Works like the original but with upgraded stats
- Is visible in build mode and storage with a distinct color
- Has its own unlock rank. Level up to unlock these upgraded items.
βοΈ Customization (Optional)
Use the Mod Manager Phone App (if installed) to tweak:
- Price
- Capacity
- Cleaner pickup radius (trash cans)
- Color tint (standard, extended, or custom RGB)
- Required rank / tier
- Unlock Immediately toggle
Changes take effect on the next scene load.
If the dropdown isn't working, you may need to update Mod Manager.
π¨ Using Custom RGB Values in Mod Manager
You can manually enter RGB color values for your trash cans or grabber using the Custom RGB field in the Mod Manager Phone App.
- Format:
R,G,B
- Example:
0.2f, 0.8f, 0.2f
will give you a bright lime green - Only the first 3 values are needed β Alpha (transparency) is always set to
1f
automatically
Need inspiration? Here's the official list of Unity color values:
https://docs.unity3d.com/ScriptReference/Color.html
Tip: You may enter full decimal precision, but I usually round to the second place. Each value represents the intensity of Red, Green, or Blue.
π Multiplayer Support
- Hostβs settings are automatically synced to all clients
- Clients apply synced values after joining using a safe retry system
- Includes mod version compatibility checks to prevent desync
- Clients will not inject upgraded items if host mod is disabled or missing
Multiplayer Compatibility Matrix
β
Host Has Mod | β
Client Has Mod
Full Sync β Host settings override client settings. Variants appear and behave as expected.
β
Host Has Mod | β Client No Mod
Partial Support β Host can buy/place variants. Client sees base visuals. Trash cans function but can't be picked up by clients.
β Host No Mod | β
Client Has Mod
No Injection β Mod skips shop injection.
β οΈ Known Issues / Limitations
-
Saving the game while the mod is disabled will remove all upgraded trash items from your save.
You will need to re-purchase them after re-enabling the mod. -
In multiplayer, when a client places an upgraded trash can, other players may briefly see a normal gray trash can.
This happens because the game must first sync the object over the network before the mod can apply its changes.
The mod will retry up to 10 times, with a 2-frame delay between each attempt.
(In testing, it typically synced correctly within 3 tries.)
π¦ Upgraded Trash Cans β Changelog
v1.5.3
- β
Bugfix:
UnlockImmediately
flag now syncs correctly for Trash Can variants in multiplayer
β Clients will no longer see bin/compactor as unlocked if the host hasnβt allowed it - π·οΈ Version Split: Main branch renamed to
UpgradedTrashCans_Il2Cpp.dll
to separate from Mono version
v1.5.2
- β Client Safety Check: Clients can no longer inject upgraded trash cans if the host does not have the mod installed (prevents ghost items and null behavior)
v1.5.1
- π οΈ Bugfix: Restored trash can radius visuals broken by the latest game update
v1.5
- π Multiplayer Settings Sync: All clients now inherit the host's settings (capacity, price, unlock, etc.)
v1.4
- π Multiplayer Refactor: Reworked injection to modify base game objects instead of adding new ones (for multiplayer stability)
v1.3
- βοΈ ModManager Support: Added in-game configuration via the Mod Manager Phone App
v1.2
- π€ New Variant: Added the Trash Grabber Pro with increased capacity and tint support
v1.1
- ποΈ Multiple Variants: Introduced two upgradeable trash cans via a variant list system
v1.0
- π§ͺ Prototype: Injected a single new trash can as proof-of-concept
πΎ Installation
- Install MelonLoader for Schedule I
- Drop
UpgradedTrashCans.dll
into theMods
folder - Launch the game β upgrades will appear in the Hardware Store
π Bug Reporting
If you encounter a bug, please help by enabling debug logging:
- Open the Mod Manager Phone App and locate UpgradedTrashCan config
- Scroll to the bottom and locate the Enable Debug Logging toggle
- Turn it on and reproduce the issue
- Logs will be written to the MelonLoader console/logs folder
You can submit bugs with logs attached via NexusMods.
π§ͺ Notes
- Items persist across save/load
- Custom tints apply even when shelved
- Uses original game prefabs β no extra assets required
π Source Code & Releases
Full source, changelog, and latest .dll releases are available on GitHub:
https://github.com/j0ckinjz/UpgradedTrashCans
Licensed under CC BY-NC 4.0
Mod by j0ckinjz
π Authorβs Note
The original vision of this mod was to offer more progression-based content to the trash management system of the game.
Thatβs why each upgrade includes reasonable capacity, radius, prices, and rank requirements.
As development progressed, I added optional support for the ModManager Phone App. This may allow players to set values far beyond intended balance.
Please note: this mod was not designed to be a cheat β itβs meant to give users the freedom to fine-tune values to their preferred playstyle.